Still on vacation. Just popped in to remind you guys that realism still isn't a meaningful argument. Development is meant to occur more in countries that do not expand. It was too extreme when every opm ended at 60+ dev but it's fine as it is now.
The Baden example was just to illustrate how selectively and arbitrarily people give a damn about realism (the end result of almost every country played by a competent player will be deeply unrealistic)... which is why it's not a meaningful argument. As I keep saying.
I think the idea isn't that these countries being tall is unrealistic, its that that type of country who ends up being the tallest is unrealistic. Ultimately these cities are gonna have a really hard time importing the resources needed for further growth beyond a certain point, in a way which allowed London or Ancient Rome to grow to such high development. Basically I think that beyond a certain size, development costs should increase dramatically, based on the amount of food resources available to import (fish, wheat etc?) or something? I dunno. But some kind of extra cost based on your nations food supply vs demand would be good. If you exceed it, then developing anything anywhere is more expensive (but admin tech which increase production - scythe I'm think of for example - raise the upper limit on sustainable development). Something like that?
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