It's true that my interpretation is a little different from the OP's, but the underlining problem is the same: the AI treats every war the exact same way. It will always raise all of its levies and always fight until exactly 100% warscore have been reached (well, I guess, in some cases there will be a white peace if the war ahs been going on for a long time).I`m sure I understand his argument pretty well, it boils down to two points, I have addressed both in fact. For AI to commit "necessary" amount of forces, would be to commit enough forces to defeat all enemy army, reliably in worst case possible, and any kind of mercenary or alliance shenanigans a player can use. That one was pretty clear, and nobody seemed to mind it. I really wouldn`t mind such calculation done by AI, but it totally should include tricks and exploits in mind and should ensure there is zero chance of war going wrong even in worst case scenario.
His second point was about AI over-committing to defence of a "worthless" province, that player wanted to conquer, but it was impossible, because AI would actually commit way more than player thinks AI "should", and thus player "has" to also commit huge resources to that war, making the war "unreasonably" expensive, and thus, impossible for player to wage with any hope of gain. How for his small realm such province would be of different "value" than for huge HRE realm, and how it shouldn`t be as committed to defending it with it`s full force, and overall, HRE should just commit a tiny amount of it`s forces, and after they are defeated by player`s way larger overcommitment, HRE should just give up and give player the province.
It`s your interpretation of his complains that I find strange and missing the point, quite frankly. You seem to be the only one who found any point about how AI should just stand down and give up if it is weaker.
The OP complained that the AI is expending too much of its strength to keeping a worthless county. You said that keeping a county is always worth it. This may be true, but it's beside the point: the AI doesn't expend its strength because keeping a county is worth it, but because it will always expend all of its strength to winning a war. That this might be the right move in a war about a county is coincidental. Try giving the AI a CB where neither the winner nor the loser will get anything, no matter the outcome, and the AI will still fight to the death.
- 1