I'm on my second campaign of HOI3.
Having completed my first as the USA, I decided to switch and play the Soviet Union for my second run.
The main reason I chose the SU after the USA was that my US campaign had been almost exclusively a naval/air conflict, and I wanted to play a faction which was almost exclusively land based.
However, now I'm into it (April 1938) and things are getting close to kicking off. I'm trying to work out whether HOI3 actually tries to model the differences between the nations we are playing. I never noticed anything obvious about the USA when I was playing it, but then I had nothing to compare it to, and was still learing the game.
But the SU does feel different, I'm just not sure if it's me imposing my own stereotyping on the game, or if the game itself is influencing it, and if so how much.
For example: At the very start of a new campaign the technology tree is obviously set-up so that some types of research are easier to complete than others using practical and theory bonuses. That might influence players to follow a particular research path, but it could also be ignored and the penalities accepted.
I also noticed that when looking at units the Sovier ones at least seem to have specific bonus stats for things like 'Mass Assault'. I'm curious about this as I don't remember US infantry having that listed specifically, but I may be wrong. I'm also not sure if the implication is that I ought to research Mass Assault for my Soviet infantry to earn the bonus.
I don't think the tech tree itself varies from nation to nation, but I do wonder if the effect of the research has on the units might vary from nation to nation,making some things more useful than others, as well as being harder to research for some nations.
I'm also curious whether the units themselves vary in performance. I suspect not, but was interested to note that Soviet divisions are formed by Regiments rather than Brigades. Which suggests that there could be differences other than just the naming.
Does anyone have any knowledge or experiences on this aspect of the game?
Having completed my first as the USA, I decided to switch and play the Soviet Union for my second run.
The main reason I chose the SU after the USA was that my US campaign had been almost exclusively a naval/air conflict, and I wanted to play a faction which was almost exclusively land based.
However, now I'm into it (April 1938) and things are getting close to kicking off. I'm trying to work out whether HOI3 actually tries to model the differences between the nations we are playing. I never noticed anything obvious about the USA when I was playing it, but then I had nothing to compare it to, and was still learing the game.
But the SU does feel different, I'm just not sure if it's me imposing my own stereotyping on the game, or if the game itself is influencing it, and if so how much.
For example: At the very start of a new campaign the technology tree is obviously set-up so that some types of research are easier to complete than others using practical and theory bonuses. That might influence players to follow a particular research path, but it could also be ignored and the penalities accepted.
I also noticed that when looking at units the Sovier ones at least seem to have specific bonus stats for things like 'Mass Assault'. I'm curious about this as I don't remember US infantry having that listed specifically, but I may be wrong. I'm also not sure if the implication is that I ought to research Mass Assault for my Soviet infantry to earn the bonus.
I don't think the tech tree itself varies from nation to nation, but I do wonder if the effect of the research has on the units might vary from nation to nation,making some things more useful than others, as well as being harder to research for some nations.
I'm also curious whether the units themselves vary in performance. I suspect not, but was interested to note that Soviet divisions are formed by Regiments rather than Brigades. Which suggests that there could be differences other than just the naming.
Does anyone have any knowledge or experiences on this aspect of the game?
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