Does the ai get smarter the closer it is to the player?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kathandis

First Lieutenant
7 Badges
May 29, 2013
259
102
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Victoria 2: Heart of Darkness
So Ive been noticed something in my recent poland campaign and my previous spain campaign. Is it just me or does the ai purposely play better when its a direct rival to your nation. In my Spain game France did really well by the end and the ottomans imploded. Meanwhile in my Commonwealth campaign pretty much every major nation besides spain and Ottoderps imploded meanwhile Ottoderps proceeded to destroy me. So has anyone else noticed something similar or is it just me?
 

heliostellar

Field Marshal
102 Badges
Dec 29, 2005
7.172
4.390
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Semper Fi
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
I can pretty much categorically reject your observations as a result of confirmation bias. You have to consider other factors, for instance, if you're really aggressively expanding then naturally you will stop expanding once you hit a truly powerful rival. Also, the nation's surrounding you will naturally react to your aggression and team up, etc.

The AI does cheat in some ways, but not in the way you're suggesting.
 
  • 7
Reactions:

fleetothemoon

General
22 Badges
Jul 28, 2010
2.064
1.562
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Sengoku
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Aside from potential confirmation bias, we have to consider that it may just be due to your playstyle rather than your status as a player.

Maybe your playstyle gives your AI rivals a far easier time than the typical AI playstyle.

Not necessarily because you're a bad player, but because AI make decisions that humans wouldn't make. For example, maybe Ottoman is doing so much better in your game because one of their main rivals (you, the Commonwealth) never bothered joining unwinnable wars against them!
 
  • 4
Reactions:

Zones

Corporal
50 Badges
Mar 7, 2014
43
18
  • Europa Universalis IV: Dharma
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
If you play near ming, like say Oirat, they will NEVER explode. Play anywhere else where they aren't a consideration for your plans and they will explode within 50 years.

Considering this can be observed in the overwhelming majority of games I don't really think confirmation bias is the major culprit.
 
  • 4
  • 1
Reactions:

bzflater

Captain
74 Badges
Sep 11, 2012
457
841
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper +1 Edition
  • Victoria 2
  • Crusader Kings II: Way of Life
If you play near ming, like say Oirat, they will NEVER explode. Play anywhere else where they aren't a consideration for your plans and they will explode within 50 years.

Considering this can be observed in the overwhelming majority of games I don't really think confirmation bias is the major culprit.
You have to help Ming implode. I once rekt Ming in a war in 1480 and it literally imploded before the war was over.
 

hwoosh

Field Marshal
61 Badges
Aug 5, 2013
2.976
1.231
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Victoria 3 Sign Up
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
If you play near ming, like say Oirat, they will NEVER explode. Play anywhere else where they aren't a consideration for your plans and they will explode within 50 years.

Considering this can be observed in the overwhelming majority of games I don't really think confirmation bias is the major culprit.

Anecdotes provided rather than hard data ------> nope, still confirmation bias
 
  • 4
Reactions:

L33tfr0g

Corporal
5 Badges
Jan 6, 2014
28
10
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
You have to help Ming implode. I once rekt Ming in a war in 1480 and it literally imploded before the war was over.

And sometimes they just implode near you without any war. Just need to be lucky.
Fa4mcLc.png
 

Daddl

Lt. General
86 Badges
Feb 27, 2015
1.251
2.635
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
Ming imploded after 20 years in my Manchuria game. Ottomans imploded due to the 30 years war in combination with Internal Trouble in my Ethiopian game.

Consider the following: The AI often fights out wars a human player would never ever begin. So an AI Commonwealth may be in a war with the Ottomans for years and years, and in the end, both gained not much, but didn't had the opportunity to do anything else. As a player, you either win or you peace out as soon as possible if you are loosing, preferably by just releasing some OPMs well inside your borders you simply eat again 5 years later. The AI is not able to do that.
Another thing which may help the AI are your wars. I've seen it so often as Ottomans. I'm attacking Hungary, annexing half of them, and when I'm done Austria comes and eats the other half without any looses. So yeah, its random and confirmation bias, but a human most often doesn't fight against one nation at all costs because its not worth it, but the AI does, with the result of delaying expansion of this nation for decades.
 

fleetothemoon

General
22 Badges
Jul 28, 2010
2.064
1.562
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Sengoku
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
If you play near ming, like say Oirat, they will NEVER explode. Play anywhere else where they aren't a consideration for your plans and they will explode within 50 years.

Considering this can be observed in the overwhelming majority of games I don't really think confirmation bias is the major culprit.

Others has mentioned this already, but yeah. Not true. I played a Manchu tribe, Khmer and Tibet sometime ago and in all three of those games, Ming got destroyed by losing mandate of heaven without my intervention.


Also, Ming can stay together even if you play far away. In this instance, I was playing Huron on the grand start, and not only has Ming not implode, they actually westernized and is kicking Portugese ass in Siberia...

IBjtChy.jpg


Well, they're still losing the war though but I can't remember why. Probably because they're stuck and will never able to take Lisbon to fuflill the war goal of Imperialism. That and attempts to invade Europe probably failed miserably.
 
