You can get economic like 100 years (at least) earlier than the other two. How would it be even possible you could get a 1000 dude army without a 1000/month salary?
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Oh yeah, no doubt military is better, but getting a 1000 person army is much more difficult than getting a 1000 per month income. Maybe if you play as a land based coring speciailist like Russia/Qing/Mughals etc you can get to that big of an army first.Military is better for WC runs. If you already have 1000 ducats/mo income, it's not out of the question to make buildings/investments that increase force limit, and you obviously have the money to pay for the bodies. Military shouldn't be too much slower to attain than economic due to that, couple decades at most. Especially if you went quantity.
If you have requirements for economic hegemon, you don't need the bonuses of goods produced or governing capacity. But -war score cost and siege ability both remain useful until WC/one tag is completed, and -3 unrest is definitely a nice bonus to have as well (for basic sanity, or to push OE > 100% by 60% more).
I don't know why you'd ever pick naval hegemon in SP.
At 1000 ducats/mo, you can increase your base force limit by 5/mo. Or let's be conservative and say you want to spend 200/mo on other expenses while setting this up.Oh yeah, no doubt military is better, but getting a 1000 person army is much more difficult than getting a 1000 per month income. Maybe if you play as a land based coring speciailist like Russia/Qing/Mughals etc you can get to that big of an army first.
Assuming you have the province count to make the buildings, getting a FL of 1000 would take ~20 years of building regimental camps. But that's with no economic ideas, no other construction cost modifiers, no NIs giving FL, and no quantity ideas. With quantity alone, you will reach the required force limit in 14 years.
About when are you getting 1k? There are a few people out there with enough experience to 1 tag the world before 1500, but generally speaking I expect vast majority of players to be there significantly later than that.province count is the biggest problem, to get +1 from regimental camp province needs to be in the state and you don't have the gov capacity to do that at the point you can get to 1k income
with normal playing between 1550-1600. After tech 12 but before tech 17 so I don't get more gov capacity fromtechnology. I think usually after tech 14 when I unlock more manufacturiesAbout when are you getting 1k? There are a few people out there with enough experience to 1 tag the world before 1500, but generally speaking I expect vast majority of players to be there significantly later than that.
yeah you hit 1k maybe 15-20 years after tech 14.with normal playing between 1550-1600. After tech 12 but before tech 17 so I don't get more gov capacity fromtechnology. I think usually after tech 14 when I unlock more manufacturies
Well how strong is that artillery damage from back row modifier you get from Naval hegemon? Seems like if you're playing Spain with their insane artillery, that 20% damage bonus could be extremely strong. But maybe it sounds better than it actually is.Military is better for WC runs. If you already have 1000 ducats/mo income, it's not out of the question to make buildings/investments that increase force limit, and you obviously have the money to pay for the bodies. Military shouldn't be too much slower to attain than economic due to that, couple decades at most. Especially if you went quantity.
If you have requirements for economic hegemon, you don't need the bonuses of goods produced or governing capacity. But -war score cost and siege ability both remain useful until WC/one tag is completed, and -3 unrest is definitely a nice bonus to have as well (for basic sanity, or to push OE > 100% by 60% more).
I don't know why you'd ever pick naval hegemon in SP.
In SP arty damage from back row is dumpstered by siege ability, even ignoring the other benefits in favor of military. Even with AI rework, vast majority of winning wars is sieging. Maybe moreso than ever with the overtuned fort spam.Well how strong is that artillery damage from back row modifier you get from Naval hegemon? Seems like if you're playing Spain with their insane artillery, that 20% damage bonus could be extremely strong. But maybe it sounds better than it actually is.
with normal playing between 1550-1600. After tech 12 but before tech 17 so I don't get more gov capacity fromtechnology. I think usually after tech 14 when I unlock more manufacturies
For fun memes.I don't know why you'd ever pick naval hegemon in SP.
That +20% GC modifier was very useful in my Prussian run. Combine that with -20% minimum autonomy and any capacity issues are gone. Keeping the Prussian government makes microing easier.Military is better for WC runs. If you already have 1000 ducats/mo income, it's not out of the question to make buildings/investments that increase force limit, and you obviously have the money to pay for the bodies. Military shouldn't be too much slower to attain than economic due to that, couple decades at most. Especially if you went quantity.
If you have requirements for economic hegemon, you don't need the bonuses of goods produced or governing capacity. But -war score cost and siege ability both remain useful until WC/one tag is completed, and -3 unrest is definitely a nice bonus to have as well (for basic sanity, or to push OE > 100% by 60% more).
I don't know why you'd ever pick naval hegemon in SP.