Core Problem: As it stands, Spiritualist factions are inherently locked-in to certain tenets (anti-robotic, pro-psionic, and anti-tombworld settlement) which do not necessarily reflect all the possible variations of on religious practices and beliefs. It is entirely possible for a religion to either not care about such things, or to have an opposing view. And there may well be other issues those religions feel strongly about instead. Perhaps cybernetics are fine, but gene re-sequencing is a corruption of a divine plan. Maybe psionic advancement is seen as a form of witchcraft and forbidden. Religions are too varied to be fit neatly into the same universal set of policies.
Solution: Introduce a new system: dogma.
When a spiritualist empire sets a policy, whether that's slavery, open borders, or economic policy, there's a second checkbox underneath it: Dogma.
This makes this policy a part of your religious doctrine, which has a few effects moving forward.
Solution: Introduce a new system: dogma.
When a spiritualist empire sets a policy, whether that's slavery, open borders, or economic policy, there's a second checkbox underneath it: Dogma.
This makes this policy a part of your religious doctrine, which has a few effects moving forward.
- Your religious faction, if you have one, is unhappy if there is not at least one policy set as dogma, and is happiest when there are at least 3.
- A moderately spiritualist empire can have 3 dogmas, a fanatic empire can have 6
- Each policy set to dogma grants the empire +5% monthly unity. (This replaces the current spiritualist bonus to unity)
- Empires with dogmas will have a diplomatic malus (and "Impose Ideology" Casus Belli) towards empires whose policies oppose their dogma, whether or not those empires are themselves spiritualist or have those opposing policies as dogma.
- Empires with dogmas have a diplomatic bonus towards other empires with the same dogmas. Note that this is a different criteria from the malus above. In other words, they will love another spiritualist empire that shares their religious beliefs, tolerate a secular empire who passes policies in line with their beliefs, and hate empires who reject their beliefs.
- An empire is free to change their policy to oppose their own dogma (or could be forced to do so as a result of losing a war) though this does not change which policy is set to dogma. Your spiritualist faction becomes very unhappy about this: stability drops are likely, possibly rebellions.
- Removing your dogmas requires 250 influence and cannot be done more than once every 20 years, like a change in government or ethos.
- Doing so will create a new spiritualist faction called the "Orthodox faction" which splits from the first.
- The Orthodox faction will be very angry and will demand the restoration of the old dogma.
- The size of this faction, in terms of how many pops leave your spiritualist faction and join the Orthodoxy, will vary based on the number of dogmas removed: for each dogma removed, about 15% of your spiritualist faction will join the orthodoxy, so a fanatic spiritualist empire who changes all 6 of its dogmas would lose 90% of its most loyal faction to a perpetually discontented one.
- An empire can change policies to determine how it handles the orthodox faction: Purge Heretics, which purges members of the Orthodox Faction (and makes rebellion on worlds populated mostly by Orthodox very likely) Forced Conversion (which is the default state, will slowly turn the faction into your standard spiritualists over time, but leaves them quite angry in the meanwhile) or Tolerate Orthodoxy with makes them less angry with you and unlikely to rebel (but they will remain largely discontented)
- Each time you change your dogmas, a new Orthodox faction is created, each with their own demands in therms of which Dogmas they want reinstated,
- Reinstating the Dogmas desired by an Orthodox faction will mend the schism, and merge that Orthodox faction back into your core spiritualist faction.
Last edited:
- 1
- 1