Does Fickle Economics debuff always trigger?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BoogieMan

Second Lieutenant
32 Badges
Sep 24, 2009
161
10
  • Magicka
  • Sword of the Stars
  • Dungeonland
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Stellaris: Ancient Relics
Or am I just unlucky? Every game I play, after like 2 or 3 imports polymer I get the Fickle Economics event which doubles the price. Every time.

As a side note, using the world Fickle to describe an event that is in fact a permanent change is in complete contrast to the meaning of the work "Fickle."

Seems a bit of a harsh debuff to apply so frequently at the beginning of the game.
 

Homeshine

Sergeant
19 Badges
Mar 29, 2018
77
17
  • Cities: Skylines - Snowfall
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Cities: Skylines Deluxe Edition
Fickle economics is a metagame trigger. If you are always importing resource X instead of making it locally, over several games, Fickle economics will start to raise the price of that resource to force you to make it yourself, instead of importing it.

For example, after a couple games where I got the McDonald's free food import event I quit making food and imported it all, so the next game I got fickle economics: Food. After a couple games playing SpaceX with half price imports, where I imported a lot of electronics for the new TV stations, I got fickle economics: Electronics. If you go a couple games where you make enough yourself and importing isn't the major source of it, fickle economics will stop triggering for that resource.
 

ChoGGi_2

Lt. General
19 Badges
Apr 3, 2018
1.404
106
  • Surviving Mars
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II
  • Ship Simulator Extremes
  • Magicka

15% chance of it happening (between Sol 10-50).
It can happen for "Food", "Electronics", "Polymers", "MachineParts"
If playing as oligarch then it's only 50 instead of 100
It's a "Tick", so it's random chance, importing doesn't affect it.


Edit: It's permanent
 
Last edited: