Elitism is a wonderful thing, it is merely a question of identifying the right criteria to establish the elite.
I'd also imagine it is better to be the elite than not and that the non-elites would complain that elitism should be abolished.
Elitism is a wonderful thing, it is merely a question of identifying the right criteria to establish the elite.
Win10 is the free upgrade option for users so it's not a limiting factor as anyone should be able to access it. Hardware side I agree with.If they went with dx12 for whatever reason then yes, since you need windows 10 and an modern videocard for that,
Kerbal Space Program which is not a super crazy graphics game requires 64bit if you wish to use a reasonable amount of mods which almost every KSP player does. It is the reason they are upgrading KSP post launch to Unity 5 to enable more RAM allowance without needing a Linux 64bit install or a 64bit hacked version of KSP. Hec my KSP uses 6.4GB on load and can fluctuate to over 8GB depending on the scene loaded. That's why I have 16GB of RAM. + add a horrible memory leak in the game and after playing for a few hours I can be looking at 10-12GB of RAM usage.The only games that really benefit from 64bit as of right now are games like Star Citizen for example
As I said above the things Podcat wrote are not accurate at all. He might not see a benefit for his game but that does not mean advantages are not present.A quick search for 64 bit with "Posted by Member: Podcat" will give you his response to this subject.
Which version? If after 1.0 then check if any mods you're using have uncompressed textures. Until 1.0 even the core game used uncompressed textures, causing extreme memory hog and since the game loads absolutely every texture on startup, leading to much mayhem. Anyway KSP's problems are indeed textures (super crazy graphics) and memory leaks (bugs).Win10 is the free upgrade option for users so it's not a limiting factor as anyone should be able to access it. Hardware side I agree with.
Kerbal Space Program which is not a super crazy graphics game requires 64bit if you wish to use a reasonable amount of mods which almost every KSP player does. It is the reason they are upgrading KSP post launch to Unity 5 to enable more RAM allowance without needing a Linux 64bit install or a 64bit hacked version of KSP. Hec my KSP uses 6.4GB on load and can fluctuate to over 8GB depending on the scene loaded. That's why I have 16GB of RAM. + add a horrible memory leak in the game and after playing for a few hours I can be looking at 10-12GB of RAM usage.
As I said above the things Podcat wrote are not accurate at all. He might not see a benefit for his game but that does not mean advantages are not present.
KSP has an intensive physic engine. Ram usage has little to do with graphics, that stresses Vram not system Ram for the most part. Excessive amount of mods always increase the Ram usage drasticly if they are not propperly optimized. If there is an memory leak, i dont have the game, then that game is definatly not the best example for showing how much ram an game needs. Hearts of Iron IV is not rocket science unlike KSP (literaly). Crysis 3 doesnt require you to have an 64bit system aswell and that is probably one of the most demanding games out there when it comes to visuals and yet only requires 3-4gb of ram.Win10 is the free upgrade option for users so it's not a limiting factor as anyone should be able to access it. Hardware side I agree with.
Kerbal Space Program which is not a super crazy graphics game requires 64bit if you wish to use a reasonable amount of mods which almost every KSP player does. It is the reason they are upgrading KSP post launch to Unity 5 to enable more RAM allowance without needing a Linux 64bit install or a 64bit hacked version of KSP. Hec my KSP uses 6.4GB on load and can fluctuate to over 8GB depending on the scene loaded. That's why I have 16GB of RAM. + add a horrible memory leak in the game and after playing for a few hours I can be looking at 10-12GB of RAM usage.
As I said above the things Podcat wrote are not accurate at all. He might not see a benefit for his game but that does not mean advantages are not present.
Actually KSP is so texture memory intensive that VRAM is constantly full and textures end up in RAM, according to analyses from modders.KSP has an intensive physic engine. Ram usage has little to do with graphics, that stresses Vram not system Ram for the most part. Excessive amount of mods always increase the Ram usage drasticly if they are not propperly optimized. If there is an memory leak, i dont have the game, then that game is definatly not the best example for showing how much ram an game needs. Hearts of Iron IV is not rocket science unlike KSP (literaly). Crysis 3 doesnt require you to have an 64bit system aswell and that is probably one of the most demanding games out there when it comes to visuals and yet only requires 3-4gb of ram.
HoI III had no problem with system ram with something like Black Ice or August Storm aswell. The issue there was that the game only supported 1 thread by default. Disabling all threads but 1 actually increased your game performance, which is common by games that dont run with multi-threadded support. Battlefield Bad Company 2 for example runs on approximatly 5-10 fps on any settings on my 6core CPU, but if i disable 10 of the threads on BC2 and only allow it to access 2 of them it runs on 144+ on any setting.
WIndows 10 is only free for the first year for valid windows7 and 8 licenses. After that it costs money if you want to upgrade to windows 10 and not everyone wants to install an data mining software on his pc unless you know how to disable that stuff, which most people dont. There is virtually no difference in installing 64bit vs 32bit on your system for you. Everything looks the same, stays the same, only that your programms folder is named differently, while installing an entirely new windows is not something everyone wants to do since that is an big change and people are used to windows 7 etc.
I added KSPRC recently because it was recently updated. It makes the game look like your flying in Crysis 3 but it ads about 4GB of RAM usage. Super high def textures, 8k I believe. It looks glorious though. Proot did an amazing job bringing it all together.Actually KSP is so texture memory intensive that VRAM is constantly full and textures end up in RAM, according to analyses from modders.