If your only disagreement is about one mechanic, which can be fit into one sentence "culture head mechanic is suck", and you're writing 5.5K characters describing how it's impossible to have game freedom in CK3 with CK2 being a paragon of free play, well, you're doing it wrong. Honestly.
Culture head mechanic was simply 1 example, but the biggest by far.
First. No, CK2 isn't a game "for those hardcore strategists who want a deep strategy game". CK2 is very shallow in gameplay, which is actually proven by the statement that you can easily mold your family and world around whatever you want. If anything, being forced to consider situation and limitations (and, maybe, overcome them?) is the definition of strategy gameplay for me. It's about "tiny comment" that takes 1K characters.
Being able to do more doesn't = easier
Nor does limitations = harder...
Lets get that fact out there first... It's an obscure and wrong argument as it doesn't take any facts or situations into account with that blanket statement you just made.
Ck2 is by far more in depth for strategy and tactics and thinking than Ck3. I'm actually surprised how many people are saying the opposite...
They took out fleets to make it "Easier". They took out buildings to make it "easier" (They even admit this in the dev diaries "remaking the mechanics to be easier to understand, and get into". AKA making it easier and less complicated and in depth.. They literally made Ck3 to be the easy mode version of CK2... Look at how the interneral politics are.. biggest complaints on the CK3 forums right now is how easy everything is... Easy to make asanine amounts of gold, easy to keep a monster realm in check, everything is so easy.... Easy as hell to keep vassals in check, and keep everything running.
CK2 the threads every year were opposite.. things being too hard, or people asking how the heck you do something like keep your vassals in check..
CK2 had far more to think about.. Just because you mastered Ck2, and its easy for you now, doesn't make CK2 easy.. There is far more to consider at every point in the game than CK3 has. That's a factual truth, and those considerations are important which could make or break whatever you're trying to do, that is what adds the depth and strategy to CK2. (and why so many had problems with Ck2 if they weren't a real strategy game enthusiast).
Look at the Steam reviews, and why people like Ck3. "So much eaier to get into and understand than CK2" etc. etc... complaints for Ck3 is that its too easy or not as in depth as CK2...
Look at the reviews, and reasons why people dislike Ck2? Polar opposite.. its too difficult, to much to learn, no reason or understand why something is happening because too many threads pulling on any 1 thing for them to want to learn.
That's why they made CK3... to bring the people want a game like Crusader Kings, but aren't as adept at strategy games... EASIER....
Second. Yes, there is a problem (or not problem) of some features being locked behind innovations. It can't say it's "better" or "worse" as CK2 tech system (which I like). I can agree with it being kinda strange, and, maybe, redesigned. Still, CK2 system where you have capital with 3-5 levels of tech, and every county around with 1 level is strange as well.
Neither system was perfect, both systems have its flaws, and both systems even have its perks...
I personally would like to see a combination of both systems in Ck3, but that's besides the point of the thread, which is that the current system is very limiting, and hard locks decisions, choices, and things to do in the game behind a hard locked time gate..
Which is again, factually correct.
Third. No, CK3 doesn't have "Europa Paradox", development (and tech) isn't centered in Europe. The most developed culture in Europe in 867 is Greek (10 innovations). The same development has Indian cultures, with Kannada, Telugu, Tamil and Sinhala having 11 each. What does look like Europa Paradox is regional innovations of later eras, which are majorly depending on european regions. Still, if you count mechanics which were accessible to Europeans and compare it to Indians in CK2, well...
Okay, maybe I didn't explain it correctly, which I probably didn't...
What I'm saying is that Crusader Kings 3 has the problem where culture A is so far ahead of culture B. Culture B will always be behind culture A by that margin (give or take a tiny bit here or there).
There is virtually nothing you can do to get around that unless you are either the culture head, or specifically play a certain way, and even then you're always going to be behind in most cases.
It doesn't allow for the "what ifs" and going outside of the historical and or way paradox set it up like Ck2 allows. While it took time in Ck2, it was more than possible as a backwards pagan to become the future of tech advances and stability.. Not so in CK3.
Like the whole point of my thread... more limiting, and less options.
So, no. In my opinion your thesis that CK3 is more limiting that CK2 is wrong. It's limiting differently (like, you could play as republic in CK2 and can't in CK3; limiting!), but a number of possibilities I have in vanilla CK3 is on par with number of possibilities I had in vanilla CK2. Throwing mods in this calculation, yeah, CK2 winning narrowly. Still, I already seen mods adding whole new mechanics.
So again you agree with me...
On one hand you agree that there is less options in ways to play (like not playing as merchant republics, which is of course understandable given CK3 just released), then saying "Some" things are on par in CK3 with what you could in CK2, which they are..
Then you back track yet again and agree with me saying that even if you factor in mods CK2 is still winning narrowly...
This whole post comes down too "I need to ignore a bunch of facts, to try to convince myself this game is less limiting, while I try to argue against you"....