Does the game feel historical to you?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

toroltao

Lt. General
62 Badges
Jun 30, 2014
1.544
2.016
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Victoria 2
  • Mount & Blade: With Fire and Sword
  • Imperator: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Surviving Mars
  • Prison Architect
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
I've always viewed EU4 as a highly advanced version of Risk tbh. I think the mileage of historical immersion can differ depending on the region you're playing in. When I play in Europe it's a lot easier to engage in a suspension of disbelief with its variety of mechanics and gameplay features to occupy my mind, but when I'm playing in Asia I question everything that happens and why some things aren't happening when they should be.
 
  • 1
Reactions:

Lakedaimon

Colonel
68 Badges
Mar 4, 2012
1.018
42
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Right now it does not feel historical to me. I am really hoping that the fort changes will change that. I hope it will make warfare more accurately reflect the warfare of the time as opposed to the post-napoleontic warfare. At this point the game should start feeling a whole lot more historical.
 

Pro

Colonel
52 Badges
Dec 20, 2006
1.109
1.335
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
Not at all. And I don't get the impression that it's intended to be.
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.452
38.868
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Sorry but no. Feel free to mod it away (it's in defines) and observe the result though.
I can observe perfectly well the effects of the current behaviour of the Length of war modifier to peace acceptance, which is that countries on the losing side of a war - against other AIs as well as players - continue fighting far longer than is remotely sane, and in the process ruin themselves.

You appear to be tacitly implying that things would be worse if the LoW modifier was less severe. I entirely acknowledge that you have better things to do than engage in lengthy discussion of the topic, so a one sentence summary of how the results would be worse would be entirely sufficient, since I'm sure you've got some observational reports.
 
  • 1
Reactions:

PeterHe

Second Lieutenant
Oct 7, 2014
116
92
Do the game feel historical to you: No
Do i want it to feel historical: No
Do i want people to stop using historical/ahistorical on these forums: Yes
Why: Becouse using those pretexts people always seems to want to force the game into a narrow box where most of the desicions are a foregone conclusion and i want to play a game, not a history simulator

What i ideally would want is an immersive game in the way that is realistic, you dont go invade Russia in winters in 1500 becouse your entire army would die of attrition, a game where you could actually do as skannerberg and hold of the ottomans for 20 years.

On a final note i personally find eu4 to be one of the best games ive ever played.
 
  • 1
Reactions:

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
985
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Do the game feel historical to you: No
Do i want it to feel historical: No
Do i want people to stop using historical/ahistorical on these forums: Yes
Why: Becouse using those pretexts people always seems to want to force the game into a narrow box where most of the desicions are a foregone conclusion and i want to play a game, not a history simulator

What i ideally would want is an immersive game in the way that is realistic, you dont go invade Russia in winters in 1500 becouse your entire army would die of attrition, a game where you could actually do as skannerberg and hold of the ottomans for 20 years.

On a final note i personally find eu4 to be one of the best games ive ever played.
I think you're putting two different concepts in the same box. Some people want more historical immersion via DHE and credible mechanics, and other people want railroading events so that the AI nations behave almost exactly the same way in every game and tries to do exactly the same as historically happened.
In my opinion, these two concepts aren't related. It's perfectly possible (theoretically at least) to have a game with mechanics to be more historical immersive, but without the railroading that narrows the possibilities of alternate history.

On the winter invasions, you're completely right. Marching your army through Russia or Alpes or Pirineos in the winter, should have devastating effects in it's numbers. Even in it's morale and discipline in battles.
 
  • 1
Reactions:

fleetothemoon

General
22 Badges
Jul 28, 2010
2.064
1.562
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Sengoku
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Historical enough. There's not any good non-PDS games with mostly historical settings at start and portray essentially the entire world.

Also, I am firm adamant believer in gameplay > realism.

Thing's moved on since EU2. No more deadpan railroading...and good riddance! (save Burgundy inheritance :rolleyes:)

Of course, gameplay+realism is always better than just gameplay. But they have a tendency to come in conflict ;)
 

Pro

Colonel
52 Badges
Dec 20, 2006
1.109
1.335
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
I think you're putting two different concepts in the same box. Some people want more historical immersion via DHE and credible mechanics, and other people want railroading events so that the AI nations behave almost exactly the same way in every game and tries to do exactly the same as historically happened.

To me making the game more historical would mean getting rid of the vast majority of the DHEs. There's nothing more gamey and unhistorical than the Ottomans ensuring that a 1 province persia is carved out of the Timurids so that they can annex the mameluks in one war rather than five, because Persia was involved in the series of events that led to the war where the Mamluks were annexed in the real world.
 

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
985
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
To me making the game more historical would mean getting rid of the vast majority of the DHEs. There's nothing more gamey and unhistorical than the Ottomans ensuring that a 1 province persia is carved out of the Timurids so that they can annex the mameluks in one war rather than five, because Persia was involved in the series of events that led to the war where the Mamluks were annexed in the real world.
I'm not saying that all the DHE are good. Some of them are atrocious (the one in particular you mention, and also the one that gives Goa to Portugal, for example). But, those events that are well balanced actually manage to give some historical immersion.
 

