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Karagin

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earl of bronze said:
The point is that the books are so inconsistent that doing all of the Draka super weapons as you wanted won't work. In MTG they are portrayed as virtual supermen with advanced tanks, advanced planes(some of which are too heavy to actually fly) superior numbers and they get to launch a sneak attack. In the initial thrust they take out over 83% (2.5 million of the 3 million who invaded Russia) of the Germans in the east and yet they take about 2 more years and multiple a bombs to conquer Europe.

With the casualties from conquering the USSR(implied to be heavy) there is nothing to stop the Draka from just driving to the English Channel after that. The Europeans can't raise and equip millions of new troops so quickly.In short it requires black magic for the Draka wank and more black magic for the Europeans to hold out 2 more years.

IMO it would be much better to aim for a situation where AI Draka vs AI Axis would result in the Draka winning in 2.5-3 years. That is go for the result instead of the descriptions of how they got there since it makes no sense.


Yes the books have issues...you have made your point, let it rest please. We can work around the issues.

As for a two and half to three years I think 4 would be better and more balanced.
 

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I am attempting to have as realistic a scenario as possible, within the confines of how the game plays. My talk of increasing the resources in the Domination is not to make them super powerful but based on my belief that the Domination would surely seek resources more efficiently than historically. That said I think I will leave it as it is for the time being, unless I change my mind, and see how it works. I did discover that they had deficits which I only solved by trading with other countries, something I really think the Draka wouldn't do. However I don't know if I can stop that sort of thing in game. I will be introducing more infastructure since I feel it necessary to represent the more developed Africa.
Saying their Ground support aircraft are too heavy is interesting, I never thought of it, but since there are no actual rhino pictures we can just assume their aircraft are more realistic. I am trying to make the Domination a meaningful threat not just setting them up to give people a chance to thrash them. I think the last thing I need to learn is how to make the ai otherwise you just get a huge country that makes nothing but infantry, interceptors and light ships.
As a threat though they are currently failing, at least under my control. I have invaded What is left of SU after BP and am stuck in Central Asia. I thought it would be easy but it's taken so long the area is snowbound and the distances between provinces is so large I can't use Maneuver warfare against the surprisingly large SU hordes. In the finished mod though it may be easier as I didn't give them Kazhakstan yet.
 

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Sounds great! Can't to try this out this mod...

One thing, infrastructure buildup is very important...I found that out trying to get out a beachead in Portugal...
 

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Randallw said:
I am attempting to have as realistic a scenario as possible, within the confines of how the game plays. My talk of increasing the resources in the Domination is not to make them super powerful but based on my belief that the Domination would surely seek resources more efficiently than historically. That said I think I will leave it as it is for the time being, unless I change my mind, and see how it works. I did discover that they had deficits which I only solved by trading with other countries, something I really think the Draka wouldn't do. However I don't know if I can stop that sort of thing in game. I will be introducing more infastructure since I feel it necessary to represent the more developed Africa.
Saying their Ground support aircraft are too heavy is interesting, I never thought of it, but since there are no actual rhino pictures we can just assume their aircraft are more realistic. I am trying to make the Domination a meaningful threat not just setting them up to give people a chance to thrash them. I think the last thing I need to learn is how to make the ai otherwise you just get a huge country that makes nothing but infantry, interceptors and light ships.
As a threat though they are currently failing, at least under my control. I have invaded What is left of SU after BP and am stuck in Central Asia. I thought it would be easy but it's taken so long the area is snowbound and the distances between provinces is so large I can't use Maneuver warfare against the surprisingly large SU hordes. In the finished mod though it may be easier as I didn't give them Kazhakstan yet.

Well a character in MTG did say that they gave the UK some resources. That implies at least some level of trading. If you can't get the AI like you want it couldn't you just start them with some Lv 1 armor? The AI upgrades that and builds the needed infantry to go with it.
 

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What do you think of this idea, renaming provinces and regions to those in the books. I changed Pretoria to Archona awhile back, anyone who plays can at least remember that in game. You can't change the map image though, so reports will mention stuff like divisions in Archona but the map will still say Pretoria. It might get a bit confusing to someone if all the provinces/regions don't match the reports.

I improved infastructure in Africa and Australasia, and while I was at it I gave major regions of Australasia another factory or two. I can't help it since I'm Australian, though Australasia does become an important member of the AFD and New Guinea is more developed. I guess I should have learnt my lesson from building more factories for the Domination in my test game. Australasia quickly ran out of energy and went from 80 IC (4 research slots) back to 40 :(

On that topic here's something that occurred to me. The really dense forests where the pygmies lived are left as nature preserves. I though maybe their Infastructure could be kept low since the Draka don't build roads through there. If an invader somehow penetrates Africa that far they will have to decide if they want to outflank Drakan defenders by plowing through the nature preserves :)
 

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I'd up the resources.
 

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Randallw said:
What do you think of this idea, renaming provinces and regions to those in the books. I changed Pretoria to Archona awhile back, anyone who plays can at least remember that in game. You can't change the map image though, so reports will mention stuff like divisions in Archona but the map will still say Pretoria. It might get a bit confusing to someone if all the provinces/regions don't match the reports.

2 I improved infastructure in Africa and Australasia, and while I was at it I gave major regions of Australasia another factory or two. I can't help it since I'm Australian, though Australasia does become an important member of the AFD and New Guinea is more developed. I guess I should have learnt my lesson from building more factories for the Domination in my test game. Australasia quickly ran out of energy and went from 80 IC (4 research slots) back to 40 :(

3 On that topic here's something that occurred to me. The really dense forests where the pygmies lived are left as nature preserves. I though maybe their Infastructure could be kept low since the Draka don't build roads through there. If an invader somehow penetrates Africa that far they will have to decide if they want to outflank Drakan defenders by plowing through the nature preserves :)

1 Renaming provinces shouldn't be a problem unless there are a lot of them.

2 Have there been any major resource finds in the area since WWII? The best thing to do would be to have something like the North Sea Oil fields or the Siberian Oil fields found early. Although having enough extra to support another Italy sized power shouldn't be too far out. I just wonder how much Japan will have if it's suppossed to fight Aus + US + UK. Do cores on their part of China give them that much more mp and resources?

3 Any parts of Africa they don't develop at all should be unchanged fom the regular HOI2 provinces.
 

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earl of bronze said:
2 Have there been any major resource finds in the area since WWII? The best thing to do would be to have something like the North Sea Oil fields or the Siberian Oil fields found early. Although having enough extra to support another Italy sized power shouldn't be too far out. I just wonder how much Japan will have if it's suppossed to fight Aus + US + UK. Do cores on their part of China give them that much more mp and resources?

3 Any parts of Africa they don't develop at all should be unchanged fom the regular HOI2 provinces.

I think the Japaneses controlled portions of China would be at half the production that are in the normal HOI2DD or HOI2 games. This would still be better then what they had before.

The idea of finding new resources early is a good idea, it would fit the Draka world model and thus give something to the other powers as well as balance things out for the game.

If I recall correctly the West African provinces, with the expection of Dakar where the last to be settled or conquered and not much had been done with them. So the Nigerian oil is out until I would guess late 48 or 49 maybe 53...
 

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Randallw said:
What do you think of this idea, renaming provinces and regions to those in the books. I changed Pretoria to Archona awhile back, anyone who plays can at least remember that in game. You can't change the map image though, so reports will mention stuff like divisions in Archona but the map will still say Pretoria. It might get a bit confusing to someone if all the provinces/regions don't match the reports.

Interesting that you can't change the map...but changing the province names for the report should be done, that way a note or something can be included stating the names may not match the provinces and hey here is a list of what's what, etc...
 

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Karagin said:
I think the Japaneses controlled portions of China would be at half the production that are in the normal HOI2DD or HOI2 games. This would still be better then what they had before.

Without full production(they've had 20 years) how is Japan a threat to the enlarged US and Australasia?
 

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earl of bronze said:
Without full production(they've had 20 years) how is Japan a threat to the enlarged US and Australasia?

20 years to do nothing. It is clearly stated in the historical outline that the Draka and the Japanese clash and it's very clear that the Japanese don't have same tech level as the Draka so they go after the European areas...they would be a threat in that they are expanding and both the US and Australasia aren't. And even in this timeline the Japanese are able to pull off sneak attacks that take out the US Fleet at Pearl Harbor and do a lot better then they did in our timeline by catching the carriers in port...

20 years may give them the time needed to get factories up and running at medium levels of production, but will it give them enough time to get things moved around and in place to attack anything?
 

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I know that after ww2 sometime Australian companies started strip mines in New Guinea.

I would think energy just represents power stations. It would make sense that a more developed country would have built more power stations but I am not aware of any way to build more power in the game so maybe I'm wrong.
 

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earl of bronze said:
Without full production(they've had 20 years) how is Japan a threat to the enlarged US and Australasia?

It's not in the books, aside from a lucky sneak attack.
 

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I can't find it in the books myself but the timeline says the Japanese are very succesful. I don't know if that's luck or power.

They sink the US pacific fleet including carriers instead of the few in OTL.
They invade northeast Australia and invade Panama/Mexico. They occupy Hawaii.
It takes 2 million Alliance troops to get them out of New Guinea. However I'm not certain this is possible in game. There aren't that many provinces and 2 million troops is about 100 divisions. I guess Stirling is just exagerating again.

What would be good is being able to set the Domination AI to do what they do in the book. Let US do all the work until Japanese are defeated and then attack a weakened Japan and get all of China. It seems to me though that the US ai cheats as always and reaches and invades China, although that could be because US owns Philipines.
 

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Randallw said:
I can't find it in the books myself but the timeline says the Japanese are very succesful. I don't know if that's luck or power.

They sink the US pacific fleet including carriers instead of the few in OTL.
They invade northeast Australia and invade Panama/Mexico. They occupy Hawaii.
It takes 2 million Alliance troops to get them out of New Guinea. However I'm not certain this is possible in game. There aren't that many provinces and 2 million troops is about 100 divisions. I guess Stirling is just exagerating again.

What would be good is being able to set the Domination AI to do what they do in the book. Let US do all the work until Japanese are defeated and then attack a weakened Japan and get all of China. It seems to me though that the US ai cheats as always and reaches and invades China, although that could be because US owns Philipines.


Yes they do get very lucky, just as they did in OTL, they catch the Europeans realling from their loses to the Germans, and they hit hard and fast and then have to hold things. Japan won't have many chances to get a coup de main in and that is proven as the US led Alliance force them back and while 2 million troops is alot, not all will be combat troops, they could be service support and naval units as well as air. I have seen the AI when it has a winning Germany or USSR get 100 plus divisions but never in the same spot...

BUT 50 from the US 20 from Brazil, and 15 from Austrilasia 15 from the UK could be done and that could equal the 100 divisions for the game. This is how I would handle things...

As for the AI running the Draka or the US and letting the US do all the fighting against Japan tell a certain point, noting that Japan is also stripping the Asian mainland of lots of troops to try and stop the US and her allies, just as she did in OTL, could be handled by an event setup that is triggered on a date or time or when certain economic factors are there. HMS Enterprise did something like this with his Turtledove Aleternate history mod. You may want to talk with him on this for a better view point.
 

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Karagin said:
20 years to do nothing. It is clearly stated in the historical outline that the Draka and the Japanese clash and it's very clear that the Japanese don't have same tech level as the Draka so they go after the European areas...they would be a threat in that they are expanding and both the US and Australasia aren't. And even in this timeline the Japanese are able to pull off sneak attacks that take out the US Fleet at Pearl Harbor and do a lot better then they did in our timeline by catching the carriers in port...

20 years may give them the time needed to get factories up and running at medium levels of production, but will it give them enough time to get things moved around and in place to attack anything?

That's a lot of irrelevant spin. You provided no evidence that the Japanese have not fully pacified their territories and just go off on a Draka RAWK tangent.

It's clear that Stirling just plugged the Draka into the Soviet Japanese border clashes without regard for the changed circumstances. The Soviets beat the Japanese with heavy armor in terrain where it was effective. The Draka-Japanese border is in China which isn't the world's greatest tank country. The Japanese couldn't have been so far behind to occupy the Allies for so long. Stirling just made them stupid enough to ignore the enemy next door when they were ripe for a backstab. Afterall IRL China is what the Japanese really wanted. After winning in Europe the sent 4 million troops plus whatever they already had there to take Japanese China, yeah they sound really weak! :rolleyes:

And before you complain about me bashing Stirling again, your tangent virtually begged for it!
 
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Randallw said:
I know that after ww2 sometime Australian companies started strip mines in New Guinea.

I would think energy just represents power stations. It would make sense that a more developed country would have built more power stations but I am not aware of any way to build more power in the game so maybe I'm wrong.

It probably coal like was needed in HOI 1.
 

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Randallw said:
1 I can't find it in the books myself but the timeline says the Japanese are very succesful. I don't know if that's luck or power.

They sink the US pacific fleet including carriers instead of the few in OTL.
They invade northeast Australia and invade Panama/Mexico. They occupy Hawaii.
It takes 2 million Alliance troops to get them out of New Guinea. However I'm not certain this is possible in game. There aren't that many provinces and 2 million troops is about 100 divisions. I guess Stirling is just exagerating again.

2 What would be good is being able to set the Domination AI to do what they do in the book. Let US do all the work until Japanese are defeated and then attack a weakened Japan and get all of China. It seems to me though that the US ai cheats as always and reaches and invades China, although that could be because US owns Philipines.


1 If it was all luck it would only last until the US Atlantic Fleet transits the Panama canal.

2 In the book the Draka are clearly operating with the authors foreknowledge. Based on what they got from joining the Allies in WWI they should have done the same thing and conquered the USSR themselves in spring 1940. I think you just have to accept that the AI is smarter than the non Draka world in the series. I smile everytime I type that. :D
 

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earl of bronze said:
That's a lot of irrelevant spin. You provided no evidence that the Japanese have not fully pacified their territories and just go off on a Draka RAWK tangent.

It's clear that Stirling just plugged the Draka into the Soviet Japanese border clashes without regard for the changed circumstances. The Soviets beat the Japanese with heavy armor in terrain where it was effective. The Draka-Japanese border is in China which isn't the world's greatest tank country. The Japanese couldn't have been so far behind to occupy the Allies for so long. Stirling just made them stupid enough to ignore the enemy next door when they were ripe for a backstab. Afterall IRL China is what the Japanese really wanted. After winning in Europe the sent 4 million troops plus whatever they already had there to take Japanese China, yeah they sound really weak! :rolleyes:

And before you complain about me bashing Stirling again, your tangent virtually begged for it!


No it didn't. I was offering an idea. Again all we have to work from is the appendixes found in the paperback books and what's in the books themselves.

AND it's stated in the appendiexes that the Japanese stripped troops to fight the Alliance. And it's stated that the cash between the Draka and the Japanese helped convince the Japanese to turn south, which is similar to what the Russo-Japanese clash did in our time. SO don't rip the books or the story just because you don't agree with it.

You need to also look at a map again, China is not all rice paddies and mountains. It has farm land and it has open areas and not all of the Draka-Japanese broder was mountains a lot of it would be desert. So how about you do some checking before you point out my mistakes. But enough of that.

The point here is that the events can be handled via events poping up and thus solve some of the issues and keep things following the books better.
 

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So tell me, would anyone playing mind all that much if the scenario starts with an error message?

Let me explain. Practically since I started work on it there has been an error message each time I load. It's nothing major and seemingly has no effect on the game. Every time I just click ignore and the scenario loads with no other problem. I have had an idea what the problem was, namely units, the owners of which no longer own the province they are in. Tonight I started populating the Domination with an actual military, then I decided to be a perfectionist and fix the aforesaid minor error. Luckily the troublesome units show when you load the scenario so I travelled around to see where they all were then I went and edited them out of the scenario or in some cases moved across the border. A little Belgian colonial unit in the amusingly named "Banana", a few Spanish colonial divisions that no longer have a purpose (actualy I'm interested in those ones. If I remove them completely what effect does that have on the SCW, hmm), and Japanese and Soviet armies I'll assume got lost. So I fix them and run again. Same problem. So I look again. Oh, there are Yugoslavian units in Italian Dalmatia. Fix that, but same problem :mad: . What's this, NZ navy has no base, how about NZ has no country. Fixing that for some reason stuck a naval base in Edinburgh, which I think is inland. Anyway I went back a step. All this has taken a few hours so I'm sick of it. Tomorrow I can probably go into the province file and set up the naval base properly, but I wouldn't be surprised if something pops up after that.

The error has no impact on the game besides a minor message you can ignore, but trying to fix it is getting me fed up.

Thanks for listening :) .