Doctrines tied to actual combat experience

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Smileyou

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This idea would tie the doctrines you develop or can develop most optimally to actual
combat experience which is invariably connected to your "reality"(if USSR then it means
low infra, meaning less fuel intensive divisions, huge distances to cover-more inclined to
researching tech/doctrines that make tanks fast,bigger range,but less armored etc)..

in this way you get to have automatic doctrines and techs that majors used without "cheating".
Of course you can do it completely differently but that would cost you, especially if your
combat experience in actual war differs from what you researched in doctrines(since doctrines
are supposed to be THOSE that fit the actuality best on the field).

For instance, if USSR tries to develop Superior Firepower Doctrine it can get punished if
you don't field majority of your land units with 5 brigades(4+1 under the hoi3 logic), and
not use CAS/TAC together with all this.. What i'm saying is, b4 war erupts you must make
a sense how you will fight the war, and then research doctrines that actually fit those battles,
if you FAIL to manage to battle in such and such way you get a penalty modifier in combat..

Which would make sense, if German player develops Infantry massive wave doctrines then fights
with high concentration of armored units then doctrines don't fit,thus units would get a penalty..
 

Denkt

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Its is very likely that doctrimes and many techs will cost comebat experience.
Doctrimes will give different bonuses so what you are saying is already in the game.
 

Secret Master

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They've said you are spending combat experience on increasing doctrines. We don't know how bonuses are set up, but they also said you can only use one tree at a time. So, if you choose Superior Firepower, you're stuck with its set up. No cherry picking allowed (although some trees apparently have duplicate doctrines).
 

Smileyou

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yes to all that,but i haven't noticed a system that would "punish" you if you don't build an army according to your doctrines..
if you have superior firepower doctrines than use more or less inf+militia with very little arty+CAS than you get
negative combat modifier as you are using doctrines that do not fit the bill.. and vice versa, you would have penalty
in developing said doctrine since your army is set up for different one..

It would force you to use doctrines that are RIGHT for your country,terrain, resources etc.. which would prevent you to use
infantry mass wave for germany or blitz for USSR..at least from the start,the negative modifier would exist as long as
there is a miss-match comparing army units versus doctrines..when this comes together no penalties..
 

Denkt

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yes to all that,but i haven't noticed a system that would "punish" you if you don't build an army according to your doctrines..
if you have superior firepower doctrines than use more or less inf+militia with very little arty+CAS than you get
negative combat modifier as you are using doctrines that do not fit the bill.. and vice versa, you would have penalty
in developing said doctrine since your army is set up for different one..

It would force you to use doctrines that are RIGHT for your country,terrain, resources etc.. which would prevent you to use
infantry mass wave for germany or blitz for USSR..at least from the start,the negative modifier would exist as long as
there is a miss-match comparing army units versus doctrines..when this comes together no penalties..

Getting no bonus then you could have chosen another doctrime that could give you a bonus is like a penalty.
 

Friedericus Rex

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yes to all that,but i haven't noticed a system that would "punish" you if you don't build an army according to your doctrines..
if you have superior firepower doctrines than use more or less inf+militia with very little arty+CAS than you get
negative combat modifier as you are using doctrines that do not fit the bill.. and vice versa, you would have penalty
in developing said doctrine since your army is set up for different one..

It would force you to use doctrines that are RIGHT for your country,terrain, resources etc.. which would prevent you to use
infantry mass wave for germany or blitz for USSR..at least from the start,the negative modifier would exist as long as
there is a miss-match comparing army units versus doctrines..when this comes together no penalties..


Presumably doctrines will give bonuses to the units they're tailored to, so using "wrong" units will already be punished by giving up on those bonuses.
 

Secret Master

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It looks like it will also be a waste of XP to "buy" doctrines from a tree that gives you fewer or no bonuses. If you could be spending that XP and getting bonuses that actually benefit your units, that XP will be better spent.

What I suspect that smileyou really wants to say is something like this:

"In HOI3, certain capstone doctrines, like Superior Firepower, were so powerful that even if the prerequisite techs were useless to your army, the capstone was worth the research cost. I want HOI4 to make that kind of approach to playing less viable."

And I think the new system will do this. Burning 1/3 of your combat experience in a doctrine tree that provides a bunch of bonuses you don't use will be a poor strategy compared to someone who burns 1/3 of their combat experience in a doctrine tree that provides +50000% to all the units they use.