It's easy to say "put more Phase A cards in" but the units you can get in A are, for the most part, not the ones you need to support your moves in Phase B. A shorter Phase A would solve this, so 8/12/20+ for A/B/C would work better. Plus it gives less time for the game to be decided in A...
Or making the decision to sacrifice more of your B power to have A power would solve it too. I think that's the whole point of the deck compromise decisions in the phases. When you are say they are "not the ones you need" - well a lot of that depends on the deck your using and the strat you are using. Obviously there are variations to the units, but I feel strongly that rather than changing the whole dynamic of the clock to fit your strat, you should change your strat to fit the clock.
I'd also like to see the frontline not be as pliable as it is. Sometimes a massive spike will dig 4km into your lines...
I agree with this 100% - I would love if there was a delay (15 seconds? 20? 30?) before any action had any impact on the front line. That would make it harder to know if a unit moved up there right away, etc. It would make flanking moves easier and it would feel a bit less cheesy to me. I would also like the lines to be a lot smoother and more general than having them as specific as they are.
Mountsorrel said:
I prefer to have more conquest points overall and a steeper ramp up. I'm fine with 51-49, but the next step should be before 58-42. I find comebacks often involve a rout of the enemy forces, giving the coming back force 70+% of the map. Complete domination at the end of C should be rewarded more.
I would be fine with making a "dead" zone from 51-49, but I do not agree with domination at the end. Just increase the points required and make the game time longer if you want the end of it to matter more.
Along the notes of the "a rout of the enemy forces" that you point to, I do believe (and it might be just because we're still learning the decks) that presently the imbalance in the phases between Allies and Axis right now is too dramatic. Both too much in favor of the Allies in A, and too much in favor of the Axis in C. I'm not sure how much should, or what can best be modified to fix it - or if it is just that we're too new to it all... but in the 6 10v10 matches I've played since the 5/3 patch, it has been too lopsided IMO.