Looking beyond nation states, the world will become most developed in regions where there are multiple rulers. The greatest cities of the world will be cities with a ruler who doesn't own any other cities (OPMs). Cities which lie within large empires will be the least developed. The development of cities will not be impacted in anyway by how war-torn or peaceful they are. None of that makes sense and so the mechanic is broken.
What should cause cities to develop:
Good rulers
Times of prolonged peace and an absence of war (i.e. rulers who choose tall over wide, which I think is probably what the devs were trying to reward but have not achieved)
Economic prosperity
Trade centres or capitals of great empires
Some ideas since my last post:
Cost of development should be tied to the skill of your ruler. Your admin development cost should depend on the ADM of your ruler (say 0=+100%, 1=+50%, 2=+25%, 3=neutral, 4=-25%, 5=-50%, 6=-75%). Similarly for DIP and MIL.
Development should cost ducats not MP, but will be tied to the skills of your ruler by the above. Small countries have less ducats, but less provinces they need to develop, so this works. Small trade nations should be able to become rich and powerful. For balance any such change would probably need the creation of another use for MPs (e.g. ADM could be spent on a temporary modifier to tax, DIP on a temporary modifier to trade power, MIL on a temporary modifier to morale of armies)
Capitals should become cheaper to develop as your empire grows based on the number of provinces you have.
Trade centres should be cheaper to develop.
Development should cost +500% at war, and each month you spend at war should increase a modifier by say 2% to development cost, which should then decay during peace at something like -0.25% per month.
What should cause cities to develop:
Good rulers
Times of prolonged peace and an absence of war (i.e. rulers who choose tall over wide, which I think is probably what the devs were trying to reward but have not achieved)
Economic prosperity
Trade centres or capitals of great empires
Some ideas since my last post:
Cost of development should be tied to the skill of your ruler. Your admin development cost should depend on the ADM of your ruler (say 0=+100%, 1=+50%, 2=+25%, 3=neutral, 4=-25%, 5=-50%, 6=-75%). Similarly for DIP and MIL.
Development should cost ducats not MP, but will be tied to the skills of your ruler by the above. Small countries have less ducats, but less provinces they need to develop, so this works. Small trade nations should be able to become rich and powerful. For balance any such change would probably need the creation of another use for MPs (e.g. ADM could be spent on a temporary modifier to tax, DIP on a temporary modifier to trade power, MIL on a temporary modifier to morale of armies)
Capitals should become cheaper to develop as your empire grows based on the number of provinces you have.
Trade centres should be cheaper to develop.
Development should cost +500% at war, and each month you spend at war should increase a modifier by say 2% to development cost, which should then decay during peace at something like -0.25% per month.
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