I think we can all perceive now some underlying characteristics/design choices to the global balance :
- axis has a worse/less numerous/not as cost-effective infantry
- axis has better top tanks
- axis has slightly worse AAA
- axis performs more in a defensive fashion in phase A, phase B is supposed to be balanced and then phase C should be where axis shines
Conversely :
- allies have better/more numerous/more cost effective infantry
- allies have worse top tanks
- allies have better AAA
- allies shine in phase A, with B balanced and C more defensive.
This is compounded by the type of divisions, as armored divisions in general do better in phase C.
Those are all general design decisions and I don't see anything wrong with them if in the end everything turns out to be roughly balanced.
Right now I see two main issues :
- better top tanks don't compensate for worse infantry (and AAA)
- the phase imbalances don't allow for phase C-strong decks to shine
I would add one more issue :
- german infantry support equipment is systematically more expensive/worse/later/less numerous than the allied one. This can be understood in the "axis infantry is worse" meta idea, but it's going a bit far, and again it's not compensated by the tanks.
The biggest issue in my mind is the phase problem. Everything else can be changed by fixing some values and stats. The phase problem is a more profound one and comes from multiple factors :
- the +1 system at 51% is not ok, nor is the linear way you gain points. (broken record I know)
- attack is much more difficult and demanding then defense, making phase B/C counter attacks a very difficult thing to pull off
EDIT: i forgot an obvious factor
- snowball effect. The less you lose units, the more it's easy to overpower your enemy. Hence the more you have lost in phase A, the more it will be difficult to win in phase C.
Those factors combine to give to phase A a much bigger role than needed.
What do you think ?