Hello!
In this thread I’ll suggest a new type of colonization for planets with very low habitability, and a new type of world with very heavy habitability penalties (even for robots) but terraformable (Mars, for example). I was inspired by Surviving Mars, btw.
Let’s begin.
----------------------------------------------------
Terraformable Worlds
We know barren terraformable worlds are quite rare. But what if they were a bit more common? And acted a bit different?
The main points:
That means that even robots would have 0% habitability by default (since they have +200%), having to deal with corrosion, floating temperatures and dust, so that a default large scale colony would suffer a lot. Lithoids would also have a hard time, as well as default organic species.
The only way to instantly terraform these worlds would be as it is currently, with late Climate Restoration technology.
But I will present some alternatives to colonize it and gradually terraform on-site, too.
----------------------------------------------------
[source: https://www.this-is-cool.co.uk/the-epic-sci-fi-creations-of-allen-wei/]
Dome Colonization
This is a new way of colonizing a planet.
It is available from the start, or via a new early society tech for dome construction technology, available also for machines (no habitability bonuses, just dome construction).
Main points:
Another important aspect of this colony would be the Terraformer building.
So, the Dome Colony lets you colonize any habitable planet, with its pros and cons.
Early game a pure Life Seeded empire can use it to colonize a simple Tropical World, robots can use it to colonize a terraformable barren world, a normal organic species can use it to colonize a tomb world.
These places will operate in a lower efficiency but at least you are able of exploiting the resources. And in most cases, feel the challenge of a long terraformation. We could even have some events tied to terraformation progress.
Planetview Terraform action would still exist (simply expending a ton of energy in a click, and waiting thousands of days), but it would still be as late game and expensive as it is today, specially for tomb and barren terraformable worlds, while also requiring Ecological Adaptation if already colonized.
As soon as the planet is finished terraforming, you have the option of removing the domes, which applies a 1800 days happiness bonus. All dome districts become normal districts, with regular housing.
Finally, the dome is more of a temporary effort with great RP and strategic value and no empire would require it late game.
----------------------------------------------------
That’s it!
I hope I have covered most aspects, feel free to add your own ideas and tweaks
In this thread I’ll suggest a new type of colonization for planets with very low habitability, and a new type of world with very heavy habitability penalties (even for robots) but terraformable (Mars, for example). I was inspired by Surviving Mars, btw.
Let’s begin.
----------------------------------------------------
Terraformable Worlds
We know barren terraformable worlds are quite rare. But what if they were a bit more common? And acted a bit different?
The main points:
- Barren Worlds and Cold Barren worlds would have a not-so-small chance to come with the terraformable modifier.
- They would be “colonizable”, with a -200% habitability penalty. They once sustained life and have some key elements for it.
- They could have positive modifiers, as long as they were not biological related. At most, could relate to the dead remains of biological life, or even a dead civilization.
That means that even robots would have 0% habitability by default (since they have +200%), having to deal with corrosion, floating temperatures and dust, so that a default large scale colony would suffer a lot. Lithoids would also have a hard time, as well as default organic species.
The only way to instantly terraform these worlds would be as it is currently, with late Climate Restoration technology.
But I will present some alternatives to colonize it and gradually terraform on-site, too.
----------------------------------------------------
[source: https://www.this-is-cool.co.uk/the-epic-sci-fi-creations-of-allen-wei/]
Dome Colonization
This is a new way of colonizing a planet.
It is available from the start, or via a new early society tech for dome construction technology, available also for machines (no habitability bonuses, just dome construction).
Main points:
- Dome Colonization can be used at any habitable world, and once colonized, a planetary decision to remove domes is also available.
- It grants 70% habitability, like Habitats by default.
- All districts are replaced by Dome Districts, which are more expensive to build and offer less housing overall. They are the controlled atmosphere parts of a colony, be it for organic or robotic pops. Robotic pops however could get a decrease in housing demands, since they can be exposed more and expend more time outside the dome (but as explained, not all the time).
- Organic pop growth could be reduced to keep up with technology/unity advancements in housing, otherwise the colony could get overdrowded quickly early on.
Another important aspect of this colony would be the Terraformer building.
- It will slowly terraform the planet. The moment you place the first building, you decide which climate to terraform to (of available ones), and it can be changed via decision (with 30% loss of current progress).
- Unlocked by Terrestrial Sculping technology (early).
- Can be built repeatedly on slots. Doesn’t require jobs. Only buildable in Dome Colonies.
- It can terraform any planet, even those that would need Climate Restoration. You don't need Ecological Adaptation to use it either.
- It transforms energy in terraforming progress. It’s slow enough to make one want to use more than one. This will make the struggle of terraforming the planet much longer and important but rewarding too, since it may start way before Climate Restoration is available (specially for barren terraformable worlds and tomb worlds which were colonized early with domes).
- Notably, the trade-off between housing buildings or faster terraforming would require a lot of thinking. City Dome districts could be used in higher proportion for more pops and free building slots, decreasing resource exploit but speeding up terraforming and thus the future removal of domes.
So, the Dome Colony lets you colonize any habitable planet, with its pros and cons.
Early game a pure Life Seeded empire can use it to colonize a simple Tropical World, robots can use it to colonize a terraformable barren world, a normal organic species can use it to colonize a tomb world.
These places will operate in a lower efficiency but at least you are able of exploiting the resources. And in most cases, feel the challenge of a long terraformation. We could even have some events tied to terraformation progress.
Planetview Terraform action would still exist (simply expending a ton of energy in a click, and waiting thousands of days), but it would still be as late game and expensive as it is today, specially for tomb and barren terraformable worlds, while also requiring Ecological Adaptation if already colonized.
As soon as the planet is finished terraforming, you have the option of removing the domes, which applies a 1800 days happiness bonus. All dome districts become normal districts, with regular housing.
Finally, the dome is more of a temporary effort with great RP and strategic value and no empire would require it late game.
----------------------------------------------------
That’s it!
I hope I have covered most aspects, feel free to add your own ideas and tweaks
Last edited:
- 5
- 2
- 1