An actual good thread that is not cancer, good to see.
One of the reasons that I started posting in this forum is that I wanted to help encourage the community to be a thoughtful, friendly place rather than just people complaining that "X is OP." I hope that with my example, we can be a welcoming and fun place.
Or, to state it with slightly more braggadocio: I
am chemo.
Regarding your post, I think a Black-Sky fleet based on carrier warfare and wormholes is an interesting concept since if the ships are strong and can sustain damage you can choose battles within enemy territory and also force decicive battles.
That's an interesting idea, and plays well. A carrier fleet strong enough to annihilate the enemy at range will suffer almost no casualties in return, which really plays into the concept of force-preservation and self-defence which is central to a Black Sky doctrine. I want to try this out now.
Red Sky could also be used as scouts at the start of the war that you send into your enemies territory to find out what weapons they use and then have your Blue and/or Black Sky fleets upgrade to an appropriate counter.
Welcome to the community, Synen!
That's a great idea that I had not actually considered. I think it plays better with a Blue Sky doctrine, since they'll be close to their bases and so will be able to be refitted easily with the information you found. Black Sky ships need to be able to take on all comers, but even they can benefit from this sort of information-warfare.
That means fortresses. LOTS of them. I'm thinking 7 or more per bordering star, perhaps 2 or 3 stars deep.
Call it the Mannerheim line
I kinda expect to spend as much minerals and energy on the defences as on a fleet.
This is an important aspect of a Blue Sky fleet: it's expensive. Blue Sky doctrine requires lots of defensive stations, and while each of those is cheap individually, you have to put them in every system which will quickly add up. An impoverished empire might actually be better going with a Black Sky fleet.
I look forward to hearing about how the Mannerheim Line works in play.
Besides passive is always better than active in real time.
This is a crucially important point that I think a lot of people forget, and which is probably going to be vital when it comes to raider warfare.