As much as I like the idea of dynamic province value, I have a strong feelings of... well... lack of realism and scale in my recent game (1.13 version, with already increased dev costs)
What am I trying about? Well, AI goes absolutely ridiculous about raising development.
Guess, what is the most developed part of the world AD 1727? England, Netherlands, northern Italy, eastern China? No, the most developed are:
*Armenia, four provinces each with over 70 development - it is my (Persian) vassal and it is capable of sending bigger army to war than Poland, in the extreme case of this game
* Wallachia (!) with its original three provinces each other being over 100 (one hundred!!!) development, 2-3x more than such towns as London, Paris, Vienna, Venice, Moscow etc.
* Luneburg, 2PM with a capital of 160 development. Essentially a sky metropolis compared with other cities of an era.
Honorable mentions for other most developed areas: Punjab, Pegu, Lan Na, Shu, Corsica, Scottish colony in Yucatan, Papal State. All those nations have average province development of 80+ points, dwarfing most real-life metropolies of an era.
Theoretically there is nothing wrong with it, it's cool that now small nations can be economically powerful and so on but despite that... It feels incredibly unrealistic for me... I though development will be some indicator of population and, well, development of lands in this game but it feels incredibly artificial - seriously, Wallachia is urban capital of the planet, with population density far greater than China/Bangladesh/London?!
Am I the only one feeling something is off or weird? Or is it exactly what you expected from development?
I have just realized one problem I have with current system... Development is not tied to the economy but monarch points. In real life, turning some crap area into thriving city (Petersburg is the only example I can think of) requires giant resources and investments (or giant amounts of loot
) and this is why Subsaharan nations don't suddenly jump to sky with metropolies: they are so poor they barely can invest in decreasing poverty, their starting capital is horribly low. Siberia got something resembling infrastructure and cities only when it was conquered by Russia and invested in by developed Russian nation, it is so poor wasteland that local tribes couldn't reach 'critical mass' required to develop. But in eu4 any random tribe can build second New York on some steppe, provided they are left alone for 100 years and have decent chiefs.
Isn't this a bit weird?
What am I trying about? Well, AI goes absolutely ridiculous about raising development.
Guess, what is the most developed part of the world AD 1727? England, Netherlands, northern Italy, eastern China? No, the most developed are:
*Armenia, four provinces each with over 70 development - it is my (Persian) vassal and it is capable of sending bigger army to war than Poland, in the extreme case of this game
* Wallachia (!) with its original three provinces each other being over 100 (one hundred!!!) development, 2-3x more than such towns as London, Paris, Vienna, Venice, Moscow etc.
* Luneburg, 2PM with a capital of 160 development. Essentially a sky metropolis compared with other cities of an era.
Honorable mentions for other most developed areas: Punjab, Pegu, Lan Na, Shu, Corsica, Scottish colony in Yucatan, Papal State. All those nations have average province development of 80+ points, dwarfing most real-life metropolies of an era.
Theoretically there is nothing wrong with it, it's cool that now small nations can be economically powerful and so on but despite that... It feels incredibly unrealistic for me... I though development will be some indicator of population and, well, development of lands in this game but it feels incredibly artificial - seriously, Wallachia is urban capital of the planet, with population density far greater than China/Bangladesh/London?!
Am I the only one feeling something is off or weird? Or is it exactly what you expected from development?
I have just realized one problem I have with current system... Development is not tied to the economy but monarch points. In real life, turning some crap area into thriving city (Petersburg is the only example I can think of) requires giant resources and investments (or giant amounts of loot
Isn't this a bit weird?
Last edited:
- 246
- 6
- 1