Playing through the 2.01 patch for the first time there is so many improvements that quality of play for me is enjoyable!
That being said, one element that has taken a step back is the User interface for Technology,
just to clear any confusion not the technology or variance etc ( since i believe there is a thread related to this recently posted)
UI for technology needs to be better, i'd like to know everyone's opinion.
Here is my take, i have noticed that when first clicking on a tech tree path not all are displayed on screen, people therefore assume that those are the options. it is clunky, once finding out that there was a hidden path to the right it was a constant issue trying to scroll.
i think the traditions UI tree is a example as to what the UI could of been like, with the planner
VS
Edit: due to a great point by TheDarkMaster
''tooltips are clunky and don't highlight important information well especially when there's new laws or buildings unlocked.''
A tool tip should have at least 3 core clearly defined elements which I see is inconsistent throughout this game,
1) Descriptions/Lore
2) Conditions / Reasons (can this be applicable if not why) or ( why your pops are unhappy)
3) Effects / Purpose ( it will make your pops happy by xyz%)
That being said, one element that has taken a step back is the User interface for Technology,
just to clear any confusion not the technology or variance etc ( since i believe there is a thread related to this recently posted)
UI for technology needs to be better, i'd like to know everyone's opinion.
Here is my take, i have noticed that when first clicking on a tech tree path not all are displayed on screen, people therefore assume that those are the options. it is clunky, once finding out that there was a hidden path to the right it was a constant issue trying to scroll.
i think the traditions UI tree is a example as to what the UI could of been like, with the planner
VS
Edit: due to a great point by TheDarkMaster
''tooltips are clunky and don't highlight important information well especially when there's new laws or buildings unlocked.''
A tool tip should have at least 3 core clearly defined elements which I see is inconsistent throughout this game,
1) Descriptions/Lore
2) Conditions / Reasons (can this be applicable if not why) or ( why your pops are unhappy)
3) Effects / Purpose ( it will make your pops happy by xyz%)
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