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What are (generally speaking) your favored policies?

  • Plutocracy

    Votes: 43 35,2%
  • Neutral

    Votes: 23 18,9%
  • Aristocratic

    Votes: 48 39,3%
  • Decentralization

    Votes: 2 1,6%
  • Neutral

    Votes: 6 4,9%
  • Centralization

    Votes: 110 90,2%
  • Narrowminded

    Votes: 35 28,7%
  • Neutral

    Votes: 34 27,9%
  • Innovative

    Votes: 45 36,9%
  • Free Trade

    Votes: 57 46,7%
  • Neutral

    Votes: 26 21,3%
  • Mercantilism

    Votes: 31 25,4%
  • Defensive Doctrine

    Votes: 23 18,9%
  • Neutral

    Votes: 12 9,8%
  • Offensive Doctrine

    Votes: 80 65,6%
  • Naval

    Votes: 27 22,1%
  • Neutral

    Votes: 23 18,9%
  • Land

    Votes: 63 51,6%
  • Quantity

    Votes: 5 4,1%
  • Neutral

    Votes: 16 13,1%
  • Quality

    Votes: 96 78,7%
  • Serfdom

    Votes: 28 23,0%
  • Neutral

    Votes: 23 18,9%
  • Free Subjects

    Votes: 66 54,1%
  • What the hoot is a DP slider?

    Votes: 7 5,7%

  • Total voters
    122
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unmerged(38752)

Field Marshal
Jan 26, 2005
2.917
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At the start aristocracy can be useful, but most nations start with aristocracy. Plutocracy is favourable for the largest part of the game.

Centralization for the tech and production bonus, only at the endphase of the game can decentralization be more favourable.

Innovative all the way. Not many people agree with me here, but I'm a hypertecher ;)

Free trade to get more merchants and colonists. This to make up the lapse because of the innovation.

Offensive. Shock >> Siege.

Land because I usually prefer to play Land nations, and land warfare is just way more interesting than naval.

Quality. Only when morale is maxed out can Quantity ever become better.

Serfdom because of the huge reduction in stabcosts... I'm willing to pay in income for that.
 

unmerged(36826)

Antipope
Dec 11, 2004
4.650
0
Yay a poll.

Only one thing to say, quality is great :D
along with
Centralised
Land
Offensive
Serfdom
Aristocracy
Free Trade
medium inno

Although my votes were for a Russian MP game which I had very strange sliders in :cool:
 

unmerged(32886)

Lt. General
Aug 6, 2004
1.221
0
Plutocracy/Aristocracy
Centralization
Innovativeness
Free Trade
Offensive
Land
Quality
Serfdom/Free subjects
 

Sleepyhead

Der Schöpfer - ï
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  1. Plutocracy - Aristocracy
  2. Decentralization - Centralization
  3. Narrowminded - Innovative
  4. Free Trade - Mercantilism
  5. Defensive doctrine - Offensive doctrine
  6. Naval - Land
  7. Quantity - Quality
  8. Serfdom - Free Subjects

This is for most countries.
Strange that no one has chosen Decentralization yet. :D
 

Kasperus

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Aristocracy. Cavalry + good DIP are priceless.
Centralization. To offset narrowmindedness.
Narrowminded. Colonists & Missionaris bonus
Free trade. Colonists, rest doesn't matter.
Offensive. Siege is overrated.
Naval. Naval superiority makes a big difference.
Neutral on quantity/quality.
Free subjects. Morale bonus mostly vs naval.
 

Jayavarman

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I generally will favor what boosts the morale of my armies, as well as gives my generals increased stats.
 

billy bob

The crazy little mushroom
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Centralized
Plutocracy
Land(but if Im a nation like England, then its hard naval)
Quality
Innovative
Free Trade
Free People
Offensive.
 

unmerged(40258)

I follow the Hawk
Feb 18, 2005
2.999
1
there are no such things as favourite DP sliders, since Portugal is no Russia. However, these are the settings i use more often:

Aristo: cheap cavalry, BB reduction, good especially in the early phases.

Centra for the tech reduction, and the nice random events.

Narrowmined for the spontaneous conversions and the missionaries.

Mercantilism for the events and the cheap merchant cost.

Offensive for the shock and the morale boost

Land for morale, MP and cheaper units.

Quality for +1 fire and the morale.

Serfdom. Stabcosts tend to be huge in my games.
 

