Does HOI4 still have corps,army,army group ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kadanz

Drive-By Memer
20 Badges
Sep 19, 2011
2.378
5.306
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Prison Architect
  • Cities: Skylines
Yeah, why have drawers? Piles are fine! You still can find stuff in them! And you dont have to spend time sorting s***.

Actually...and I'm not trolling...I like piles more than drawers. My wife can attest to that. :sad:
 

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.585
14.362
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Tops.. TOPS, you're going to have.. What. 6 different land units to go through? Maybe a little more?
What on earth do you base this on?

We build divisions with the division templates and they all match that template now, it's not like it was where you can throw x many mixed divisions together and their location on the map matters.
There were division templates in HOI3, too, that didn't stop me from building a multitude of different kinds of divisions. A div with three infantry and AT is vastly different from one with two infantry brigades, one Guards brigade and rocket artillery.

So, what.. Infantry, Marine, Mt, Heavy Tank, Med tank, light tank, I'm missing a few inf types, and then of course you can have variants of those types, which would have different names (unless you're a fool and you don't give them different names for the template).
Yup. You build divisions based on battalions, not brigades. Ie. smaller pieces = far more ways to customize your armies = more variation. Then, as you say yourself, you've got models and variants now, so you don't just have "Armour", you have Panzer II, Panzer III, Panzer IV, not to mention variants of these (my Panzer IVB might be very different from my original Panzer IV). In other words, more variation, and more of a reason to have a good system for keeping track of your units.

Black ICE has a system similar to what HOI4 seems to be aiming for: you've got lots of building blocks, and countless ways to build divisions. Trust me, a good tool for keeping track of what is where is essential.

So you zoom out, select all your light tanks, tell them what to do, zoom out, all your marines, etc. The total number of clicks to do things seems to have gone waaay down, and I'm waaaay for it.
I don't understand. Do you imagine that you can create only one kind of infantry division, one type of tank division, etc.? Because if so, I strongly believe (and hope ;) ) you're wrong about that.

What if you're wrong and you can create divisions freely like in HOI3? A light tank counter/model in HOI3 didn't tell me much when I had several types of divisions that happened to contain light tanks. Sure, I gave divisions different names, but you don't see those unless you've selected units, and to select them you need to actually find them.
 

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
Being a meterman, knowing about the ratio of ´drawer-people´ to ´piles-people´ first hand, i begin to understand PI´s decision for piles...

(if anyone feels offended - which is not my intention - PM me, and i will alter this post to alleviate that)
 

Wyrm

General
35 Badges
Dec 7, 2003
1.801
1.484
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
Piles work best when everything is in the top layer :D
 

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.764
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
I hated the OOB feature in HoI3 and am glad it's gone. I look forward to being able to just select a general to lead an army rather than one for every division in it, never having to worry about an HQ going out of range again, and not having to spend an hour mucking about with my military structure before I can start a game.

HoI4 is going to be glorious.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
1. This thread has a highly dense concentration of intelligent and well-considered comments in favor of groups and groups of groups (Corps and armies) organized persistently for particular operational needs, and the value of an interface that makes it easy to identify, find on the map, evaluate, choose, tag and assign/re-assign particular types of units to such groups. I can only echo those and think about what else might be said.

2. The only leaders that should matter are those that really matter in those key roles and locations where they have an impact on developments in a theater or major battle. (OK, picking divisional commanders was kind of fun, sometimes, for a while, then a chore.),

3. It may not be technically simple, but, since the gameplay takes place on a map, and military maps commonly depict boundaries between formations and subformations using lines, hatching/coloring overlay, or other markings as well as color and symbols, I would think handling the location of HQ/center of gravity/supply base as well as logistics coverage and other information could be conveyed that way. It would also help identify stray divisions that have become separated (typically this will be due to a sequence of player actions and maybe losing track of that is supposed to go where).

4. I'm sure it is not in the game, but would like to see the ability to have a menu to select from proposed alternative organiztions of a pile of divisions organize into corps (e.g., a particular pile could have more or less infantry, mech, and armored corps depending on division assignments).

5. The power of right-click context menus to take actions on a target game item are usually underused IMHO.

HoI4 is going to be glorious.

Sure hope so!
 

Stenner

Captain
105 Badges
Feb 11, 2014
347
70
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Supreme Ruler 2020
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
"I DO NOT GET, what the big deal is with this OOB fascination."

Because they mattered a great deal in the war itself!? Because at least 25% of the forces deployed were rear echelon units? Because the different doctrines are utterly pointless without the mirroring command structures and logistics which underpinned them? Because the German strength at divisional and Corps level was utterly beaten by the Soviet's focus at Army Group or operational level? Because without them the concepts of intel, logistics, communications, and efficiency wouldn't make sense? Because there are thousands of games where you can just group your archers under hotkey 3 and control them that way? Because without them you might as well just turn the clocks back a few hundred years and have militia armies.

"We build divisions with the division templates and they all match that template now, it's not like it was where you can throw x many mixed divisions together and their location on the map matters."

Location on the map always matters. Say my template was for very light foot infantry with no artillery support. They are sitting in front of a river with fortifications on the other side. You want them to attack then you know you'll need heavy artillery, which is what the Corps level could provide. What you describe ( select all your tanks etc) is RTS not strategy.


But it isn't real though, it's a strategic war game. Unless there are units with no frontage, then there is no rear echelon in this unless you want to make units for it and never let them fight for some reason. The different doctrines seem to be represented in the layout already without making up rear echelon divisions, they modify the stats on a battalion level basis. Army groups and Div corps aren't in this one, it thus far seems to be all the combat units only. You can still group those archer units under a general, seemingly you'll even be able to group huge numbers of forces in this way so long as there are enough commanders.

"select all your tanks etc" is. Real Time Strategy, this is a Real Time Strategy game, (with pause!).

They wanted this game to be about planning more than just what you're referring to with the RTS reference, and I agree that I don't want it to be a "straight up RTS". In that example where you need to give a division arty, we don't have much information on how that works yet (equipping units).

I /want/ it to work like this, Select that light inf. copy the template, add arty to this new template. Then they already have all the same equipment so the light inf. doesn't move from the map but their str goes down because they don't have arty. Which would get fixed if you have enough arty to equip them. To get to the point of what we do know, you have to have built the arty beforehand if you want them to have it, there's a longer game there.

So, you can select all your tanks with what, two clicks? You could then, also, select sub units of whatever type of tank template you wanted (or multiple templates) and assign them to a commander, and then to a plan.

It's not like "Oh I can select all my tanks easily? I better always throw globs of tanks around." The previous HOI's did a good job of making you feel like you were really in WW2, and I liked that.

But now the game element is probably more apparent, I'd wager that EVERYTHING that someone could want in a WW2 game will be able to be represented broadly. For instance, up-gunning your battle ships from 12' to 16' guns, in this one might be just giving them +2 attack. Although this last bit is neither here nor there, because as much fun as I have imagining having a rear echelon, some will never be happy until these differences are show verbatim in the game, which is fine - because modding.
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
I hated the OOB feature in HoI3 and am glad it's gone. I look forward to being able to just select a general to lead an army rather than one for every division in it, never having to worry about an HQ going out of range again, and not having to spend an hour mucking about with my military structure before I can start a game.

HoI4 is going to be glorious.

I think no one wants you to have to pick a General for every Division or that your are required to keep a HQ within range.

What they do want and feel is needed is some means to organise your forces in a manner that allows you to issue instructions to sections of your armies to perform specific tasks such as instructing a PZ Corps to spearhead an attack.

It is of paramount importance, a requirement that a player knows in great detail the location and type of each Division, to create a good battle-plan the player will need to move their Divisions into positions that they feel will make that plan work and the more you can organise your forces to do this the better it is.

Simply assigning Divisions to an attack vector or dragging a box around Divisions and pointing them in the direction of the enemy is not a battle-plan.
 

Stenner

Captain
105 Badges
Feb 11, 2014
347
70
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Supreme Ruler 2020
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
What on earth do you base this on?

There were division templates in HOI3, too, that didn't stop me from building a multitude of different kinds of divisions. A div with three infantry and AT is vastly different from one with two infantry brigades, one Guards brigade and rocket artillery.

Yup. You build divisions based on battalions, not brigades. Ie. smaller pieces = far more ways to customize your armies = more variation. Then, as you say yourself, you've got models and variants now, so you don't just have "Armour", you have Panzer II, Panzer III, Panzer IV, not to mention variants of these (my Panzer IVB might be very different from my original Panzer IV). In other words, more variation, and more of a reason to have a good system for keeping track of your units.

Black ICE has a system similar to what HOI4 seems to be aiming for: you've got lots of building blocks, and countless ways to build divisions. Trust me, a good tool for keeping track of what is where is essential.

I don't understand. Do you imagine that you can create only one kind of infantry division, one type of tank division, etc.? Because if so, I strongly believe (and hope ;) ) you're wrong about that.

What if you're wrong and you can create divisions freely like in HOI3? A light tank counter/model in HOI3 didn't tell me much when I had several types of divisions that happened to contain light tanks. Sure, I gave divisions different names, but you don't see those unless you've selected units, and to select them you need to actually find them.

I based the 6 divisions thing loosely on the idea that you'd probably want your own specialized template for each type of terrain type, "so mt, marine etc.", and then you'd probably want an easy to build "front-line" div, that's everywhere, then maybe a "Heavy-Front-Line" div, then breakthrough div types. Which is way less than HOI3's every unit can be different from everyother unit thing.

I referenced division templates because I'm pretty sure we were told that there would be real drawbacks from just having a buttload of different div templates, because it costs experience to update them all (add units to).

The third thing, yes they've gone to using multiple battalions, but I thought it was likely that you'll only be using your "optimal" division strategy, and as far as variants, and different types of armor are concerned, they don't get different battalions from what we've been told.. All those panzers will either be medium or light or heavy or S.heavy, and they each get one battalion for the purposes of division building, it's then how many of them you produce, or in which units you prioritize them that determines how many you have in a div.

The last thing, I've gone over already the two things this last quote addresses, the idea of only a few optimized division, and that multiple units will be in the same battalion. But further more as I've stated in a previous reply, you can of course then select sub-groups, or go through and select each specific div that you want, but accessing the whole stack is now much easier, you can zoom out and select all of them, rather than having to find each one on the map and telling them all to go to the same province just so you can organize them.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
I think no one wants you to have to pick a General for every Division...

What they do want and feel is needed is some means to organise your forces in a manner that allows you to issue instructions to sections of your armies to perform specific tasks such as instructing a PZ Corps to spearhead an attack.


Simply assigning Divisions to an attack vector or dragging a box around Divisions and pointing them in the direction of the enemy is not a battle-plan.

Exactly. There will be no fun at all, if all the game boils down to drawing three big arrows into Russia and watch the game won.
 
Last edited:

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.764
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
I think no one wants you to have to pick a General for every Division or that your are required to keep a HQ within range.

What they do want and feel is needed is some means to organise your forces in a manner that allows you to issue instructions to sections of your armies to perform specific tasks such as instructing a PZ Corps to spearhead an attack.

It is of paramount importance, a requirement that a player knows in great detail the location and type of each Division, to create a good battle-plan the player will need to move their Divisions into positions that they feel will make that plan work and the more you can organise your forces to do this the better it is.

Simply assigning Divisions to an attack vector or dragging a box around Divisions and pointing them in the direction of the enemy is not a battle-plan.

I don't get what in HoI3's order of battle system allowed you to do this any more than you could in HoI2. I've never had any trouble directing my forces in Darkest Hour. HoI3 put a wall of pointless guff between me and effectively controlling my units, so I'm glad to see that wall go away.
 

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.585
14.362
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Exactly. There will be no fun at all is all the game boils down to drawing three big arrows into Russia and watch the game won.
Yes, because that's exactly how it's going to be...

I don't get what in HoI3's order of battle system allowed you to do this any more than you could in HoI2.
Without HOI3's system:
"Okay, I'm ready to invade Yugoslavia. Now I just gotta send my five siege divisions to the Yugoslavian border... where did I leave them again? Let's see... god, my forces in France are a chaotic mess. Now, I can hover my mouse cursor over lots of units to see which ones contain heavy artillery brigades, or I could open the ledger and spend time looking them up and then use the province search feature to find the provinces and then select the divisions, one by one, and order them over. Or perhaps I could select large numbers of units and scan the list of divisions for the right ones. Gawd, this is gonna take time."

With HOI3's system:
1. Control-click Siege Division Corps.
2. Move to Yugoslavian border.
 

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.764
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
I would just have my heavy artillery divisions in an army called "heavy artillery army" and move that.

Here's an image of my last Germany game in DH before war broke out - I only had about a dozen or so armies, so it would take very little time to find one.

jt9rRL9.png
 

Gamer_1745

Field Marshal
68 Badges
Sep 2, 2012
8.048
4.411
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
I would just have my heavy artillery divisions in an army called "heavy artillery army" and move that.
But my understanding is that you can't have an army called "heavy artillery army" or anything else with HOI IV. No Armies, Corps or Army Groups.
 

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.764
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
Hmm. That is strange, I would have thought there would be a mechanism for grouping units together like in HoI2, but I can't find a screenshot or video showing it.
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
I would just have my heavy artillery divisions in an army called "heavy artillery army" and move that.

Exactly and that is what people will do, they will within the limits of what is possible in HOI IV create some form of structure, they will create a PZ Corps or a PZ Army commanded by a single General because that is the logical thing to do if you want to organise your army.

What will be missing is a hierarchy a means to control the different parts of that structure as one if you so choose.
 

Gamer_1745

Field Marshal
68 Badges
Sep 2, 2012
8.048
4.411
www.youtube.com
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
Hmm. That is strange, I would have thought there would be a mechanism for grouping units together like in HoI2, but I can't find a screenshot or video showing it.
That is what many of us think is lacking in HOI IV. We want some persistent OOB, not just a temporary grouping commanded by a general.
 

AlexLifeson

Lt. General
38 Badges
Apr 20, 2011
1.311
22
  • Crusader Kings II
  • Semper Fi
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Sengoku
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Arsenal of Democracy
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
The strategic importance of OOB's has been greatly undervalued if Paradox feels they can simply remove it in favour of nothing. Try playing a German campaign on very hard and tell me that OOB makes no difference. HOI II's system was great for its time, but now it feels like we are going backwards and not expanding the idea of an OOB any further. Point and click is all HOI II was - it's borderline unplayable compared to where HOI III is now.