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Grallak

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Drugs is a subject which hasn't adequately been adressed. From what I have read there were several uses of methanphetamin and amphethamin in the Japanese and German armies. The Americans also used drugs to enchance performance, decrease fatigue and improve wakeness. There were about 1.5 Million "Philopon" addicts (Methamphetamin) after the war and it was a widespread issue. Now, I know we are not suppose to make this game about drugs and BAD things, but things like these, whether Hitler would let women work in factories should at least be discussed. After all, almost half the population is female, so they would make a BIG difference. Anyhow, this topic will focus on drugs :)
 
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Wulf145

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whether Hitler would let women work in factories should at least be discussed.

Germany did have women working in Factories, on Farms, etc. before, during, and after the War. It was just not part of the NS propaganda.

Were did you read that German women did not work ?
 
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fabius

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There's a whole list of content I would love to see added/expanded before 'Walter White' DLC. Really the first war drug grog I've seen.
 
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Grallak

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Germany did have women working in Factories, on Farms, etc. before, during, and after the War. It was just not part of the NS propaganda.

Were did you read that German women did not work ?
Wikipedia :(

Anyways, let's just focus on debating how a "Drug" perk or item would affect gameplay, modelling, aswell as prons and cons of it.
 
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Sloeberjong

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Isn't this more or less a medical kind of tech that reduces attrition? Rather pointless to specify imo. Would simply be part of "medical equipment 2" or some equivalent...
 
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Grallak

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Isn't this more or less a medical kind of tech that reduces attrition? Rather pointless to specify imo. Would simply be part of "medical equipment 2" or some equivalent...
There might already exist such, it has just never been brought to my attention until this point, so I have not very good knowledge in the matter. :)
 

Sloeberjong

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There might already exist such, it has just never been brought to my attention until this point, so I have not very good knowledge in the matter. :)

Well, just so you know, there is a part of the tech tree that unlocks medical equipment and stuff like that. It's in one (or more) of the DD's and you can see it in the streams of WWW. But yeah, it's there in some way I guess :)
 

shri

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Wikipedia :(

Anyways, let's just focus on debating how a "Drug" perk or item would affect gameplay, modelling, aswell as prons and cons of it.
Don't believe WIKI, i suggest you read ADAM TOOZE - "Wages of Destruction", to understand the complex economic issues faced by the Third Reich.
 
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thexmassteam

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Good idea. Split the medical tech in two branches, one with and one without amphetamines. Make the one with a little higher IC cost, with strength/morale bonus and attrition/trickle-back malus
 

Victor Cortez

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Then accidentally you click on the 'weed' specialization and your armies stop fighting. The music changes to something cool. Churchill smiles at you.
 
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Killerrabbit

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Wait, somebody is planning to use performance-enhancing drugs in the game!? That would ruin the competitive multiplayer matches for us who like to play it fair. Paradox should partner up with Steam to conduct random drug-testing.
 

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InBeforeTheLock.gif
 
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