Doesn't Development end... very unrealistic?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

frolix42

Kilwa is my Jam
110 Badges
Nov 22, 2009
3.578
4.036
  • Sengoku
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
Another strong post by @Krajzen.

Increasing development is strongly skewed in favor of smaller AI nations. This is frustrating for the player, who more than the AI, expands through conquest for no other reason than that is what they are used to. And it's more cost efficient. And they might not own CS. Etc...

Irrationality clearly exists in development cost. Paradox needs to make development more attractive for "wide" nations, without nerfing the "tall" nations. And finally, without making the game worse for those, who for whatever reason, never bought Common Sense.
 
Last edited:
  • 3
Reactions:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
As opposed to the 100% realistic pan-eurasian Empire of Jewish Baden?
 
  • 100
  • 29
  • 2
Reactions:

Linvega

Sergeant
Jun 22, 2015
74
200
Another strong post by @Krajzen.

Increasing development is strongly skewed in favor of smaller AI nations. This is frustrating for the player, who more than the AI, expands through conquest for no other reason than that is what they are used to. And it's more cost efficient. And they might not own CS. Etc...

Irrationality clearly exists in development cost. Paradox needs to make development more attractive for "wide" nations, without nerfing the "tall" nations. And finally, without making the game worse for those, who for whatever reason, never bought Common Sense.

A cooldown would naturally make expanding better when developing because otherwise you might get stuck with a whole nation on cooldown.
I wouldn't do anything past that though since playing wide already is better than playing tall. Any buff to it will just make playing tall even less viable. Just see it like this: Expanding is wide nations "thing" while developing tall nations "thing". Though we then still have the problem that developing isn't really interesting; We need more peace-time mechanics!
 

Linvega

Sergeant
Jun 22, 2015
74
200
As opposed to the 100% realistic pan-eurasian Empire of Jewish Baden?

Let's look at it another way: Is poor ROTW nations and OPMs developing like crazy every single game really working as intended ?
I don't mind unlikely things happening here and there, but something that happens as reliably as this seems not good to me.
I like the notion of developing enabling tall play, so I really want it to be implemented well.
Simply adding an increasing ducat cost (and maybe tying ducat cost instead of MP to terrain) and/or cooldown would limit this to more reasonable levels, while still enabling tall play with rich, medium sized countries like Hansa or Netherlands.
 
  • 25
  • 1
Reactions:

MiniaAr

spammeur repenti
13 Badges
Jan 11, 2004
4.976
1.447
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
Why not pay MP to start development and then have development done during a peiod of time and costing money as expenses. This would be the abstraction of the monarch/leader deciding to develop a place and then having the cost to actually implement the Policy with an impact on the budget?
 
  • 3
  • 1
Reactions:

IcyBlizzard

Captain
15 Badges
Apr 22, 2014
462
291
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris Sign-up

Woifee

Erzherzog von und zu Miregal
40 Badges
Apr 12, 2014
4.145
3.495
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Imperator: Rome Sign Up
I thought the community asked for a way to grow tall instead wide. The logical result are OPMs or other minors with crazy development.

And the game is all about unrealistic results. Unification of the HRE for Instance, Japan colonizing California, Incas conquing Brasil...
 
  • 6
  • 4
Reactions:

frolix42

Kilwa is my Jam
110 Badges
Nov 22, 2009
3.578
4.036
  • Sengoku
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Stellaris Sign-up
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
As opposed to the 100% realistic pan-eurasian Empire of Jewish Baden?

Apples to Oranges. This very unusual thing, Jewish Baden WC could theoretically happen, but I've never seen it in one of my games and I doubt I ever will. This thread is about a mechanic doing unrealistic things every single game.

Does EU4 take place in an alternate universe where small nations almost always develop into massive metropolises? Even though it can't be perfectly realistic, I'd rather EU4 try to mimic to real world as much as reasonably possible.

After all, every unrealistic thing in Paradox Games is unrealistic for a reason. I don't see the gameplay reason for the AI constructing giant metropolises.
 
  • 39
  • 2
Reactions:

Arrowfiend

Shoot 'em with the pointy end
92 Badges
Apr 21, 2013
314
133
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis III
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
The way I think would work well is to have the monarch point cost be a set value (like 10) just like buildings used to be while there should be a scaling cost in gold as you get to higher development. That way you still have something to sink your monarch points into, but only if you have the money.
 