I

indika_tates

Guest
Yes, it does. That's the reason because the BBB crush everyone in their surrondings. The AI manages fine when the territories are connected inland. Nations like Venice, England, Genoa are crap on the AI hands. In a war I had against GB, the AI decided that is better to send a 25k stack to Malacca (around the world of course) than defending it's own territory. Naval AI management is the root of all EU4 silly and unpredictable behaviour.

Another example. In one game, Venice managed to ally Austria and they both were crushing the Ottomans. Then, Venice declared a war against Ottos with "Biga" as war objective. ???? Ottomans still had a decent galley fleet and then Venice got crushed and lost all of Greece provinces because the bosphorus was blocked.

I have no hope it will be fixed sooner or later without a 100% complete rework of naval system.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Yes, but only if your webcamera is on and directed at your head.
 
  • 23
  • 9
Reactions:

Checco

Officially Nipponophile at this point
31 Badges
Feb 27, 2008
2.051
1.061
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
If you play near ming, like say Oirat, they will NEVER explode. Play anywhere else where they aren't a consideration for your plans and they will explode within 50 years.

Considering this can be observed in the overwhelming majority of games I don't really think confirmation bias is the major culprit.

Agreed.

I played with Japan and several manchurian factions to get the achievements, and Ming has always been stronger then a stone-made pillar.

Instead, while playing with any European nation, most of the time I can see Ming provinces they are rebel-controlled.

You may call it confirmation bias as much as you want, but it's something I experienced directly in Ironman everytime.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.626
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Agreed.

I played with Japan and several manchurian factions to get the achievements, and Ming has always been stronger then a stone-made pillars.

Instead, while playing with any European nation, most of the time I can see Ming provinces they are rebel-controlled.

You may call it confirmation bias as much as you want, but it's something I experienced directly in Ironman everytime.

Let's apply occam's razor here and ask ourselves what's more likely:

1) Out of your small sample size of games near Ming you experienced an unlikely but hardly impossible set out of outcomes (something like say, a coin coming up heads five times in a row).

OR

2) The AI grows more intelligent by feeding off the brain-waves of nearby human nations.

Clearly it must be option 2.
 
  • 40
  • 5
Reactions:

josh127

Field Marshal
23 Badges
Aug 13, 2013
2.814
846
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
Agreed.

I played with Japan and several manchurian factions to get the achievements, and Ming has always been stronger then a stone-made pillar.

Instead, while playing with any European nation, most of the time I can see Ming provinces they are rebel-controlled.

You may call it confirmation bias as much as you want, but it's something I experienced directly in Ironman everytime.
Ming survives much longer in the game in 1.11 (might have been 1.10 too, don't remember). They do a better job of holding together all game or most of it as well. You simply don't get a Mingsplosion every game these days, and if you do it's often not until much later in the game.
 

Checco

Officially Nipponophile at this point
31 Badges
Feb 27, 2008
2.051
1.061
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Let's apply occam's razor here and ask ourselves what's more likely:

1) Out of your small sample size of games near Ming you experienced an unlikely but hardly impossible set out of outcomes (something like say, a coin coming up heads five times in a row).

OR

2) The AI grows more intelligent by feeding off the brain-waves of nearby human nations.

Clearly it must be option 2.

Actually, the option 2 seems quite flawed to me, like science-fiction.

More likely could be:
2) As soon the AI's mechanics (like Choosing Rival, no name one of the most signigicant in my experience) start to have a human on the receiving end, the AI focuses on survival at any cost, becoming less effective in aggressions but more cohesive while defending and preserving its own borders.

It might be interesting to test an Ironman game with the 3 different Manchurian tribes, like I did by chance.
You choose Haixi, and Jurchin gets allied with Ming and Korea and rivals you.
You choose Jurchin instead, thinking to have outsmarted the AI to get a good starting position, and you find Haixi allied with Ming, and Korea rivaling you.

This is not confirmation bias, anyone can verify that by starting an Ironman game and playing for 2 months.

It's surely WAD, but it does not mean it treats the human like just another AI.
As long as AI is scripted to rival humans, it will have less opportunities to wage war against AIs since rivals are targeted first.

Simple as that, no need to use science-fiction.
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
Of course, it's also possible that taking an AI country out of the local equation and replacing it with a human player changes the dynamic which provides the observed results.

But that would feel too much like rational thinking, so I'm going to go ahead and install my webcamera and test wiz's assertion.
 
  • 3
Reactions:

HabemusZlatan

I hate video games
51 Badges
Feb 24, 2011
1.266
105
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
If you play near ming, like say Oirat, they will NEVER explode. Play anywhere else where they aren't a consideration for your plans and they will explode within 50 years.

Considering this can be observed in the overwhelming majority of games I don't really think confirmation bias is the major culprit.
Not really, I had two games as Jianzhou>Manchu>Qing, in the first I had to literally implode them with constant war (and they also vassalized Haixi), while in the second they just exploded some time before I could even form Manchu.
It's pretty casual.