Ayeshteni

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  1. Plutocracy - Aristocracy
  2. Decentralization - Centralization
  3. Narrowminded - Innovative
  4. Free Trade - Mercantilism
  5. Defensive doctrine - Offensive doctrine
  6. Naval - Land
  7. Quantity - Quality
  8. Serfdom - Free Subjects


The only way to go Baby! (unless I am playing Portugal)
Ayeshteni
 

Mazyrian

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Aristocracy: the same as all, cheap cavalry / + dip
Centralization: ditto
N/I: Depends on the country, if a colonizer or multireligious N, otherwise I
F/M: Usually I let it slide to mercantilism by events
Offensive: + shock / morale
Land: Cheaper - stronger troops (unless something like Spain)
Quality: + morale
Free subjects: + production (although the reduced stability is very nice for serfs)
 

noddysseus

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This is an aspect of the game I have not studied closely enough to know off by heart or to specialise in.

But I always work for full centralization and innovativeness as soon as I get an arts manufactory.
I also try and keep the trade slider as neutral as possible.

The other sliders I like to vary for different countries.
 

LordLeto

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1. Plutocracy -neutral- Aristocracy
2. Decentralization - Centralization
3. Narrowminded -neutral- Innovative
4. Free Trade - Mercantilism
5. Defensive doctrine - Offensive doctrine
6. Naval - Land
7. Quantity - Quality
8. Serfdom -neutral- Free Subjects
 

unmerged(15337)

Field Marshal
Mar 6, 2003
3.699
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Visit site
Max aristocracy for BB reduction.
Max centralization.
Innovation 2 if latin tech and/or rich; usually innovation 7 or 10 otherwise.
Mercantilism -- usually just let it go by events and it settles at about 7.
Offensive 9 for shock bonus.
Usually low naval, but I may need to rethink this for some countries with 1.09.
Quality 9 for fire bonus, but I don't try to move this one until the support limit is pretty high.
Serfdom down to 7, perhaps as low as 5, then let events take it down another step or two. But again I may need to rethink this with 1.09.
 
Jun 28, 2005
6.697
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Usually, I play latin european colonizers.

As such, I go :
- Plutocratic : higher TE/PE, cheaper ships, no need for high DIP (wealth is enough for the cutting factor in diplo-annexation, and vassalization are rather done by war - and conquests are to a minimum, to limit BB)
- Narrowminded : for the colonists and missionaries, and decrease of stabcosts (to allow me to go Free Subjects). Even so, I flirt on the ATP with every latin european, so I don't need a reduction of techcosts.
- Centralization : I get more colonies than vassals, so there's no need to get more money from the vassals. Up the PE.
- Free Trade : colonists. More merchants too, but once 5 merchants in every CoT is achieved (and monopolies in colonial CoTs), it's useless to get more merchants.
- Naval : colonists, ups the naval morale (it's the only slider allowing this, and land morale is already upped by quality and free subject, as well as high techs and often Defender of the Faith*), increases TE (better than PE's decrease, as trade income is higher than production income).
- Defensive : +1 Siege. Sieges and control of provinces is what wins your wars, more than battles. You can avoid battles, but you can't avoid the need to siege, so go for defensive.
- Quality : +1 Fire, ups morale. It's a no brainer, even if it lowers manpower**. The increase of costs is not a big deal, with a good economy (yeah, you should have understood the main point, now :cool: ).
- Free Subjects : sure, in greatly increases stabcosts (but tempered by narrowminded, and with many FAAs built there's no problem), but increases PE and troops morale.


* as a latin european, DotF is not a big deal. The increase in techcosts is not so hard when you already have a big economy.

** Full naval and full quality make you get 50% of your manpower, but manpower is only one of the factors determining your support limit. Economy, grain, buildings are not affected by the DP sliders, and make the bulk of it - especially for a colonizer, as you don't get MP from other continents (unless land-connected to the provinces).
 
Jun 28, 2005
6.697
0
Sleepyhead said:
Strange that no one has chosen Decentralization yet. :D
I play decentralized when playing a non-german would-be Emperor of the HRE. I then vassalize all the Electors, surround them and protect them. And decentralization is better than centralization then. ;)

Those are the times I go aristocratic and serfdom too, as the number of DoWs is greater (as I'm more interventionnist than isolationnist, then).
 

unmerged(46785)

Captain
Jul 25, 2005
387
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The only slider I start one thing and end another is Free Trade - Mercantilism.

As Portugal I use to go Mercantilist in order to have merchants at lower costs and improve my placement chances. Also I can't afford many settlers at the start.

Once I have 5 merchants in every known CoT than I go Free Trader to increase my settlers. The increase on Merchants is not used really.

Nice 25th question, Carolus ;)...
 
Jun 28, 2005
6.697
0
What's fun is that there've already been 44 people answering. Of all those questions about the position of a DP-slider, when you add the one-way, neutral or other-way answers, you get a mix of 41 and 42.

But the fun thing is that 3 took the 25th check.

So, either someone checked the 25th as well as others (maybe he didn't understand what the 25th stood for), or someone answered twice for some of the DP-sliders. :D
 
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