Okay, just something I've noticed (both with AGCEEP, EU2 and, well, games in general)
Most of the time, the focus is on the early years (obviously, as that is when you can control things, the variables becomes too many after a while) I think there should be a bit more focus on making the game fun and interesting the *entire* time.... A lot of people seems to want to fully integrate a feudal model (okay, slight exaggeration) while this is nice.... That model was on it's way out.
EU is *not* about the Middle-ages: I'd like more focus on the "meat" of the game, the 17th & 18th centuries (at least the latter was generally pretty boring in EU2, as you had generally "won" by then)
Just something that would be good.
Most of the time, the focus is on the early years (obviously, as that is when you can control things, the variables becomes too many after a while) I think there should be a bit more focus on making the game fun and interesting the *entire* time.... A lot of people seems to want to fully integrate a feudal model (okay, slight exaggeration) while this is nice.... That model was on it's way out.
EU is *not* about the Middle-ages: I'd like more focus on the "meat" of the game, the 17th & 18th centuries (at least the latter was generally pretty boring in EU2, as you had generally "won" by then)
Just something that would be good.