I sat down this evening to determine precisely what the differences were between the various doctrines. I've listed the results below for fully developed examples of each doctrinal path.
Methodology:
Load up the 1936 game as Nationalist China, a nation which starts with no doctrines at all. Manually examine each and every possible doctrine and write it down. Then add up the results. This also allowed me to calculate the "base" org and morale values for units, which appear to be 30/30.
Notes:
1) Base e.g. before you use any doctrines at all, Org and Morale appear to be 30.
2) I'm not listing the combat event modifiers as they ended up being relatively similar between doctrines and they take up way too much space and make this post into a novel.
Human Wave:
Org +40
Morale +110
Infantry Cost -0.6 IC/Day
Cavalry Cost -0.4 IC/Day
Milita Cost -0.2 IC/Day
Motorized Cost -2.1 IC/Day
Mechanized Cost -2.1
Armored Cost -1.6
Spearhead:
Org + 70
Morale +50
Light Armor -3.3
Armor -3.2
Infantry +0.1
Mechanized -2.1
Motorized -1.6
Superior Firepower:
Org +80
Morale +80
Infantry + 0.1
Motorized -2.8 IC/Day
Mechanizeed -2.1 IC/Day
Grand Battle*:
Org + 40
Morale + 100
Infantry -1.2
* Grand Battle has three possible subspecialties. I picked infiltration for this example.
Comments:
1) The cost reductions look bigger than they are. 3.3 IC's per day saved on armor means, for example, that the Germans pay 23.7 IC/Day for an Advanced Medium Tank instead of 27 IC/Day for a net savings of 13%.
2) Proportionately the biggest savings is that the firepower doctrine gives you about 1/5 off on motorized dvisions.
3) The relative org difference between the most organized army (superior firepower) and the least organized (human wave) is 110:70 or 1bout 1.57:1.
4) The doctrines appear to be relatively "balanced" in that no one doctrine is demonstrably superior to another. The German Spearhead doctrine which, for example, we'd probably expect to be vastly superior to the Soviet Human Wave doctrine, bluntly, isn't.
Methodology:
Load up the 1936 game as Nationalist China, a nation which starts with no doctrines at all. Manually examine each and every possible doctrine and write it down. Then add up the results. This also allowed me to calculate the "base" org and morale values for units, which appear to be 30/30.
Notes:
1) Base e.g. before you use any doctrines at all, Org and Morale appear to be 30.
2) I'm not listing the combat event modifiers as they ended up being relatively similar between doctrines and they take up way too much space and make this post into a novel.
Human Wave:
Org +40
Morale +110
Infantry Cost -0.6 IC/Day
Cavalry Cost -0.4 IC/Day
Milita Cost -0.2 IC/Day
Motorized Cost -2.1 IC/Day
Mechanized Cost -2.1
Armored Cost -1.6
Spearhead:
Org + 70
Morale +50
Light Armor -3.3
Armor -3.2
Infantry +0.1
Mechanized -2.1
Motorized -1.6
Superior Firepower:
Org +80
Morale +80
Infantry + 0.1
Motorized -2.8 IC/Day
Mechanizeed -2.1 IC/Day
Grand Battle*:
Org + 40
Morale + 100
Infantry -1.2
* Grand Battle has three possible subspecialties. I picked infiltration for this example.
Comments:
1) The cost reductions look bigger than they are. 3.3 IC's per day saved on armor means, for example, that the Germans pay 23.7 IC/Day for an Advanced Medium Tank instead of 27 IC/Day for a net savings of 13%.
2) Proportionately the biggest savings is that the firepower doctrine gives you about 1/5 off on motorized dvisions.
3) The relative org difference between the most organized army (superior firepower) and the least organized (human wave) is 110:70 or 1bout 1.57:1.
4) The doctrines appear to be relatively "balanced" in that no one doctrine is demonstrably superior to another. The German Spearhead doctrine which, for example, we'd probably expect to be vastly superior to the Soviet Human Wave doctrine, bluntly, isn't.