One of the best parts of Hearts Of Iron 2 compared to the other games was the fact that tactics and strategies itself were shown as a seperate tech, rather then like EU3 which abstracted these two significantly. Victoria does the same as Hearts of Iron 2, which is very nice.
However, aren't tactics and specific evolutions within military warfare based off what the enemy does? As people say, competition and adversity bring about innovation while complete domination leads to general stagnation. Thus, why is it possible to research these new modern techs WITHOUT the catalysts that brought these evolutions into power in the first place? For example, in Victoria, it was possible to research reactions to Trench Warfare WITHOUT even having engaged in the long slogging match that was World War I. Many would say that several Soviet Doctrines were developed in response to the German Blitzkrieg doctrines IE Deep Operations, and vice versa; for example, the Fire brigade doctrine in the Blitzkrieg tree.
And the same applies to the Allied Doctrines as well. Wouldn't the doctrines the Allies used against Germany have to change if in response to a Russian War? Thus, I feel that specific tactical doctrines should only be unlocked in response to the appropriate response, and the three trees having various trees that are specifically designed to be a counter to the other trees.
And on a final note; many of the Commonwealth Nations in Hearts of Iron 2 are forced to waste research slots on Doctrinal expansion, straining their industry; while 3 does not have this tree, the Commonwealth nations and various Allies; shouldn't they get a boost far more potent then blueprints from their more tactically innovative allies?
Just a thought.
However, aren't tactics and specific evolutions within military warfare based off what the enemy does? As people say, competition and adversity bring about innovation while complete domination leads to general stagnation. Thus, why is it possible to research these new modern techs WITHOUT the catalysts that brought these evolutions into power in the first place? For example, in Victoria, it was possible to research reactions to Trench Warfare WITHOUT even having engaged in the long slogging match that was World War I. Many would say that several Soviet Doctrines were developed in response to the German Blitzkrieg doctrines IE Deep Operations, and vice versa; for example, the Fire brigade doctrine in the Blitzkrieg tree.
And the same applies to the Allied Doctrines as well. Wouldn't the doctrines the Allies used against Germany have to change if in response to a Russian War? Thus, I feel that specific tactical doctrines should only be unlocked in response to the appropriate response, and the three trees having various trees that are specifically designed to be a counter to the other trees.
And on a final note; many of the Commonwealth Nations in Hearts of Iron 2 are forced to waste research slots on Doctrinal expansion, straining their industry; while 3 does not have this tree, the Commonwealth nations and various Allies; shouldn't they get a boost far more potent then blueprints from their more tactically innovative allies?
Just a thought.