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1st - Way up there is a reworking of the dynastic system at the core of EU3 monarchy system...
2nd - Religious minorities and cultural minorities...
3rd - A better representation of alliances on the map. I've read countless of posts that ask for vassals to be identified as such on the diplomatic maps. Some posts also ask for more complex relations between vassal and master.
4th - Better representation of naval combats. When fleets roughly equal in size meet, the emergent fleet nearly always destroys the loser in a totally ahistorical way. Usually naval battles were quite inconclusive and rather meant battered and unemployable ships than sunk and captured ones.
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1. Since I've never played the other games, I can't really speak to that, but it does seem odd that you have no idea if there is a universally accepted heir, or a disputed succession coming up when the old guy dies childless.
2. The religious minorities can be represented in dharper's mod; cultural would need a pop system, which would be OK if, & only if, it weren't manipulable as in Victoria.
3. I've been puzzled all along at the ways in which the EUIII interface was a retrograde step from EUII. At high zoom, the maps tell very little; no crowns, no indication of COT's, no hovering the mouse of colonizable provinces, no more reorganizing 3+ forces in one window, etc. In that respect, bring back EUII. And then there's the loss of the auto-return of ships when attrition getss to high, which brings me to...
4. (On my hobby horse again.) Naval combat. I've said this before, but the auto return from EUII (vide 3, above), should absolutely be restored, with a few changes. (a) It should apply to the AI, as well as to the player, with perhaps lower attrition, but not 0. (b) It should also go into effect immediately after combat, for the losing side, & that side should be immune from regular interception, at least until they reach their port. There were a few pursuit battles, but only a few, & it is correct that not many battles of any sort were the kind of annihilation we routinely see. Also, the victor should be slow to exploit, as even victorious often fleets needed major repairs. In place of pursuit combat, the fleeing fleet should suffer increased attrition when moving through enemy-occupied seazones. (Actually, this should be the way all sea zone movement works, but that's another story.)
Now, a few of my own:
- Please let us check who is blockading, & commanders' ratings, for events. There is a difference between pirates, enemies at war, & rebel ships, & we should be able to use this in events.
- On pirates, generally, let us mod the appearance frequency, ship types, etc. It'd be very popular to have a slider added, like difficulty, to grade their activities. OTOH, it would also help to allow us to give privateers to countries, by event. I, at least have been unable to do so.
- Again, blockading should be a little more difficult. A single ship covering any # of ports is absurd. The effectiveness should vary with the # of ports bordering the seazone, the # of ships involved, & the commander, as well as national blockade effiiciency.
- Finally one interface feature I've wanted all along: keys dedicated to Pause, with no toggle, so when you hit the toggle-free pause (say, Q), it always pauses, period, until you hit unpause.
I'll leave it at that for now.