JagLover

First Lieutenant
31 Badges
Mar 31, 2015
225
343
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
On the winter invasions, you're completely right. Marching your army through Russia or Alpes or Pirineos in the winter, should have devastating effects in it's numbers. Even in it's morale and discipline in battles.

Attrition is not just from winter weather. The retreat from Moscow is the most famous but the French suffered most of their losses to attrition on the march to Moscow. There is a very interesting time, army size, graph showing how the Grand Armee reduced in size over the campaign.

That is why the games inadequate modelling of supply constraints is probably the biggest ahistorical aspect.
 

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
985
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Attrition is not just from winter weather. The retreat from Moscow is the most famous but the French suffered most of their losses to attrition on the march to Moscow. There is a very interesting time, army size, graph showing how the Grand Armee reduced in size over the campaign.

That is why the games inadequate modelling of supply constraints is probably the biggest ahistorical aspect.
Yes, the game doesn't do a very nice job in modelling the supply to armies, and also the reinforcement.
 

Witto

Hi-Yo, Silver!
81 Badges
Aug 24, 2011
367
355
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Mount & Blade: Warband
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
To answer your question, OP: no.
It does not feel historical or realistic at all. The worlds created are completely unbelievable and ahistorical - but I think that was the intention! I just think it's fun, that's all.
It's a fun game you play in a spare moment and not a simulator of any kind. I most play EU4 for casual chillout with a cup of tea or something when I don't want any challange but I have few hours to spare. Well, to be frank most Paradox games are for fun gameplay only, that's why I love them. If I have a feeling to play something more challenging I start up Vicky 2 or HoI3.

Love Paradox :)
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Sorry but no. Feel free to mod it away (it's in defines) and observe the result though.

I know the result quite well. The problem is in the defines I only see a way to globally lower the "stubbornness". Is there a way to mod it so only the winner (as defined by positive war score) gets the length of war modifier?

The LoW modifier is a kludge. The most ideal would be to use other factors to increase or lower AI peace resistance, but as a stopgap applying it only to the winning side (and maybe bumping up something else for the losing side) would be interesting to play with.

You appear to be tacitly implying that things would be worse if the LoW modifier was less severe. I entirely acknowledge that you have better things to do than engage in lengthy discussion of the topic, so a one sentence summary of how the results would be worse would be entirely sufficient, since I'm sure you've got some observational reports.

I doubt he wants to because it reveals some bad implications. If you lower this modifier, the AI will declare wars, fight briefly, then just peace out for nothing at all, even if it is much stronger than its target. Basically, the AI has virtually no *effective* means of determining whether it's winning or losing other than war score, so that "length of war" is simply functioning as a war timer, a fake stopper put in to make sure the AI stays in a war long enough to get something out of the peace deal.

Of course, that isn't the reason he gave us in the other thread, instead asserting that wars without the modifier wouldn't carry enough risk (as if risk and the extent you fight somehow shouldn't scale on the kind of demands you want :/). Even if the "this lets the AI do anything ever because we don't have a better model for it right now" reason above isn't the only one, the idea that LoW is materially impacting player risk is, in the vast majority of cases, not credible.

There might be other reasons as well.
 
Last edited:
  • 1
Reactions:

LastSalian

Lt. General
3 Badges
Jul 28, 2013
1.360
773
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
Now that you mention it, indeed I agree that LoW malus neither provides inmersion, nor historicity nor benefits the AI vs Human Player at all; totally the opposite. Looks like @TheMeInTeam is right when saying it's a AI vs AI thing. I remember some patches ago, the AI would just white peace quite frequently; didn't see that lately.
 

cpm4001

Major
51 Badges
Jan 16, 2014
738
540
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Darkest Hour
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
Sorry but no. Feel free to mod it away (it's in defines) and observe the result though.

I've said it before and I'll say it again...if one were to replace Length of War with other, smaller, and more logical negatives to peace, it would achieve the same result (preventing insta-peace) while preventing the AI from being so stubborn it destroys itself...
 
  • 1
Reactions:

Meds

Second Lieutenant
71 Badges
Apr 30, 2011
112
30
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall Deluxe edition
  • 500k Club
  • BATTLETECH: Flashpoint
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders: Planetfall
  • Europa Universalis III Complete
  • Victoria 2
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
Sorry but no. Feel free to mod it away (it's in defines) and observe the result though.

Wiz, with the rework with forts extending zones, does this open for a reconsideration of the necessity of the length of war-modifier? One cannot easily win two battles and then carpet vs a decent sized enemy i understand, unless one has a massive numerical advantage and can assault everything along the way.

I realise the predicament for smaller countries but would it not be more historical for countries to be able to annex a small state, and the remaining enemies being very keen to enforce the release of their former ally as an independent state? Possibly also in future wars (I feel prestige should be involved somehow, it's bad if someone annexes your ally and a feat to resurrect them). It seems more realistic than and being unable to annex ragusa for five years because of their alliance to bar.

Many thanks for your consideration.
 
  • 1
Reactions:

LinusLinothorax

Major
3 Badges
Mar 6, 2013
525
331
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
There is some kind of immersion and historical authencitiy when you play in Europe, but then you start a game on an other continent you spot how much the game is focused on Europe with all its gameplay and design choices.
 
  • 1
Reactions: