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mcganyol

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huh? they were always op afair. strat bombing can even be considered exploiting the game (through lowering ese to pathetic levels). naval bombing is golden also. interdiction saves you a lot of mp and ground attacking retreating forces helps also.
not to mention paradropping or air supply, they are op beyond belief.

i dont understand how can you say airforce is useless except interceptors? if air force is so useless why bother with the interceptors which only purpose is to counter enemy (useless) air???

airforce alone wont win you wars if that's why you refer them as "useless".
 
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Count of Reval

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i dont understand how can you say airforce is useless except interceptors? if air force is so useless why bother with the interceptors which only purpose is to counter enemy (useless) air???

I had exactly the same first reaction - how can something be useful defending against something useless? Seems like self-contradiction. On the other hand, through affecting MP loss and repairing costs to careless and uninformed opponent (like AI, for example) maybe it can - we don't try to protect us from the damage, but generate costs and expenditures to the enemy ourselves. But that aside, I agree with mcganyol - it's a göringish optimism to expect or hope that air force can win wars (and should therefore be even more effective in the game). Although, I believe that original poster meant simply that TAC and CAS should inflict more damage to the land units and wasn't really complaining about the air force as a total.
 

lollibast

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you could try CORE, strategic bombing is a lot stronger and a viable way of crippling an opponent's economy. NAVs are weaker though, they are quitedevastating in vanilla
 

mcganyol

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strat bombing is the most effective (and buggy way) of killing enemys troops. in 2-3 runs even with tac bomber you can ruin opponents capitol's infra to 10% or so leaving ALL his army on 10%ese. strat bombing nearly always limited in mp as it seems more like an exploit than a feature. making that even stronger sound stupid though i dont know the core mod.
 

Count of Reval

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Indeed, taken directly word-by-word what has been implied by ljigsrb (that all the air units (except interceptors) are useless in AoD), it's simply wrong.
 

joerd9

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I have not played AOD for 2 years now. Is airforce(except interceptors) still useless in AOD.

Not as such. Granted, they won't win battles alone, but TACs and CAS will definitely make battles go easier.
And regarding the other mission types (Log strike, Strat Bombing, Airport strike etc.), I think their effect has become even more noticeable with the fact that you have to allocate IC to province repairs.
 

Commander666

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The most noticeable difference I saw was that now quite harder to kill retreating enemy. Seems the effort (and risk) spending doing that isn't worth the results as mostly the unit survives the retreat (but reduced). Easier to kill with next battle or surround.

But one fact I never yet figured out, "Does ground attack on retreating enemy slow their retreat?" If so, it might be most useful. And I wonder the same regarding interdicting enemy units moving. It looks like it does watching the sprites (like they stop for time of air attack) but it is only sprites and no way for me to test it.
 

Count of Reval

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But one fact I never yet figured out, "Does ground attack on retreating enemy slow their retreat?" If so, it might be most useful. And I wonder the same regarding interdicting enemy units moving. It looks like it does watching the sprites (like they stop for time of air attack) but it is only sprites and no way for me to test it.

It seems that ETA of the retreating land unit doesn't change while being bombed.
 

Commander666

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It seems that ETA of the retreating land unit doesn't change while being bombed.

Well, in that case the ETA of normal moving units being interdicted probably doesn't either. Too bad.

So, asides from believing that airpower is fantastic (especially those troop transports mcganyol mentioned :D) I would conclude with saying that it seems with the very noticeable reduced effect that bombing retreating units now has - that particular use of air is actually counter productive EXCEPT it will keep ORG recovery lessened - which can be crucial if you set up right to capitalize on it. But bombing retreating units to kill them is pretty useless - especially since you only target one unit at a time. I do it a sometimes if it is one unit and killing it will create a strategic hole - but then I try to get 16 squadrons on it so it happens in maybe less than a month!
 
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Titan79

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Well, in that case the ETA of normal moving units being interdicted probably doesn't either. Too bad.
This would indeed be a welcome addition for 1.09.

Apart from making the airforce even more useful than it already is, it would be another realistic feature in AoD's combat model (let's think about the huge problems e.g. German units had when moving to the landing zones in Normandy, being constantly harassed - during daytime - by Allied JaBos).
 

mcganyol

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movement is not reduced by bombing, retreat or not.
implementing it sounds good in theory but would ruin the game balance... you will set up your airforce into squadrons of single planes and bomb the enemy round the clock to totally prevent movement. and viola! even retreating light tanks will be easily overrun by anything.
moving units suffers serious org/str dmg from planes without the dig-in bonus already no need to alter that mechanic gamebalance-wise.

air is way overpowered as it is, if you disagree probably you just have to learn how to utilize them properly.
 

Pang Bingxun

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I would conclude with saying that it seems with the very noticeable reduced effect that bombing retreating units now has - that particular use of air is actually counter productive EXCEPT it will keep ORG recovery lessened - which can be crucial if you set up right to capitalize on it. But bombing retreating units to kill them is pretty useless - especially since you only target one unit at a time.

Concentrating the firepower on few units increases the effect. Interdiction is not meant to be used on retreating units, ground attack is. Ground attack reduces strenghts, therefore the next land battle will easier. Interdiction does not only reduce Org but also supplies. Since the ratio supplies/max supplies determines combat effeciency it can be more useful than it appers at the first glance. It must be noted that interdiction is more useful in regions will low ESE.