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Forblaze

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Can anyone tell me how these jobs work? One of my planets, for example, has 31 unenslaved pops. There are 14 unfilled specialist slots and a hell of a lot of unupgraded buildings that I want to upgrade. For some reason though, this planet has 53 servants and 16 non-servant slave jobs. Do my specialist pops have 2 servants a piece or do my slaves have servants too? What prompts the game to create a servant job? Can I control them somehow?
 

exogeologist

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So is there any reason you wouldn't set all of your slaves to Domestic Servant?

You know, other than petty revenge against a species that kept attacking you for no reason in the early game.
 

Dargaron

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Chattel Slavery status comes with a +10% bonus to jobs (output?), Battle Thralls gives +20% army damage (meh) and livestock is delicious. Domestic Servitude *just* allows you to use excess slaves to generate amenities and (IIRC) minimizes housing usage. If you actually want your slaves to work for a living, Chattel Slavery is better.
 

Urza1234

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So is there any reason you wouldn't set all of your slaves to Domestic Servant?

You know, other than petty revenge against a species that kept attacking you for no reason in the early game.
Certain kinds of min-maxing?

Chattel Slaves have +10% to resources from jobs. It might not be much, but I've seen people trying to min-max with the +2% output from Rural world. Some people reeeeally care about that.
 

AppleBeam

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Chattel Slavery status comes with a +10% bonus to jobs (output?), Battle Thralls gives +20% army damage (meh) and livestock is delicious.

On top of that:
  • Different kinds of slavery allow different living standards, which often matters for the planet-wide stability (and therefore the output of all your workers, including non-slaves).
  • Unintended servants can make micro-management more painful, since you won't get a notification when you planet produced an unemployed slave (and if you produce twice the required amenities or more, extra won't do anything for you). It's often more convenient to produce and resettle non-serfs because of that (except for the initial kickstarting of the colony, when you want to get to 10 pops with as little jobs and housing as possible).
  • If your empire is xenophobic, livestock is far superior in the majority of the cases. Especially if you can genemod them to be delicious, then their output will be close to farmer's output while they don't require any jobs, and only take 1/4 of normal housing, compared to 3/4 of a slave farmer or 1/2 of a farmbot.
  • 10% is quite a lot at the beginning of the game. It's up to you of course to decide if you care or not.
Cons of having multiple kinds of slaves:
  • It makes micro-management hell, mostly because of completely ridiculous pop growth system that doesn't make any sense whatsoever. You can try finding enjoyment in micro, it's not actually that bad for the first 50-60 years if you treat it as an optimization problem rather than a nuisance.
  • Even more ridiculous job assignment system will make sure that any plan you had in mind will eventually go horribly wrong. For example, a new non-slave pop will always kick out you entertainer serf and proclaim himself a Specialist. It immediately makes him unusable on other planets for several years in a worker slot. Therefore, the current "serfs can work as entertainers" feature is actually a trap and any attempt to use it may cause a lot of pain. Bots will be replacing wrong slaves almost all the time, and there will be deadlocks where you have to manually lock and unlock jobs in a specific order to avoid unemployment (the game can't solve this problem, unfortunately). If only there was a way to manually bind a pop to a job...
 

roman566

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Domestic Servats need 0.25 housing which is great for unlocking lots of building slots without building dozens of City Districts filled with Clerks. Very useful for Habitats. I managed 1 housing/7 science districts on habitats with all building slots open and no upgraded fortresses.
 

Theter

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Jan 10, 2019
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Edit : To answer OP (I digressed) : Check in your species panel what the slave policy is for the races on this planet and change it for what you would like. If you want the specialist jobs to be filled free some of these slaves or resettle non slave pop on the planet. Remember that servant can work any worker job, until there is no more, then will work as a servant instead of being unemployed.

If you had to compare them (to chattel slavery) :

- Chattel Slavery : +10% Pop job.
- Domestic Servant : +10 happiness, 1/3 of housing used if working as servant. + 4 amenities
- Battle Thralls : +10 happiness, +20% soldier
- Livestock : -20 happiness, open only to xenophobes, 1/3 housing needs, + 4 food
So :

  • Chattel Slavery are the best workers. You need 1 per worker slot.
  • Domestic for entertainer only, and for reaching stability cap (best secondary ressources boost) or unlocking buildings slots. They shouldn't do anything else. You need 1 per Entertainer Job + X until Stability cap or Amenities cap, what ever comes first.
  • Battle Thralls for Soldiers only and nothing else. You need 1 per Soldier Job
  • Livestock is kinda tricky. Best boost to food clearly (4 chattel farmers : 24 food -4 job -3 housing, 6 livestock : 24 food -0 job -1.5 housing) but it will lower your stability, thus lower your secondary ressource output. They are the best early game, and work as long as you can cap stability consistently mid/late game. You need everything else to be livestock until stab below 100%. Purge the rest.
In order :
- Entertainer : 1 Servant for each
- Soldiers first : 1 Thrall for each
- Other worker jobs : 1 Chattel for each
- Stability/Amenities Cap : Rest on servants
- Stability Over-cap : Rest on livestock

Population control based on needs
 
Last edited:

permeakra

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So is there any reason you wouldn't set all of your slaves to Domestic Servant?
Same reason you don't use clerks. Domestic servants produce 4 amenities and nothing else, and it is very little. If you want to unlock building slots, they are OK, since they do not count against unemployment and have ridiculously low housing use, but otherwise using servants is a terrible idea.