• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

kgaa

Sergeant
79 Badges
Apr 23, 2013
58
53
  • Rome Gold
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Crusader Kings II: Holy Fury
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock 2: The Exiled
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
Blue sky doctrine sounds better suited for my preferences, at least for the first game where I intend to use wormholes. I'd assume that it's better for wormhole users in general, because you have to always worry about defense as a first priority.
 

UpperLorraine

Captain
On Probation
14 Badges
Apr 27, 2012
407
463
  • Arsenal of Democracy
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Pre-order
On the Southern Front of the First Blorg-Just Alliance War, the Blorg confidently flew their shiny pre-war cruiser fleets out into enemy space and got more or less annihilated by the enemy's mass-driver corvette swarms. After these battles the enemy ground forces recaptured their planets and, had they not collapsed into a three-way civil war, could have counterinvaded into the Blorg's Party Zone.

The lesson we must draw from this is that a victory in your own space is as much a victory as one within enemy space. Whoever wins that naval clash can, if they wish, begin to destroy stations, bombard planets and land ground troops.

In my opinion, this leads to two opposing naval doctrines which would lead to different fleet builds.

Black Sky Doctrine
A Black Sky fleet is one which assumes that it will fight outside of its own borders. This may mean fighting inside enemy space, in neutral space or in the space of an ally. This means that:

  • Be self-reliant. A Black Sky fleet cannot rely on the support of friendly defensive installations, spaceports or (if someone adds them in) system ships. This means that the fleet needs to be equipped to handle any given threat.

  • Defence takes priority. Ships which are damaged will need to travel a long way back home. Ships which are destroyed will take time to replace. As a result, protection is important to a Black Sky fleet: a ship which is damaged enough to need to repair may as well have been destroyed.

  • No ship is key. Because reinforcement is delayed, a Black Sky fleet which relies on a single specialised ship will be unable to fight if that ship is destroyed or damaged. This means that a Black Sky fleet would benefit from being made up of all-rounder ships in which no one loss cripples the fleet.

  • You are always the big guy. Here's the nice thing about a Black Sky fleet: they get to choose where the battle is. If an enemy system bristles with defences, they can attack the system next door instead. Because of this, a Black Sky fleet is always going to be able to refuse battle if it wishes, and so only fight when they think they can win.

  • Any time, any place. A Black Sky fleet gives the empire the ability to guarantee the independence of small nations, to intervene in distant wars, and to support her allies. Because they don't rely on support they can fight basically anywhere. A Black Sky fleet is a tool of diplomacy.

Blue Sky Doctrine
A Blue Sky fleet is one which assumes it will fight above its own planets (hence "blue sky.") This means that it can take advantage of repair, support and defence facilities. This means that:

  • Stations allow specialisation. By fighting battles near their own defence stations, a Blue Sky fleet can shift some of the weight onto them. This means that ships don't have to carry their own fighters, anti-swarm weapons, et cetera, and can specialise in their own roles.

  • Aggression is a virtue. Because repair facilities are nearby, a ship which takes 90% damage can be patched up soon after battle and is as good as new. Blue Sky fleets can afford to take more damage to their ships, which means they can put less defences on those ships and save the power for bigger (and more) guns.

  • You need to be strong everywhere. Blue Sky fleets need supporting planets and stations in every system in which they fight. This is not only expensive but requires preparation; a scorched-earth strategy or a sudden opening of a new front can leave you vulnerable if you haven't been thorough enough.

  • Be thorough. A Blue Sky fleet can go on the offensive once the enemy are destroyed, but needs to make sure they're destroyed. Make sure that you have ships and facilities which allow you to block FTL retreat and/or pursue fleeing enemies to wipe them out.

  • Fight wave-based running battles. Because repair stations are nearby, a Blue Sky fleet can fall back and repair whilst other fleets hold off the enemy. By fighting with numerous small squadrons and rotating them in and out of battle, a good micromanager with a Blue Sky fleet can keep the pressure on. This allows them to wear down their enemies. The best ships for this sort of fighting will prioritise weapons over armour and will be able to withdraw easily.

Which one is best? The one that helps you in your circumstances.

Empires which are surrounded by enemies and expect to fight defensive wars, potentially against coalitions, should build a Blue Sky fleet.

Empires which are in a safe position and need to support far-flung allies or punish those who displease them, should build a Black Sky fleet.

It's not impossible that a large empire in a strategically interesting situation might build two fleets, one Blue Sky and one Black Sky, to enable them to defend themselves and also carry out expeditions.

What sort of doctrine do you see being appropriate to your empire?

Very impressive OP. When I develop my own version of, to quote @Brownbeard, Meteorblitzkrieg, I may present my manual here as well.
 
  • 2
Reactions:

Ifreann

Captain
43 Badges
Apr 7, 2015
343
1.364
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris - Path to Destruction bundle
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
It's almost like these forums are not a hive of scum and villainy.
I know, it's awful.
Dark Blue Sky. Declare war. Hold single navy of doom at a central system within your empire. Wait until their war fleet to identify and show themselves, preferably by them engaging one of your vulnerable systems. If your fleet is weaker, then build/upgrade up fast. Let them attrition their way through your defenses. When ready, send out your force and chase them back to their lair, if not able to outright engage and destroy. Efficiency of strategy dependent upon speed/type of travel of fleets. Wormholes speculated to be most efficient.
If the AI aren't being cooperative and throwing themselves at your defences it could be worthwhile to send a raiding fleet into their territory. Sacrifice a few corvettes to find out what kind of weapons they're using and refit your doomfleet as necessary. Wormholes would probably be the best for this as well. The further into their space you can get your raiders, the more you'll delay them on their way to your space, the more time you have to refit, build up, or advance.

Dark Purple Sky? I dunno, I am neither a space naval tactician nor an expert in colours.
 

parkerg12

First Lieutenant
77 Badges
Sep 17, 2012
270
367
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Cities: Skylines
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Humanoids Species Pack
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Surviving Mars: First Colony Edition
  • Steel Division: Normandy 44
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Surviving Mars
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Europa Universalis IV: Wealth of Nations
Blue sky and black sky I feel are more like doctrines in response to the situation than actual fleets. when you are the stronger side the black sky or decisive battle doctrine is the favorable choice because it is efficient - try to fight big key battle where you slaughter the enemy with few losses. but what if you are not bigger beast, then you are going to want to try and make use of any tricks possible to provide your smaller fleet with a force multiplier. thus the blue sky strategy would be used
 

CassCD

Lunatic Pantsless Lady
74 Badges
Jan 19, 2011
1.270
2.882
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Cities: Skylines
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
I know, it's awful.

If the AI aren't being cooperative and throwing themselves at your defences it could be worthwhile to send a raiding fleet into their territory. Sacrifice a few corvettes to find out what kind of weapons they're using and refit your doomfleet as necessary. Wormholes would probably be the best for this as well. The further into their space you can get your raiders, the more you'll delay them on their way to your space, the more time you have to refit, build up, or advance.

Dark Purple Sky? I dunno, I am neither a space naval tactician nor an expert in colours.
If the enemy refuses to cooperate, send the ENTIRE fleet. Take one world, move on towards another and hope the enemy seeks to liberate the previous planet. In which case, abandon the second system and engage. Might as well make progress if the AI won't come to you normally. :)

And so I finally engage with the future legendary poster, Ifreann. I look forward to the day in 11 years when you have nearly 100,000 posts to your name while I live in squalor with a mere 25,000.
 

Hertzila

Major
92 Badges
Jul 29, 2011
508
1.189
  • Victoria 2: A House Divided
  • Crusader Kings II: The Old Gods
  • Sword of the Stars II
  • Sword of the Stars
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Rights of Man
  • Heir to the Throne
  • Magicka
  • Divine Wind
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Way of Life
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Warlock: Master of the Arcane
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Shadowrun Returns
  • BATTLETECH - Backer
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Victoria 3 Sign Up
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • BATTLETECH - Initiate of the Order
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Victoria 2
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Prison Architect
Blue sky and black sky I feel are more like doctrines in response to the situation than actual fleets. when you are the stronger side the black sky or decisive battle doctrine is the favorable choice because it is efficient - try to fight big key battle where you slaughter the enemy with few losses. but what if you are not bigger beast, then you are going to want to try and make use of any tricks possible to provide your smaller fleet with a force multiplier. thus the blue sky strategy would be used

I'd say that the Red Sky Doctrine (Raider Warfare) would be more suitable for a force mutliplier empire, or at least for an empire that doesn't favor decisive battle doctrines while also preferring offensive rather than defensive attacks. We'll see on the release day, but it might be possible to simply cause enough logistics damage to outgain the enemy warscore gains and earn a White Peace through that, rather than a decisive fleet battle.
Red Sky wouldn't be at all good for offensive wars though, so it might be limited to smaller empires that are not out to gain more territory.
 
Mar 18, 2016
1.725
7.163
Blue sky and black sky I feel are more like doctrines in response to the situation than actual fleets. when you are the stronger side the black sky or decisive battle doctrine is the favorable choice because it is efficient - try to fight big key battle where you slaughter the enemy with few losses. but what if you are not bigger beast, then you are going to want to try and make use of any tricks possible to provide your smaller fleet with a force multiplier. thus the blue sky strategy would be used

Both Blue and Black Sky are decisive battle doctrines.
 

Jakobus

Sergeant
58 Badges
Nov 23, 2010
83
71
  • Heir to the Throne
  • Crusader Kings II
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Divine Wind
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
Thanks for the most interesting thread in ages! Now, I'd like to add my thoughts on black sky doctrine...

I see three factors as defining of a black sky fleet :

Resilience - the ships need to be combat worthy even after taking damage.

Logistics - the logistics footprint must be kept to a minimum. (Mind you, that is not the same thing as small...)

ISR (intelligence, surveillance, reconnaissance) to find suitable targets (not the same thing as lightly defended!) and avoid unwanted engagements.

Where does this lead us when it comes to the hardware?
- Capital ships, the largest you can afford but preferably battleships, built according to German ww1 naval construction doctrine. Somewhat smallish guns, but good accuracy and superior fire control systems and superb survivability. Armament preferably some form of energy or mass driver weapons. Missiles need reloads, and that goes against point number two. Carriers have a role, but mostly a defensive one like brittisk carriers of early ww2, to defend the battleships. In action, their role is to hang back and defend the line of battle with fighters/interceptors craft. Strike craft tend to take losses (both craft and pilots) and replacing these or keeping spares also goes against point number two. There is use for a limited strike component, but only to take down cripples after battle or go against lightly defended targets Taranto-style.

- A large number of destroyers specialised for scouting and reconnaissance. Information superiority is paramount for a force that gives battle only when it choses.

Warp drive goes without saying.


I see two roles for a black sky fleet.
- First, an offensive spin on classic fleet in being doctrine. By keeping a credible threat deep within enemy territory, the enemy is forced to tie up large resources that could be used for offensive action or defence of border systems. In this role, conservation of force is most important. Though strategically an offensive method, ffensive action on the tactical level is generally undesirable and well defended targets are mostly avoided. Fleet action only under favourable circumstances. Scouting an intel is key to avoid enemy main fleet.
- Deep strikes against schwerpunkt targets, be it production facilities, civilian morale, shipping lanes or something else. Higher risk is accepted in order to engage fitting targets. Good scouting and intelligence is required to identify targets worthy the risk of attack. Please note that in this role, I make a difference between unwanted action and unfavourable! An action may be unfavourable but still wanted if the objective is of high enough value to warrant the risk.

Apologies for spelling and incoherence. I have been writing this on my phone over the days as kids have permitted
 
  • 4
Reactions:
Mar 18, 2016
1.725
7.163
That's an extremely interesting analysis, @Jakobus. Thank you for that.

The scouting and logistics parts of the game are things that we haven't yet seen much of, but you're right that they would play a huge part of the Black Sky doctrine.
 

swiftsvre

Flag Officer Space Training
72 Badges
Jul 8, 2014
195
381
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Steel Division: Normand 44 Sign-up
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
I suspect that scouting will mostly consist of extensive picketing as well as sending cheap corvettes or potentially destroyers, kitted out for speed and survivability.

And well, depending on how exactly sensors aboard ships work AEW&C-style designs for radar pickets might feature prominently, too.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I'm also very curious to know more about the logistics system. After all, amateurs study tactics, professionals study logistics...

Only because logistics is more important to higher ranking officers...

:p
 

Greyhound_Gen.

First Lieutenant
71 Badges
Jan 6, 2014
231
527
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Europa Universalis IV
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Cities in Motion
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
This is a really tough question... I tend to play cautiously and defensively, focusing on the internal strength of my empire so that it is able to resist whatever the world/universe throws at it. However if there's a good opportunity to chip away at a strong rival or eliminate a smaller power that's been a thorn in my side I will take it. I do try to avoid overstretching my armies and keep them close to my borders and each other so that they aren't left vulnerable, so I guess I go for a more 'Blue Sky' approach by default, but with the opportunity to go 'Black Sky' if the situation demands it. Minimising losses is the most important thing to me - let your enemies wear themselves out beating against your walls (space stations?) then mop up the survivors and turn the tables on them. I doubt they'll like sieges so much when they're the ones defending.

That said, if there's some way of instigating a peaceful takeover of their territory that's better still.
 

Homecastle

Sergeant
91 Badges
Aug 14, 2013
63
109
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Battle for Bosporus
  • Crusader Kings III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Necroids
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis 4: Emperor
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: La Resistance
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Res Publica
I would like to expand on @Stadhouder's Red Sky Doctrine. As TBV has pointed out multiple times, Black and Blue Sky are both decisive battle doctrines, intend on ending the war quickly. The Red Sky Doctrine on the other hand aims to creat a war of attrition, denying the enemy any such decisive battles.
By sending out multiple raiding forces to destroy Space stations and bombard planets you cripple your enemies ability to maintain and reinforce his fleet. By taking the initiative and bringing the war into your enemy's space you force a reaction. This reaction will most likely cost both you and your opponent, but with the small and cheap raiding parties your enemy's victories will not be worth much. While the enemy's big fleet hunts your remaining raiding parties down you will have time to rebuild another raiding party and thus prolong the war in your favour. Taking this as our tactical approach our ships need to be cheap and quick to build while also having enough power to destroy any space ports they would encounter. Of course all of this would be useless if your enemy didn't react to your raids.

I feel like there is still much more to say about the Red Sky Doctrine as an alternative to the Blue and Black Sky Doctrines.
 
Mar 18, 2016
1.725
7.163
I feel like there is still much more to say about the Red Sky Doctrine as an alternative to the Blue and Black Sky Doctrines.

I agree, but I don't feel I know enough to talk about it.

I think the deciding factor on a raiding approach isn't going to be economics or warscore, but is going to be player micro ability and attention. Fast-moving hit and run warfare will need almost constant attention (especially in multiplayer, where you can't pause as easily as in single player), far more than a decisive battle doctrine would.
 
  • 1
Reactions:

Koplin

Second Lieutenant
20 Badges
Apr 2, 2016
144
258
  • Age of Wonders III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
As I posted in @Tearsdale's thread, I have been digesting and thinking about different points to make in both threads and will do so (hopefully) by tomorrow. Some great discussion points in here and it's only going to get better as the weeks go by!

Really excited to learn and develop a strong tactical know-how with you all!
 

Daffor

Corporal
50 Badges
Apr 15, 2016
28
20
  • Crusader Kings II
  • Magicka
  • Sword of the Stars II
  • A Game of Dwarves
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Island Bound
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2 - Signup Campaign
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
Some really interesting conversation in here. I have some ideas that I look forward to trying out, but I'm signed up for a day 1 multiplayer campaign so I don't want to tip my hand in case enemy spies are listening. ;)

On a more general scale I'd say that committing to any specific large scale doctrine too heavily will be mercilessly taken advantage of by cunning players. So if I had a doctrine I'd propably call it an adaptive one. :D

And like some people have mentioned before, never forget scouting. After all your giant fleet of doom will do you no good if you end up chasing the enemy around the galaxy without being able to force a decisive battle, while they raid your spaceports and bomb your planets.
 
  • 1
Reactions:

Lowki

Second Lieutenant
83 Badges
Jul 29, 2010
111
45
  • Sword of the Stars
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Art of War
I'm not sure what my plans are per se, I think the combat element of the game is one I have the weakest understanding of. My Terran's will generally look to maintain strong, defensive fleets probably putting us into the Blue Sky school of thought.