In Crusader Kings 2 you need money to improve your holdings, in Victoria 2 you need money to improve a region (built infrastructure, forts, pay bureaucrats...) and in Europa Universalis 4 you need strange mana points?
The purpose of development is different in each game. In CKII you develop mainly to increase the amount of troops you can get with money being a secondary resource. In VickyII you develop mainly for the industrial points and in EUIV you develop mainly to get more money because money is the most important resource (even if a bit to common) because money means military domination.
If development now also cost money it would be pretty much usless (naturally this depend on how long it take to pay back) because the purpose of development is to gain money not lose money.
I think this thread raised two good points:
- Development needs to go down sometimes, for instance due to wars and occupation.
- Development needs to cost more than just points, because otherwise small nations can always develop more than large nations regardless of how poor and backwater they are.
First point is a no no but the second is a possibility if it cost something else then money. A suggestion would be some sort of goverment points (not a monarch point thing) which you will also use for example to reform your despotic monarchy into a more enlightened despotism, a suggestion I posted some months ago.
COOLDOWN IS THE ANWSER!!!!!!!! Its a simple, elegant and historical solution. You can develop a province every 2 years. A similar fix was made to calling in allies to often. This way cities would grow slower over the years. Its not a perfect sollution but a good one.
Best solution, and maybe the only one that is actually a good one, the cooldown would increase with each previous development. Technology and certain buildings such as university would reduce the cooldown. Could work in combination with the goverment point system.
Event: Economic Migration
If a province is developed much larger than its neighbors, there is a chance for an event to fire that moves 1 development point from that province to a neighbor province. This can happen whether or not a neighbor province is the same tag, so an over-developing minor will end up leeching some of its development to its neighbors. The greater the discrepancy the faster the event will fire. There would be an option to prevent this, but it would cost a point of stability.
No thanks, losing development because you develop to much is not fun, it would be like losing provinces because you control to many.
Modifier: Government Rank (excludes Republics)
Duchy: +25% dev cost
Punish minor countries that way is not a good solution, use cooldown instead.
Because the only people that think development is fine as is are dev sycophants, it's clearly broken and anyone with half a brain can see this
Do you complain about that Iroquois can take over large parts of the world and such? You should atleast tell us why the development system is broken because not everyone may hold the same view.
I don't think many people here would say the game is broken because you can conquer most of the world with Iroquois so why is development system broken?
I guess we can call that false advertising then?:
The advertisement did never say something like absoulute but just unparallel, thus the game don't claim to be completely historical correct. Also depth and freedom don't have anything to do with realism at all and development system can be seen as a way to increase both of these, increase 2 for maybe a loss in the third but given that development did happen, the development system could be to increase all 3.
Given also that freedom and depth are stated before historical accuracy could be recognized as they consider freedom and depth more important then historical accuracy.
You are confusing realism with immersion/flavor.