Fluffy_Fishy

Provveditore all’Arsenal
64 Badges
Feb 16, 2014
2.083
1.206
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Field Marshal
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
Let's look at it another way: Is poor ROTW nations and OPMs developing like crazy every single game really working as intended ?
I don't mind unlikely things happening here and there, but something that happens as reliably as this seems not good to me.
I like the notion of developing enabling tall play, so I really want it to be implemented well.
Simply adding an increasing ducat cost (and maybe tying ducat cost instead of MP to terrain) and/or cooldown would limit this to more reasonable levels, while still enabling tall play with rich, medium sized countries like Hansa or Netherlands.
This sounds like a good improvement but I often see opms swimming in cash too, they have less to aim for so tend to have a lot by the mid to late game, if this were to be a thing there would likely need to be something else an opm can spend it's money on or something everyone can spend money on but affecting small nations more.
 

CNY10000

First Lieutenant
10 Badges
Oct 29, 2014
267
238
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Hearts of Iron IV Sign-up
As opposed to the 100% realistic pan-eurasian Empire of Jewish Baden?

You are messing up with "realistic strategy" and "realistic result". This is a game where player has the chance to input their decision and change the "result". Unrealistic result cannot be the reason for the game to ignore the reality completely. "Unrealistic result" is exactly what is supposed to be seen in a GAME. "Unrealistic Strategy", however, is not supposed to be in EU4. And, of course, you can argue that there is a handful of unrealistic strategy in EU4, but that is why EU4 still needs improvement.

It is not a realistically valid stragety to stay in a few provinces and develop the nation with automatically spawned mana, automatically rolled rulers, and automatically fired events. The strategy for being tall is to manage the society and the economy, which should not be hard for a large nation so long as all provinces in the nation are integrated well and managed well.


And the current development mechanism clearly awards "being small", which is equivalent to penalize "being large". However, a large nation should, in the worst case scenario, be able to avoid being penalized by giving up some provinces to become smaller.
But now, for a large nation:
Giving up some territory? No, this is surely not the optimal way to play.
Holding all territory? Then get penalized by development mechanism that highly favors small nation.
 
  • 2
  • 1
Reactions:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Still on vacation. Just popped in to remind you guys that realism still isn't a meaningful argument. Development is meant to occur more in countries that do not expand. It was too extreme when every opm ended at 60+ dev but it's fine as it is now.

The Baden example was just to illustrate how selectively and arbitrarily people give a damn about realism (the end result of almost every country played by a competent player will be deeply unrealistic)... which is why it's not a meaningful argument. As I keep saying.
 
Last edited:
  • 82
  • 39
  • 4
Reactions:

LikeNothing

Particularist
1 Badges
Oct 2, 2013
564
1.876
  • Europa Universalis IV
As opposed to the 100% realistic pan-eurasian Empire of Jewish Baden?
Huh. I didn't realize that the AIs do this regularly without player intervention.

The Baden example was just to illustrate how selectively and arbitrarily people give a damn about realism (the end result of almost every country played by a competent player will be deeply unrealistic)...
That's it, isn't it?

It is selective but not arbitrary at all. The player wants to be the one who breaks realism, but at the same time wants the AIs to adhere as much as possible to realism.

This is no contradiction, but an essential logical connection. The player breaking realism in an otherwise realistic setting gives them a sense of achievement. If AIs also do this regularly on their own, the player's sense of achievement is gone.

The realism of the setting (of which AI behavior is a major part) is one of the particular appeals of Paradox grand strategy games, and what distinguishes it from games such as Civilization, IMO. Why play on an Earth map? Why mark the events and scenarios in historical dates? Why even name the various AI nations after real historical polities? It is all there to give the player the chance to do something extraordinary in a realistic setting. Without the realism, there would be nothing extraordinary.

It seems, with your recent addition of Custom Nations and now this design of Development Costs leading to fantasy metropolises in the obscure corners of the world, you are beginning to forget what distinguishes your games, which are also historical simulation laboratories, from games which are just games.
 
