Fired up the game with the newest patch, thought I'd try the UK. Had two agents working in Germany, building networks out of Berlin and Munich, and two in the UK on defense, waiting on opportunities as well as just in case of captures. Well, first one guy gets caught, so I send one of my reserves to get him out. Then that guy gets caught after springing the first, and so does the second guy working on the Munich network, which was almost at 100%. I get that there might be some secret bonuses for the AI in order to "challenge" the player, but wasn't this capture spamming supposed to be put to a halt? I paid for what was supposed to be an interesting addition to the game, but anytime I put agents into a major nation, I spend most of my time breaking them out of prison. So what gives? I get that there are times where the RNG God just hates anything remotely human, but this is ridiculous.
How about an option to not use the intel system, but keep the resistance system? I really don't enjoy these prison break missions, and to be quite honest, any agent who is caught ought to be done for, if only for now being known. And most prisons are not so easy to bust out of, so I don't know what we're really abstracting with this system.
I would also like to add this, as I just noticed, but as I did have two agents caught at the same moment, but it seems that I may only rescue one at a time, either limit my losses or have one automatically get killed so I can replace the fool. I just don't want to be constantly setting up the same mission, over and over and over and over [see, its monotonous].
Okay - so the one rescue mission rescued both guys, but there was nothing in the UI telling me that would happen. I still think it was too much too soon.
How about an option to not use the intel system, but keep the resistance system? I really don't enjoy these prison break missions, and to be quite honest, any agent who is caught ought to be done for, if only for now being known. And most prisons are not so easy to bust out of, so I don't know what we're really abstracting with this system.
I would also like to add this, as I just noticed, but as I did have two agents caught at the same moment, but it seems that I may only rescue one at a time, either limit my losses or have one automatically get killed so I can replace the fool. I just don't want to be constantly setting up the same mission, over and over and over and over [see, its monotonous].
Okay - so the one rescue mission rescued both guys, but there was nothing in the UI telling me that would happen. I still think it was too much too soon.
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