I didn't like this at game launch, starting to get back into stellaris now that utopia is out, and its the first thing that is bugging me now.
In EU4, if I have enough money to build buildings, a notification pops up under the main bar with a nice tooltip. It auto-dismisses if the situation changes (i.e. I don't have enough money anymore), or if I right-click it, it will dismiss until it would normally auto dismiss, and then become valid again.
In stellaris, if I have an anomaly I can research but I want to wait for a scientist to level first before checking failure rate again, the same type of notification shows up in the same place. But gaining another scientist level may take 20m, and WAY before that, it blinks and then auto-dismisses.
The hallmark of these types of games are there are a lot of things competing for brain space / your attention. In the eu4 style, I can ignore it for now, and it effectively becomes a "todo" note for me I can go through periodically as I play the game. With stellaris, it brings something to my attention, but now its up to me to remember it is something I need to care about later, sometimes much later.
I don't really see an upside to the current way stellaris handles this, although maybe I am missing something.
In EU4, if I have enough money to build buildings, a notification pops up under the main bar with a nice tooltip. It auto-dismisses if the situation changes (i.e. I don't have enough money anymore), or if I right-click it, it will dismiss until it would normally auto dismiss, and then become valid again.
In stellaris, if I have an anomaly I can research but I want to wait for a scientist to level first before checking failure rate again, the same type of notification shows up in the same place. But gaining another scientist level may take 20m, and WAY before that, it blinks and then auto-dismisses.
The hallmark of these types of games are there are a lot of things competing for brain space / your attention. In the eu4 style, I can ignore it for now, and it effectively becomes a "todo" note for me I can go through periodically as I play the game. With stellaris, it brings something to my attention, but now its up to me to remember it is something I need to care about later, sometimes much later.
I don't really see an upside to the current way stellaris handles this, although maybe I am missing something.