I wonder, was this the right design decision?All pilots get the same base XP...
But individual kills and such don't matter.
I wonder, was this the right design decision?
I wonder, was this the right design decision?
Yes. A thousand times yes.I wonder, was this the right design decision?
I think so. That way pilots can be focused on roles and not kill farming. My scouts w/sensor lock should not lose out by spotting targets for the missile boats.I wonder, was this the right design decision?
Oh yes.I wonder, was this the right design decision?
Could have all kinds of rewards giving various amounts of EXP, some for assisting actions, some for direct combat actions, etc. It would require a lot of testing to get the balance right, and would add very little to the game.Surprised to see that. Wrong decison in view- Too simple.
In my opinion, Mechwarriors should get an overall pool of experience for a mission, but if one Pilot kills 3 Mechs by himself (as one did in my last misson), he should receive some extra experience for that. Anyone who helped would receive `assistance` experience which would be a little less.
Surprised to see that. Wrong decison in view- Too simple.
In my opinion, Mechwarriors should get an overall pool of experience for a mission, but if one Pilot kills 3 Mechs by himself (as one did in my last misson), he should receive some extra experience for that. Anyone who helped would receive `assistance` experience which would be a little less.
Even this would still reward the player for seeking out combat where it wasn't needed.[...]
I could see offering varying amounts of bonus experience for certain accomplishments, like, say a headshot kill on a heavy or assault, a one-shot kill on a light, a sensor lock that results in a same-turn kill, etc.
Surprised to see that. Wrong decison in view- Too simple.
Surprised to see that. Wrong decison in view- Too simple.
In my opinion, Mechwarriors should get an overall pool of experience for a mission, but if one Pilot kills 3 Mechs by himself (as one did in my last misson), he should receive some extra experience for that. Anyone who helped would receive `assistance` experience which would be a little less.
Look. I like it realistic. The guy who does the most work naturally gains the most experience. This accounts for real life too. Simply manage your men if you want to spread that about. Heck, you have to do that to some extent if you have more than 4 Mechwarriors.
This has worked fine for multiple games, especially realism-orientated ones and Xcom does it fine.
I also like seeing the people who do the most work get the greatest rewards. Stop being so negative, people. Be more positive.