Last edited:
  • 52
  • 1
  • 1
Reactions:

artemis667

Field Marshal
63 Badges
Apr 30, 2002
3.428
703
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Heir to the Throne
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Cities in Motion
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Due respect Wiz, I've been a loyal Paradox customer for a long time and spent a fair amount of money on games and expansions over several years. I'm just one player with one opinion, but to hear that realism is not a meaningful argument, is a bit of a slap in the face to all the players out there - and there are a lot of us - who value these games as immersive historical simulations as much as, if not more, than we do as competitive games.

I do acknowledge that the latest beta is an improvement on the first 1.13 system, but what can be still done is both unrealistic and implausible to the point where it is completely immersion-breaking for many of us. To hear that you don't personally value that aspect which many Paradox gamers have always loved about these simulations, and don't plan to consider it in your designs, is something that will make me reconsider interest in future projects and DLCs for this game.

Yes, some will disagree with this post because they're happy with the implications of the development system, that's people's prerogative. Those who've known me know that I'm not a regular whinger and I don't criticise if I haven't thought something through.

There are still things you need to consider.

The primary one being that historically powerful cities should not be superceded by other cities unless there is a plausible in-game explanation as to why this has occured. The unlimited and uncapped dumping of monarch points is not an adequate explanation.

There are ways that you could re-invent this system, and adjust it on a number of levels, which would make it feel more organic, but if you don't have the will to do this, it will remain what it is - a system which takes away from the feeling of the game as being a credible alternative history simulator.
 
Last edited:
  • 41
  • 1
  • 1
Reactions:

Pigeoncount

Laser Lord
104 Badges
Jan 27, 2013
464
987
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Sengoku
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Mount & Blade: Warband
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
Here's a gamey idea that will kind of solve this, make there be a development cap on individual provinces based on overall province count. A OPM can invest in their one province, but after a while, they will simply be unable to put more points in it. The only way I can think of to justify this in realism terms is that your country is too small for further improvements to matter, as there is not a high enough population for them to take advantage of you making a state of the art administration in the province, or there are not enough bodies to draft, or there are not enough product being made for your trade power to expand. After ten or so provinces, you break past the overall cap, and can spend as much as you want on any province.
 
  • 1
Reactions:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Due respect Wiz, I've been a loyal Paradox customer for a long time and spent a fair amount of money on games and expansions over several years. I'm just one player with one opinion, but to hear that realism is not a meaningful argument, is a bit of a slap in the face to all the players out there - and there are a lot of us - who value these games as immersive historical simulations as much as, if not more, than we do as competitive games.

I do acknowledge that the latest beta is an improvement on the first 1.13 system, but what can be still done is both unrealistic and implausible to the point where it is completely immersion-breaking for many of us. To hear that you don't personally value that aspect which many Paradox gamers have always loved about these simulations, and don't plan to consider it in your designs, is something that will make me reconsider interest in future projects and DLCs for this game.

Yes, some won't disagree with this post because they're happy with the implications of the development system, that's people's prerogative. Those who've known me know that I'm not a regular whinger and I don't criticise if I haven't thought something through.

There are still things you need to consider.

The primary one being that historically powerful cities should not be superceded by other cities unless there is a plausible in-game explanation as to why this has occured. The unlimited and uncapped dumping of monarch points is not an adequate explanation.

There are ways that you could re-invent this system, and adjust it on a number of levels, which would make it feel more organic, but if you don't have the will to do this, it will remain what it is - a system which takes away from the feeling of the game as being a credible alternative history simulator.

You are confusing realism with immersion/flavor.

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
 
  • 64
  • 22
  • 10
Reactions:

QDI

Major
54 Badges
Dec 16, 2012
591
1.065
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Starvoid
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
And the current development mechanism clearly awards "being small", which is equivalent to penalize "being large". However, a large nation should, in the worst case scenario, be able to avoid being penalized by giving up some provinces to become smaller.

How does the development mechanism awards "being small"? Developping a province has constant returns (Going from 3 to 4 means the same as going from 10 to 11) but its cost increases fast. Consequently, it is better to develop two undevelopped provinces (2*50 MP) than 1 highly developped province (100 MP).

A big country has many provinces and can spread development among them. An OPM will soon find itself paying a huge amount of MP for 1 base tax.

Even buildings (only +60% tax) do not reverse the conclusion.
 
Last edited:
  • 1
  • 1
Reactions: