I understand the difference in doctrine between blue/black fleet but I don't see why you need to design the ship much different. There does not seem to be a huge difference in ship design that would matter between the two fleets.
You should be able to use any well balanced fleet to act as either a blue or black fleet depending on the circumstances.
You might try to entice the AI to engage you in your home systems by having a fleet in a nearby system ready to jump into a system attacked by the AI. The AI will most likely not attack systems that are heavily defended with both stations and fleets unless it can bring overwhelming numbers.
It will obviously depend quite heavily on the goal of a war how you approach it. If you are fighting a defensive war you will most likely use your black fleet to raid the enemy while defending with the blue fleet, depending on your resources and how you are able to divide your forces.
You should be able to switch your fleets around from blue or black and back depending on your progress in any particular war.
It should be easy enough to respond to enemy incursions if you are mindful of what is going on. Ships that are incoming will be shown in the system or when a wormhole is opening. You should be ably to use that information to jump in reinforcement from nearby systems. I also think that you will be able to see the number of ships that are inbound to that system. This should be usable on the defense.
I also think that raiding forces might not function in the same way as either a black or blue fleet and would fall outside both those two doctrines and functions.
It is hard to tell exactly how you will conduct war in the game before you tried it but I will certainly build a mainly balanced main fleet for both offensive and defensive actions and then some raiding and scouting elements in support of the main fleet assets.
I actually don't see myself using Corvettes for much other than scouting once the empire have most of the necessary technologies. I think that fighters and destroyers will cover my bases in that regard. Cruisers will mainly be used for deep striking and raiding or as support in fleet actions. Destroyers will take care of the escort duty while Battleship hulls will mainly become carriers and artillery ships. Of course, everything hinges on what technology I have available.
There's a bit too little info to separate the design principles with any detail, but here's as far as I understand things:
A
Black Sky Doctrine fleet would need to be as self-reliant as possible, as optimally, they wouldn't return to home territory until the war is over. Specialist ships that are needed for the fleet to function should be kept at a minimum, as replacements would require a return to home. Generally the design would favour generalist, sturdy ships that won't be destroyed easily and can have their role replaced without much problem if they are destroyed.
Still, a Black Sky would most likely still need some repair ships or other support ships, which would be their weak point. The generalist design might also limit the choice of weapons you can field.
A
Blue Sky Doctrine fleet can rely heavily on friendly military installations for resupply, repair and additional firepower. Specialist ships can simply (well, "simply", but without compromising fleet efficiency in the long-term) disengage and return for repairs, any tech that needs resupply from planets / bases can be used with maximum efficiency. While protection is always nice, retreating for repairs is much easier for a Blue Sky fleet, which might actually make them much closer to a Glass Cannon fleet than you'd ordinarily think of defensive fleets.
However, Blue Sky needs to be able to respond to a Black Sky fleet attack, so mobility will be their biggest problem. The increased need for military installations might also limit the fleet size while also spreading your defenses somewhat, especially if you have a long expected front.
Note that both of those are Decisive Battle Doctrines. Both work on the idea that battles will determine the outcome of the war, instead of, say, raiding actions.
Something like the
Red Sky Doctrine suggested in this thread work much more on the idea that you can win the war regardless of the outcome of the battles, though more commonly it would simply consider the outcome of battles significantly less important than Black and Blue Sky Doctrines consider.
For Red Sky, the importance would be on economic raiding and destruction. Destroying unprotected installations and possibly blockading planets for disrupting the economy and crippling the enemy through that route. Optimally without battles, realistically never giving the Decisive Battle Doctrine fleets the big battles they want. If a Red Sky can manage the mobility and damage a hit-and-run strategy needs and gain the warscore for White Peace or minor wargoals, it might turn out to be a viable doctrine.
Here is what Im going to say about doctrines:
- You always want a short war, a long war will just make you and your enemy weaker and while your enemy may lose more on a long war then you all other space nations will benefit from a long war that make you weaker.
- You only want to fight battles if they really help you win the war, sending your ships to pointless battles is just a waste of resources
- Always if you can, bring the war to the enemy as it is the best way to show the enemy that he is defeated, also by doing so it is the enemy's economy that comes under attack.
- Know then to continue a war and then to make peace, continue a war that you know you will lose is never a good thing and giving the enemy a cheap peace then you clear could have pushed on is no better.
A fleet should be designed around these goals:
- Having a realistic chance against your potential enemies, building 10 ships against an armada is a waste of resources.
- Strong enough to take any system, a fleet who is no threat is pointless.
- Effectivness, losing several times the resources the enemy does can quickly lead to defeat.
The doctrines sound more post-it note bullet points rather than concise doctrine types, if you ask me.
- Depends on who you're fighting. While war exhaustion is potentially crippling for both, Militaristic empires actually benefit from long wars and should not be afraid to use a more slow-burning strategy.
- True. However, Decisive Battle Doctrines (DBD?) might benefit from pressing most battles more than they should, at least if there's anything of value for the enemy, hoping that the Eve mass battle scenario happens (they have, say, a large ship there that they want out of there, so they keep sending ships to relieve the pressure from their objective). If it does, DBD fleets have the decisive battle they need.
- Unless you go Blue Sky and rely on friendly support, then the initial battlefield (battlespace? battlevolume?) will be on your own territory, as that's where you're most effective.
- Know when to fold 'em is a good principle in general.
Notes on notes on fleets design:
- If you don't have a realistic chance against your enemy, something has gone horribly wrong already and you are doomed. GG, everyone. Time to switch tags.
- Threat how becomes the question.
- If the enemy utterly annihilates your fleet so badly that you lose an order of magnitude more resources than the enemy, pooch has already been screwed so hard and manure is already flying everywhere with such a speed, you might want to consider a peace of some sort before the enemy can press their advantage.