In game theory there's this thing called Dollar auction where two players, competing over a single dollar, pit insane amounts of resources against each other in a futile effort to cut their losses. CK2 AI doesn't get it.
I started a small test game as King Krasimir IV of Croatia. Before unpausing, I granted myself a claim on the Holy Roman Empire using the console, and the lousy single-holding tribal county of Kola to the Kaiser of HRE.
I declared war to see how HRE would respond. As expected, they take claimants to their throne seriously - by the end of the year they have well over ten thousand troops marching against fair Croatia (I had only about four thousand or so troops available, so that's a bit of an overreaction, but I digress). Fair enough, eh?
But what happens if I repeat the experiment, but claim the near worthless county of Kola instead?
The AI clearly goes in for a total war again, despite the two titles fought over being of clearly unequal value. In the first war it's reasonable to commit a lot of troops since a lot is hanging on it - in the latter war the Kaiser is lucky to ever get the money spent on maintaining that levy back from his little Kolan exclave, one that he can't even defend against raiders.
Granted, this is an extreme example, but resembles a very common situation in-game - trying to usurp a single barony from a large enemy. Because the AI commits irrationally large armies to wars over small parcels of land, the player must commit such forces too, making wars against large targets unappealing because of wrong reasons. It's a dollar auction - one where the AI makes a stupid choice to spend lots of resources to defend something of limited value, forcing the player to play even more stupidly (=use an even more excessive army) to gain the prize - or accept the status quo.
I started a small test game as King Krasimir IV of Croatia. Before unpausing, I granted myself a claim on the Holy Roman Empire using the console, and the lousy single-holding tribal county of Kola to the Kaiser of HRE.
I declared war to see how HRE would respond. As expected, they take claimants to their throne seriously - by the end of the year they have well over ten thousand troops marching against fair Croatia (I had only about four thousand or so troops available, so that's a bit of an overreaction, but I digress). Fair enough, eh?
But what happens if I repeat the experiment, but claim the near worthless county of Kola instead?
The AI clearly goes in for a total war again, despite the two titles fought over being of clearly unequal value. In the first war it's reasonable to commit a lot of troops since a lot is hanging on it - in the latter war the Kaiser is lucky to ever get the money spent on maintaining that levy back from his little Kolan exclave, one that he can't even defend against raiders.
Granted, this is an extreme example, but resembles a very common situation in-game - trying to usurp a single barony from a large enemy. Because the AI commits irrationally large armies to wars over small parcels of land, the player must commit such forces too, making wars against large targets unappealing because of wrong reasons. It's a dollar auction - one where the AI makes a stupid choice to spend lots of resources to defend something of limited value, forcing the player to play even more stupidly (=use an even more excessive army) to gain the prize - or accept the status quo.
- 17
- 4
- 2