HannibalBarca said:Sadly, there will probably never be a Vicky 2. Johan has said something to that effect before...![]()
Technically, Johan also said that he'd never make two sequels for a game.
HannibalBarca said:Sadly, there will probably never be a Vicky 2. Johan has said something to that effect before...![]()
I agree with this emphatically. What crippled Victoria was neither its period nor its basic design, but the incredible complexity of its gameplay. Revolutions showed a bunch of people (including some very disgruntled betas who were veterans of the Victoria "POP mines," as one recently expressed it) of how good a game Victoria is.OHgamer said:I'd argue that Vicky's poor sales in the first couple years were not due to the period itself, which has broad historical processes that most players find interesting (imperialism, national unification, industrial revolution, rise of mass politics), but rather the structure of gameplay and the lack of intuitive operation of the main gameplay functions that hampered Victoria out of the gate.
I think if you look at Victoria:Revolutions as it currently is, there is more than enough potentials for warfare between historically scripted conflicts and the ahistorical whims of the player to fulfill that aspect of Paradox gaming most players have.
The internal maintenance of your nation aspect is what most players who dislike Victoria have the most dislike for. So, if you can streamline or automate certain internal nation management functions (bearing in mind to provide options not to automate for those players who thrive on micromanaging everything) so that players do not feel like they are having to keep a dozen plates spinning on poles constantly or face their nation crashing, then I think you overcome the greatest problem many players have with the game. Revolutions made the first step in that direction with factory and rail construction in the hands of capitalists depending on the economic policies of your ruling party, but there are clearly other areas where streamlining can be undertaken to make the game even less about internal management 24-7, while not throwing out the baby with the bathwater and keeping all the detail that Victoria fans do like (culture/workforce/religion breakdowns by province, for example).
The trick is finding that balance, so that players who do not like all the management do not become overwhelmed by it and feel they can't do anything else in terms of conquering etc, and those who do like all the management who do not want to lose the sense of control they have over the destiny of their nation in game.
To end I'll say this, look at the statistics over at Gamersgate. In terms of life sales, the Revolutions expansion is ranked 3rd, and base Victoria, a game that was released almost 5 years ago, is ranked 8th. I'd argue that this indicates a potential market for a revision of Victoria or at least a new title covering the same time period, keeping the elements of Victoria that are treasured by the fans of the game while making it much less difficult to come to grips with the basics of gameplay. It's fanbase is not as big as HoI or EU to be sure, but it continues to gain a steady stream of new players on the forum seeking guidance to learning how to play the game, as well as players who tried it out a few years ago, didn't like it, but are now coming back to it with Revolutions. And for a five year old title that is out of print in many parts of the world, that is no small feat.
lordofzwergs said:There are a lot of great reasons why Vicky never did as well as other Paradox games. One of the main reasons is that they actually finished their other games. Most of the time you'll spend playing Vicky you'll be anxiously waiting for it to get out of beta. Though I do love the game and find it to be enjoyable, I'm going to have to agree heavily with Spruce on this one. Now, if they made a Vicky 2 with the VIP team hired on to help, then I'd be a happy camper. Assuming at that moment I'll be camping, which I won't be.
Actually I didn't play it without Revolutions, and also played with VIP. Anyways, the VIP thing doesn't count against my argument that Paradox didn't finish Vicky because Paradox didn't make it(No, making your game modable doesn't allow you credit for any mods made for it).Hardstuff said:1) It sounds very unlikely that he bought, let alone played Revoultions
2) It sounds very unlikely that he downloaded, let alone played VIP(/:R)
lordofzwergs said:Actually I didn't play it without Revolutions, and also played with VIP. Anyways, the VIP thing doesn't count against my argument that Paradox didn't finish Vicky because Paradox didn't make it(No, making your game modable doesn't allow you credit for any mods made for it).
I wish people would stop mentioning EU4(the thoughts you put out into the world do have an effect on it) because, well, what would they actually accomplish with it, honestly?
Hardstuff said:And I would talk to you, while referring to you in the third person... because?![]()
My comment was replying to you, about the person about whom you were talking. He talked as if he did neither.
Disclaimer said:Well, there will be a new Vicky next year, sort of at least and not from Paradox.
So Paradox doesn't only have to think about whether one game like this in the time period will sell well, they also have to think about whether the market is big enough for two. And the answer to that is probably no...
Amen!RELee said:I don't believe in change and hope anymore.
Mate I agree and disagree here. Youre right that Vicky appeals only to Vicky fans (for the most part). New customers, well.... PI games are not designed to appeal to mass customer. Every PI game interface is horrid, manuals obsolete, tutorials non-existent or useless, complication level from very high to kick-ass-super-duper high [and BTW: real men dont need manuals or tutorialsWeygander said:Vicky is an acquired taste. These days Paradox is more into games that can actually attract a lot of new customers, not just satisty a small number of rabid fans.
all of this would be moot if they bowed down to the inevitable did a few more censorship and sold these games in China. All they have to do is what not show the Tibetan flag? They don't show the Nazi flag.
And BOOM 30,000,000 sales.
What game are you talking about?Disclaimer said:Well, there will be a new Vicky next year, sort of at least and not from Paradox.
So Paradox doesn't only have to think about whether one game like this in the time period will sell well, they also have to think about whether the market is big enough for two. And the answer to that is probably no...