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Do you want another Eu3 Expansion?

  • Yes please, let me preorder it now.

    Votes: 1.359 77,9%
  • NO! EU3 is already complete!

    Votes: 386 22,1%

  • Total voters
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jdrou

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One problem with extending EU3's timeline much more is that it starts running into periods that deserve their own games; what year does CK currently end? Victoria starts in 1836 (and whatever eventually replaces it could start earlier).
 

james24eagle

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Dominions

7.Allow release of colonial vassals that give the overlord triggered economic modifiers(merchants, efficiency, tax income, etc.) so the colony can have an ai controlled militia. Think seven years war where the colonies had separate armies from Britain.

This is similar to an idea that I've conceptualized and presented below...


I would like to see the ability to release colonies as a "Dominion".

In practical terms a Dominion would be very similar to a vassal. A Dominion would be created in the following way: (1) By way of a national decision establishing a colonial center of trade as the capital of a one province Dominion; or (2) By way of a new interface created by Paradox, similar to the current vassal release interface - showing colonial provinces available for release as "The Dominion".

The most significant downside of this approach is that a Dominion is, for tag purposes, another country.

Therefore, it would be prudent to allow the creation of a Dominion only under the following conditions: (1) The colonizing country must have a large number of colonial provinces [ie: 15 colonies]; (2) The state must show a clear interest in colonization [ie: must have the NI Viceroys and Colonial Ventures].

Additionally, I reccomend that the following apply to Dominions: (1) colonial provinces can be added and/or removed from the Dominion via province decision; (2) The Dominion is in personal union with the colonizing realm, and; (3) therefore a Dominion can only be created by a monarchy; (4) The Dominion will operate as an independant tag similar to junior partners in a personal union; (5) The Dominion's form of government is "Dominion" and cannot be changed; (6) each country can create only one Dominion.

And obviously, there should be major revenue and trading incentives, along with a reduction in revolt risk for granting autonomy by way of establishing a Dominion.

Thoughts?
 
Last edited:

jamhaw

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Also, please please introduce some type of limited-type or colonial-only wars, ala Victoria.

I think that colonial wars would be great for EUIII, they work for the timeframe (unlike Victoria's) and could be great if done well. If they were added they would however absolutley require the possibility of them escalating to a full scale war.

What I really want is to have Italian city states stop colonising Africa like crazy. They never established colonies historically and it is annoying for them to establish far off and indefensible colonies in the middle of nowhere. Although colonial wars could be useful in such situations.

Also POPS would be great! It does not have to be as complex as Victoria. They could autopromote when the conditions are right for example.
 
Last edited:

unmerged(514)

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What I want from new expansion is mostly interface optimisation. Right now it's tuned for plain vanilla, but if we have "some" complex mod with dozens-hundreds modifers applied at a time and dozens of decisions available - it becomes very hard to understand what we have and what we can.


This Russian knows what we need! ;)


Ok, a sugestion:

Have a large interface window where all triggered and country modifiers in effects are shown. In the same window, a list of all modifiers of the game (from global_revolt_risk to inflation_reduction, passing by global_trade_income) would inform the player about the current total value of each of them. Mousing over each one, a player could be informed at a glance about what triggered/event modifiers were causing such value.

An additional button at the lower right corner would do the trick interfacewise.
 

Niptium

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Also POPS would be great! It does not have to be as complex as Victoria. They could autopromote when the conditions are right for example.
Who knew I could agree with Canadians ? He never spoke the truth better ;)
 

unmerged(59077)

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I would also like to pipe up with the idea that the best thing an expansion could do would be to create complex populations in a single province rather then the flat out majority culture = this, religion = this.

It would be very neat to have % counts for different cultures and religions per province in game, making conversions far more fluid and believable and core acquisitions more realistic.

The other other major plea would be to make the naval AI more defensive and naval battles quicker.
 

Niptium

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More provinces. Like fan favorites Isle of Mann and the Channel Islands.

And more countries, woohoooo!

Heheh before the Channel Islands, I would say to get a correct depiction of the Caribbeans beforehand.
 

Garak

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Heheh before the Channel Islands, I would say to get a correct depiction of the Caribbeans beforehand.

Well that, too. Basically, more provinces everywhere.

I'd like to see more feudal revolters in Europe for a 1399 start. Countries like Cornwall and Northumberland; duchies and the like that had only recently (relatively) been fully incorporated into the main country.
 

EUROO7

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Well that, too. Basically, more provinces everywhere.

I'd like to see more feudal revolters in Europe for a 1399 start. Countries like Cornwall and Northumberland; duchies and the like that had only recently (relatively) been fully incorporated into the main country.
Do you have any examples?

Both Cornwall and Northumberland are available as revolters.
 

Garak

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Do you have any examples?

Both Cornwall and Northumberland are available as revolters.

Yes, I know. I was listing them as examples of revolters currently in the game, to illustrate the kind of thing I was talking about. Leon would be an example, as it was independant off and on until 1301, and retained a level of autonomy for some time after that. I think a case could be made for the duchy of Valois in France, too.
 

Garak

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Random aside: Shouldn't Catholic countries take some kind of penalty for attacking the Papal State? I know such conflicts happened at times, but it does seem a little weird to me that every Catholic Italian minor and his brother tries to have a whack at the Holy See at one point or another in the game.
 
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This is similar to an idea that I've conceptualized and presented below...


I would like to see the ability to release colonies as a "Dominion".

And obviously, there should be major revenue and trading incentives, along with a reduction in revolt risk for granting autonomy by way of establishing a Dominion.

Thoughts?

The idea I kicked around was to create tags for colonial areas that allowed them to be created as semi independent colonies, basically Dominions or accurate simulations of what the 13 colonies were when they broke off. The key problem was the number of tags needed and the performance issue that would create.

I suppose the absolute optimal solution would be the ability to create and define a releasable entity within the game and have a set of flags to pick. Think thats only possible in EU 4 though.

I think colonization needs a lot more options because it just doesn't have the flavor or accurately represent the diversity of colony types. Also having colonies not be national territory would drastically help mid and late game european warfare, so you wouldn't have to track down all the little colonies and capture them to effectively win or to be able to gain colonial possesions in a peace deal.

Under a Dominion or vassalage system transfer of colonial regions could happen by release even if they never were attacked. A regular occurrence at the time.
 

Haftetavenscrap

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Well that, too. Basically, more provinces everywhere.

I'd like to see more feudal revolters in Europe for a 1399 start. Countries like Cornwall and Northumberland; duchies and the like that had only recently (relatively) been fully incorporated into the main country.
Sounds just like a mod I played once... :D
 

ollobrains

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perhaps paradox can take a good look at the mods and incorparate some of the better ideas, lets start with opening up those areas that are currently terra incoginto for example and have a full world map
 

Niptium

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perhaps paradox can take a good look at the mods and incorparate some of the better ideas, lets start with opening up those areas that are currently terra incoginto for example and have a full world map

I am totally against that idea. There IS a reason for TI...
 
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