Does All Power Costs effect Vassal Integration?

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LSF

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Yes it does. If you "all powers costs" increases then your diplo mana already spent will be the same but the total cost will increase, postponing the date of annexation. If your "all power cost" decrease the opposite happens.

It can be problematic if you planned annexing 2 or more subjects with the annexation happening in the same month.

After the power costs change, the dates of annexations will diverge.
 
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KRBLACK

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Integrating Hejaz as Mamluks and have the ability to Promote Egyptian in Government. Was wondering how this would effect the (already started) integration?

It is affected, but sadly it happens in multiplicative manner. So it does not stack with diplomatic integration modifiers like it should.
 

Cancerofthehead

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It is affected, but sadly it happens in multiplicative manner. So it does not stack with diplomatic integration modifiers like it should.
Why would it be additive? Pretty consistently if two different modifiers apply a similar effect to a calculation they do it multiplicatively. For example admin efficiency and pretty much anything if affects or combat ability and shock/fired damage dealt.
 
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lambda x.x

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Why would it be additive? Pretty consistently if two different modifiers apply a similar effect to a calculation they do it multiplicatively. For example admin efficiency and pretty much anything if affects or combat ability and shock/fired damage dealt.

Why, we don't know, but it does. It's the only exception to APC being additive that I know of. You might find people doing experiments to show this phenomenon if you search in the forums, but you are free to test it yourself to confirm.
 

KRBLACK

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Why would it be additive? Pretty consistently if two different modifiers apply a similar effect to a calculation they do it multiplicatively. For example admin efficiency and pretty much anything if affects or combat ability and shock/fired damage dealt.

APC works additively in every other interaction I know of. At least core creation cost, culture conversion, tech cost, idea cost, others I am not sure about.
Diplomatic annexation is the only thing I have found to not stack additively with APC.

The only reason APC is any good is because of this additive reduction, if it were multiplicative then APC would be a near negligible modifier.
 

papapyro

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I know we're straying slightly off-topic now but can someone explain to me precisely what the difference between additive and multiplicative modifiers is? Is it just the order in which they're applied?
 

Cancerofthehead

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APC works additively in every other interaction I know of. At least core creation cost, culture conversion, tech cost, idea cost, others I am not sure about.
Diplomatic annexation is the only thing I have found to not stack additively with APC.

The only reason APC is any good is because of this additive reduction, if it were multiplicative then APC would be a near negligible modifier.
Interesting, thanks.

But I wouldn’t say it is negligible, unless you have already stacked a bunch of modifiers
 

Cancerofthehead

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I know we're straying slightly off-topic now but can someone explain to me precisely what the difference between additive and multiplicative modifiers is? Is it just the order in which they're applied?

If you have have a base cost of 100 and three modifiers: +10%, +15%, and +20% you can apply them multiplicatively or additively:

Additively: 100*(1+.10+.15+.20) = 100*1.45 = 145

Multiplicatively: 100*1.10*1.15*1.20 = 100*1.58 =158

In general, additive positive modifiers are worse than multiplicative (as seen above) while additive negative modifiers are better than multiplicative. If the above examples were negative modifiers additive would give 55 while multiplicative gives 61.

The main benefit of Additive multipliers is that a given percentage is always consistent. For example if you have two 10% modifiers it is identical to one 20% modifier while two 10% modifiers applied multiplicatively equals a 21% modifier. Meanwhile multiplicative ones are generally more intuitive to use (for example if it used multiplicative modifiers and you got an event to choose between +10% tax and +15% trade You could just look at your income screen multiply your incomes by those amounts to see which is best.