One of the areas I think it would be good to improve would be the planets and sectors screen.
Most 4x games have a planet/city summary which allows you to see at a glance exactly what each planet (etc) is producing and building.
The current screen has only two uses as far as I can tell, one for checking a sector has a leader, and to top up on shared resources for the AI to use.
What would be handy is to have a sortable list of colonies not locked into sectors. You should be able to sort it by output, jobs, and more importantly, job vacancies. This will allow you to fine tune your empire by shifting pops around jobs. At the moment you are pretty much dependant on the AI managing this for you, and I regularly go into massive deficits in some resources, and have a difficult time sorting it out as you have to look at each colony screen manually. If you have dozens of colonies, the can start to become impossible without a pencil and paper to note down who is doing what, where.
I was wondering if anyone else had any thoughts?
Plus the game really needs some graphs to plot resource production and usage over time.
I do absolutely love this game, but I think the UI needs a massive overhaul. There are so many quality of life improvements that could be made that most other games of this type have by default, so it is not as if we are reinventing the wheel here.
Cheers!
Most 4x games have a planet/city summary which allows you to see at a glance exactly what each planet (etc) is producing and building.
The current screen has only two uses as far as I can tell, one for checking a sector has a leader, and to top up on shared resources for the AI to use.
What would be handy is to have a sortable list of colonies not locked into sectors. You should be able to sort it by output, jobs, and more importantly, job vacancies. This will allow you to fine tune your empire by shifting pops around jobs. At the moment you are pretty much dependant on the AI managing this for you, and I regularly go into massive deficits in some resources, and have a difficult time sorting it out as you have to look at each colony screen manually. If you have dozens of colonies, the can start to become impossible without a pencil and paper to note down who is doing what, where.
I was wondering if anyone else had any thoughts?
Plus the game really needs some graphs to plot resource production and usage over time.
I do absolutely love this game, but I think the UI needs a massive overhaul. There are so many quality of life improvements that could be made that most other games of this type have by default, so it is not as if we are reinventing the wheel here.
Cheers!
- 8
- 5