Yeah, why have drawers? Piles are fine! You still can find stuff in them! And you dont have to spend time sorting s***.
Actually...and I'm not trolling...I like piles more than drawers. My wife can attest to that. :sad:
Yeah, why have drawers? Piles are fine! You still can find stuff in them! And you dont have to spend time sorting s***.
What on earth do you base this on?Tops.. TOPS, you're going to have.. What. 6 different land units to go through? Maybe a little more?
There were division templates in HOI3, too, that didn't stop me from building a multitude of different kinds of divisions. A div with three infantry and AT is vastly different from one with two infantry brigades, one Guards brigade and rocket artillery.We build divisions with the division templates and they all match that template now, it's not like it was where you can throw x many mixed divisions together and their location on the map matters.
Yup. You build divisions based on battalions, not brigades. Ie. smaller pieces = far more ways to customize your armies = more variation. Then, as you say yourself, you've got models and variants now, so you don't just have "Armour", you have Panzer II, Panzer III, Panzer IV, not to mention variants of these (my Panzer IVB might be very different from my original Panzer IV). In other words, more variation, and more of a reason to have a good system for keeping track of your units.So, what.. Infantry, Marine, Mt, Heavy Tank, Med tank, light tank, I'm missing a few inf types, and then of course you can have variants of those types, which would have different names (unless you're a fool and you don't give them different names for the template).
I don't understand. Do you imagine that you can create only one kind of infantry division, one type of tank division, etc.? Because if so, I strongly believe (and hopeSo you zoom out, select all your light tanks, tell them what to do, zoom out, all your marines, etc. The total number of clicks to do things seems to have gone waaay down, and I'm waaaay for it.
Actually...and I'm not trolling...I like piles more than drawers. My wife can attest to that. :sad:
HoI4 is going to be glorious.
"I DO NOT GET, what the big deal is with this OOB fascination."
Because they mattered a great deal in the war itself!? Because at least 25% of the forces deployed were rear echelon units? Because the different doctrines are utterly pointless without the mirroring command structures and logistics which underpinned them? Because the German strength at divisional and Corps level was utterly beaten by the Soviet's focus at Army Group or operational level? Because without them the concepts of intel, logistics, communications, and efficiency wouldn't make sense? Because there are thousands of games where you can just group your archers under hotkey 3 and control them that way? Because without them you might as well just turn the clocks back a few hundred years and have militia armies.
"We build divisions with the division templates and they all match that template now, it's not like it was where you can throw x many mixed divisions together and their location on the map matters."
Location on the map always matters. Say my template was for very light foot infantry with no artillery support. They are sitting in front of a river with fortifications on the other side. You want them to attack then you know you'll need heavy artillery, which is what the Corps level could provide. What you describe ( select all your tanks etc) is RTS not strategy.
I hated the OOB feature in HoI3 and am glad it's gone. I look forward to being able to just select a general to lead an army rather than one for every division in it, never having to worry about an HQ going out of range again, and not having to spend an hour mucking about with my military structure before I can start a game.
HoI4 is going to be glorious.
What on earth do you base this on?
There were division templates in HOI3, too, that didn't stop me from building a multitude of different kinds of divisions. A div with three infantry and AT is vastly different from one with two infantry brigades, one Guards brigade and rocket artillery.
Yup. You build divisions based on battalions, not brigades. Ie. smaller pieces = far more ways to customize your armies = more variation. Then, as you say yourself, you've got models and variants now, so you don't just have "Armour", you have Panzer II, Panzer III, Panzer IV, not to mention variants of these (my Panzer IVB might be very different from my original Panzer IV). In other words, more variation, and more of a reason to have a good system for keeping track of your units.
Black ICE has a system similar to what HOI4 seems to be aiming for: you've got lots of building blocks, and countless ways to build divisions. Trust me, a good tool for keeping track of what is where is essential.
I don't understand. Do you imagine that you can create only one kind of infantry division, one type of tank division, etc.? Because if so, I strongly believe (and hope) you're wrong about that.
What if you're wrong and you can create divisions freely like in HOI3? A light tank counter/model in HOI3 didn't tell me much when I had several types of divisions that happened to contain light tanks. Sure, I gave divisions different names, but you don't see those unless you've selected units, and to select them you need to actually find them.
I think no one wants you to have to pick a General for every Division...
What they do want and feel is needed is some means to organise your forces in a manner that allows you to issue instructions to sections of your armies to perform specific tasks such as instructing a PZ Corps to spearhead an attack.
Simply assigning Divisions to an attack vector or dragging a box around Divisions and pointing them in the direction of the enemy is not a battle-plan.
I think no one wants you to have to pick a General for every Division or that your are required to keep a HQ within range.
What they do want and feel is needed is some means to organise your forces in a manner that allows you to issue instructions to sections of your armies to perform specific tasks such as instructing a PZ Corps to spearhead an attack.
It is of paramount importance, a requirement that a player knows in great detail the location and type of each Division, to create a good battle-plan the player will need to move their Divisions into positions that they feel will make that plan work and the more you can organise your forces to do this the better it is.
Simply assigning Divisions to an attack vector or dragging a box around Divisions and pointing them in the direction of the enemy is not a battle-plan.
Yes, because that's exactly how it's going to be...Exactly. There will be no fun at all is all the game boils down to drawing three big arrows into Russia and watch the game won.
Without HOI3's system:I don't get what in HoI3's order of battle system allowed you to do this any more than you could in HoI2.
But my understanding is that you can't have an army called "heavy artillery army" or anything else with HOI IV. No Armies, Corps or Army Groups.I would just have my heavy artillery divisions in an army called "heavy artillery army" and move that.
I would just have my heavy artillery divisions in an army called "heavy artillery army" and move that.
That is what many of us think is lacking in HOI IV. We want some persistent OOB, not just a temporary grouping commanded by a general.Hmm. That is strange, I would have thought there would be a mechanism for grouping units together like in HoI2, but I can't find a screenshot or video showing it.