Okay, here's something wacky I've been doing for a while. I got really PO'd a while back when I tried to play a minor. I was dissatisfied with my land forces and their crappy Org level, so I went to research land doctrine. And I found that the whole entire F***ing output of the country's economy was not enough to do The Theoretical Preparation necessary to begin to study the advantages of motorized headquarters. Not, I point out, to build Motorized Divisions, but simply to answer the question, are Motorized Headquarters a good thing?
In fact I could very easily build a few motorized divisions. I could build 12 of them cheaper than I could answer that simple question. You know, take 200,000 men out of the economy, train, house, feed and clothe them. Build their weapons from the rifle all the way to the artillery. Build the vast fleets of trucks they'd need, and find the thousands of mechanics to maintain those trucks. Build a city's worth of barracks, and training facilities. All this was easily within my grasp. But I could not afford, with my entire nation's wealth, to run a few wargames with a few dozen young officers, and a few older officers for a reality check. And maybe a regiment or two to play the blue team vs. the red team a while to try out some ideas. Nope, couldn't do it. And I couldn't go down to the library and take out Basil Liddell Hart's book for free either.
Y'know, I'm getting worked up again. Getting sarcastic. At the time I was swearing luridly enough to impress myself. I saved the game and changed all the tech files for all the doctrines. Now all doctrines cost 1 IC a day. Which is, incidentally, several hundred times too much still, but a cost less than one becomes 0. Hmm. Okay, I'm back. Now they all cost zero. I played about 15 complete games after making this change, and it didn't break the game. It had the very satisfying result that there was no longer the exact equation between the size of a country’s economy and the skill of it's troops. As it is, in Vanilla HoI by mid war, Soviet troops are much more skillful that Finnish troops, and potentially anyone else’s. Which is BS. Soviets never got brilliantly flexible and tactically amazing. Just evilly equipped in large numbers. And reasonably competent, which was enough.
So free yourselves, or rather your minors, and make a few minor changes in techfiles.
And if you want to make a larger change, still more realistic, reduce doctrine costs to 0, and change the doctrine effects such that each improvement to org for a unit type causes an identical increase in build time, on the premise that more skilled troops take longer to train.
Or don't. Just play a small country like Finnland, with a small economy and excellent troops, and see if you can maintain your skill advantage against the SU for a few years. That oughta convince you.
I recall CORE had something like this going, techs for big countries vs techs for small countries. Thing is, if the research for even one doctrine costs as much as a division, it costs several hundred times too much. The cost is not in researching the doctrine, it is in imprementing it. And a small army finds that easier to do than a large one.
At least, that's how it seems to me.
In fact I could very easily build a few motorized divisions. I could build 12 of them cheaper than I could answer that simple question. You know, take 200,000 men out of the economy, train, house, feed and clothe them. Build their weapons from the rifle all the way to the artillery. Build the vast fleets of trucks they'd need, and find the thousands of mechanics to maintain those trucks. Build a city's worth of barracks, and training facilities. All this was easily within my grasp. But I could not afford, with my entire nation's wealth, to run a few wargames with a few dozen young officers, and a few older officers for a reality check. And maybe a regiment or two to play the blue team vs. the red team a while to try out some ideas. Nope, couldn't do it. And I couldn't go down to the library and take out Basil Liddell Hart's book for free either.
Y'know, I'm getting worked up again. Getting sarcastic. At the time I was swearing luridly enough to impress myself. I saved the game and changed all the tech files for all the doctrines. Now all doctrines cost 1 IC a day. Which is, incidentally, several hundred times too much still, but a cost less than one becomes 0. Hmm. Okay, I'm back. Now they all cost zero. I played about 15 complete games after making this change, and it didn't break the game. It had the very satisfying result that there was no longer the exact equation between the size of a country’s economy and the skill of it's troops. As it is, in Vanilla HoI by mid war, Soviet troops are much more skillful that Finnish troops, and potentially anyone else’s. Which is BS. Soviets never got brilliantly flexible and tactically amazing. Just evilly equipped in large numbers. And reasonably competent, which was enough.
So free yourselves, or rather your minors, and make a few minor changes in techfiles.
And if you want to make a larger change, still more realistic, reduce doctrine costs to 0, and change the doctrine effects such that each improvement to org for a unit type causes an identical increase in build time, on the premise that more skilled troops take longer to train.
Or don't. Just play a small country like Finnland, with a small economy and excellent troops, and see if you can maintain your skill advantage against the SU for a few years. That oughta convince you.
I recall CORE had something like this going, techs for big countries vs techs for small countries. Thing is, if the research for even one doctrine costs as much as a division, it costs several hundred times too much. The cost is not in researching the doctrine, it is in imprementing it. And a small army finds that easier to do than a large one.
At least, that's how it seems to me.