By the end of the game, the borders are really unrealistic. The world is made up of like, 10 superblobs and a few one province nations in places like africa. I wish the AI expanded more historically, if only by a little bit.
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The problem is that there's really no difficulty for the human player to match that, and if the AI doesn't do it will inevitably be easy mode. (Which by the way makes me think I could probably seriously reduce blobbing on lower game difficulties without this constraint in mind.)
Yeah, this is pretty true. I do think that you've done a pretty good job on the AI, it's more competent than Civ's or Total War's. I can't think of too many strategy games that have much better (Rise of Nations, maybe?). There's a few things that I think could be improved - the length of war modifier is absolutely ridiculous and hurts the AI more than it blocks the player, because AI-AI wars go on forever when a TAG would do better just by conceding before they go utterly bankrupt and have their manpower drained even further - but really not much.
I will over time try to make AI more competent at defending minors it has an interest in defending (hopefully also receiving the diplomatic toolbox to do so, because right now it's really not that easy to keep minors alive even for a player due to 1 dip slot cost/alliance and even guarantee.)
Like previous posters already noted the game simply doesn't model internal entities that could cause large empires to fall apart to any great extent, and your EU4 country is for most purposes a well coordinated monolithic entity.
Can you make it easier for players to do this as well? In multiplayer all the AI get wiped out pretty much immediately, and nobody bothers to guarantee/warn/etc. If guarantees called you in as a co-belligerant and didn't use a diplo slot there might be an actual reason to try to keep AI alive (as well as modeling the diplomacy that kept powers like Bavaria alive.)I will over time try to make AI more competent at defending minors it has an interest in defending (hopefully also receiving the diplomatic toolbox to do so, because right now it's really not that easy to keep minors alive even for a player due to 1 dip slot cost/alliance and even guarantee.)
Like previous posters already noted the game simply doesn't model internal entities that could cause large empires to fall apart to any great extent, and your EU4 country is for most purposes a well coordinated monolithic entity.
Look at the map at the last start date. Europe was basically split between five or six blobs in real life.By the end of the game, the borders are really unrealistic. The world is made up of like, 10 superblobs and a few one province nations in places like africa. I wish the AI expanded more historically, if only by a little bit.
People forget that history has trended towards large powerful realms.Look at the map at the last start date. Europe was basically split between five or six blobs in real life.
I would like to remind you one of my suggestions, which I'm absolutely sure you have already seen: Make vassals use up only 0.5 diplo relation slots.I will over time try to make AI more competent at defending minors it has an interest in defending (hopefully also receiving the diplomatic toolbox to do so, because right now it's really not that easy to keep minors alive even for a player due to 1 dip slot cost/alliance and even guarantee.)
Like previous posters already noted the game simply doesn't model internal entities that could cause large empires to fall apart to any great extent, and your EU4 country is for most purposes a well coordinated monolithic entity.
So argue for a game mechanic that whenever you're winning all the other great powers come down and beat the shit out of you.But all kept each other in balance. If one became stronger than all/most of them, it would only be a matter of time before said blob would coalitioned by the others.