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Do you want another Eu3 Expansion?

  • Yes please, let me preorder it now.

    Votes: 1.359 77,9%
  • NO! EU3 is already complete!

    Votes: 386 22,1%

  • Total voters
    1.745
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RedRalphWiggum

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Expansion team != New Game team.

Johan,l let me just say the very fact that you even bother to ask us is a big part of what makes Paradox the best games company out there. Nonetheless, might it be worth doing a poll that asks which we would prefer between another EU3 expansion, and whatever other options there might be if you dont do an EU3 expansion? Like, if ye dont do this hypothetical XP, then what else might ye do?

i always thought that a sequel of victoria was just an eternal subject in the land of speculation. this changes things big time, me thinks.
that answer states that vicky2 is actually something to be considered and an oportunity to recreate the interface and a set of alarm system to help people taking in-game strategical decissions that was why victoria scared casuals so much :)
anyway, "anyone thinking that victoria is too difficult to play leave the room. now" :D

I sincerely hope you are right. When I first bought Vicky I tried to play for an hour, then gave up. decided to give it another go about 2 weeks later, never looked back. the game can be complex without being off-putting to newcomers. Vicky 2 dosen't have to be Vicky1 with better graphics, if the pop system needs to be overhauled, then overhaul it.
 

Nikolai

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Yes, but I'd much more like a new game.;)
 

alvaro

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Vicky 2 dosen't have to be Vicky1 with better graphics

well, if p'dox realeases a better victoria even in text mode they'll catch me. :D

i mean, look at hoi3 screens, (given that i am not much into sturmtruppers, valishkayas and that jergon i read in hoi forums :p) by looking at unit tech data and details of all sorts everywhere i might think that hoi3 is much more complex than victoria but as far as the interface allows you to focus on your kind of game it's fine. that is, "apilatanquismo" :D (excuse my poor english but i don't know a word for that and surely must exist. like tankstacking-ism sort of :eek:o)
 

DarthJF

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i always thought that a sequel of victoria was just an eternal subject in the land of speculation. this changes things big time, me thinks.
that answer states that vicky2 is actually something to be considered and an oportunity to recreate the interface and a set of alarm system to help people taking in-game strategical decissions that was why victoria scared casuals so much :)
anyway, "anyone thinking that victoria is too difficult to play leave the room. now" :D
I interpeted that along the lines that nothing has been decided and Victoria 2 was just a throw to tease fans. Like "yeah, it could be Victoria 2 for all I know, or a game about teletuppies".
 

RedRalphWiggum

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I interpeted that along the lines that nothing has been decided and Victoria 2 was just a throw to tease fans. Like "yeah, it could be Victoria 2 for all I know, or a game about teletuppies".

You see, that's just it, it can be interpreted either way.

As I've said before, my guess is that there will at some stage be a title covering the Vicky time period, but it wont be called Vicky2, and will probably look quite different to Vicky, but will focus on the same aspects, i.e. economics and politics.

It'd be cool if Paradox did a poll to see what people would like next, while making it clear that the poll would be considered just for reference and would (obviously) be non-decisive.
 

alvaro

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It'd be cool if Paradox did a poll to see what people would like next, while making it clear that the poll would be considered just for reference and would (obviously) be non-decisive.

hoi4
:D
 

DarthJF

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It'd be cool if Paradox did a poll to see what people would like next, while making it clear that the poll would be considered just for reference and would (obviously) be non-decisive.
There have been such polls few times. Vicky 2 has always won. ;)

But I think that forum demography might be a bit scewed towards that direction.
 

George LeS

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...
1st - Way up there is a reworking of the dynastic system at the core of EU3 monarchy system...

2nd - Religious minorities and cultural minorities...

3rd - A better representation of alliances on the map. I've read countless of posts that ask for vassals to be identified as such on the diplomatic maps. Some posts also ask for more complex relations between vassal and master.

4th - Better representation of naval combats. When fleets roughly equal in size meet, the emergent fleet nearly always destroys the loser in a totally ahistorical way. Usually naval battles were quite inconclusive and rather meant battered and unemployable ships than sunk and captured ones.

...

1. Since I've never played the other games, I can't really speak to that, but it does seem odd that you have no idea if there is a universally accepted heir, or a disputed succession coming up when the old guy dies childless.

2. The religious minorities can be represented in dharper's mod; cultural would need a pop system, which would be OK if, & only if, it weren't manipulable as in Victoria.

3. I've been puzzled all along at the ways in which the EUIII interface was a retrograde step from EUII. At high zoom, the maps tell very little; no crowns, no indication of COT's, no hovering the mouse of colonizable provinces, no more reorganizing 3+ forces in one window, etc. In that respect, bring back EUII. And then there's the loss of the auto-return of ships when attrition getss to high, which brings me to...

4. (On my hobby horse again.) Naval combat. I've said this before, but the auto return from EUII (vide 3, above), should absolutely be restored, with a few changes. (a) It should apply to the AI, as well as to the player, with perhaps lower attrition, but not 0. (b) It should also go into effect immediately after combat, for the losing side, & that side should be immune from regular interception, at least until they reach their port. There were a few pursuit battles, but only a few, & it is correct that not many battles of any sort were the kind of annihilation we routinely see. Also, the victor should be slow to exploit, as even victorious often fleets needed major repairs. In place of pursuit combat, the fleeing fleet should suffer increased attrition when moving through enemy-occupied seazones. (Actually, this should be the way all sea zone movement works, but that's another story.)

Now, a few of my own:

- Please let us check who is blockading, & commanders' ratings, for events. There is a difference between pirates, enemies at war, & rebel ships, & we should be able to use this in events.

- On pirates, generally, let us mod the appearance frequency, ship types, etc. It'd be very popular to have a slider added, like difficulty, to grade their activities. OTOH, it would also help to allow us to give privateers to countries, by event. I, at least have been unable to do so.

- Again, blockading should be a little more difficult. A single ship covering any # of ports is absurd. The effectiveness should vary with the # of ports bordering the seazone, the # of ships involved, & the commander, as well as national blockade effiiciency.

- Finally one interface feature I've wanted all along: keys dedicated to Pause, with no toggle, so when you hit the toggle-free pause (say, Q), it always pauses, period, until you hit unpause.

I'll leave it at that for now.
 

joak

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Reading many of the comments, I just hope that Paradox stays focused on the bird's-eye view. This was one of the things that made EU1 & EU2 brilliant--playing was never a chore. Vicky & CK & (to a lesser extent) EU3 have aspects of the game that take a lot of player focus to implement player tasks.

One part of this that springs to mind is the ever multiplying provinces. Excellent for combat, maneuver, strategy and peace treaties; just an annoying click-fest when it comes to economic management--and, you stop caring about any one province when you have a couple hundred. If the game's going to support even provinces, they should find a nice way to decouple the military purpose they serve from the economic/political aspects. I assume this is why there've been so many people suggesting a "state" system.

With this in mind, I'm obviously not keen on pops or dynastic modeling in the game. Pops I don't see the need at all; dynasties CK style are way overkill, but I can at least understand the desire for a "childless ruler" warning or something similar as per George LeS' comment.
 

joak

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Sorry for the double post, but I'm going to add an (I think) new request: Do what can be done to get away from the 'total war' tendency that the AI setup uses.

The current setup encourages too much marching/sailing across a continent to occupy the enemy's capital, with anything short of that being a draw. Some wars should be long and bitter, but the AI shouldn't overdue it on every single war.

Too many wars (especially AI vs AI) go on forever and end with a white peace.
 

jamhaw

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I like the sound of more EUIII content, but is this hypothetical add-on going to be an outright expansion pack or just another booster pack?
 

Niptium

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Booster pack = NA
real Expansion = IN

We sure don'tw ant another NA but another IN.
 

EUROO7

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Hi guys.

I know we've released a package of EU3 and all its expansions already and called it complete. But... We keep talking about eu3 regularly, bringing up new ideas on fleshing out gamemechanics, and improving flavor and playability. Me, Doomdark, King and other others of the team now have dozens up dozens of cool ideas for Eu3.

So, would you guys like another expansion pack for EU3 or do you view the game as complete?

(of course, we'll wrap up 3.2 first..)
If it's not too much to ask, what sort of ideas?

Because that would stop all the speculation in this thread. ;)
 

DarthJF

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With this in mind, I'm obviously not keen on pops or dynastic modeling in the game. Pops I don't see the need at all; dynasties CK style are way overkill, but I can at least understand the desire for a "childless ruler" warning or something similar as per George LeS' comment.
No one is actually wanting CK style dynastic system, but family trees and ability to make to royal marriages among with individual characters would be welcome. It would eliminate the sheer randomness of the current royal marriage system.
 

unmerged(69928)

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If it's not too much to ask, what sort of ideas?

Because that would stop all the speculation in this thread. ;)

I second that emotion...

I also like joak's posts... It is indeed a real pain in the arse once you're over 50 provinces. It's THE reason my games always end early... I simply don't have the time to micro manage all that real estate.

Having culture spread into the center of your empire, then work it's way out over time similar to cores would be nice. All of those provinces could be handled simultaneously for alot of the managing... It'd be nice to only have to micro manage the periphery as opposed to every province.

Thanks for the opportunity to express these things, and I for one would love a 'teaser' of the things you're considering. Given what's here, and what's available to do I dare say you have two or three expansions worth of material... Though there are those on this forum that now seek to burn me at the stake for heresy now that I've said it...

A nice face lift, along with some new features and it would be more like EUIII.V than EUIII, making a nice long bridge with beautiful scenery to enjoy before having to work on EUIV, and giving you plenty of time to get those CK2 and Vicky2 games done that the other 'peasants' are clamoring for... ;)

Not to impose or pretend I know what's going on over there, just a humble muse to pass the time, as whatever you create will be well done at this point, I am sure. So sure, I already put away 40$ with your name on it for whatever comes out... (though I won't pay for the patch...) (Well, OK, 5$... IF I can get by the end of the week... ;))

I can't wait for all the new 'hey' and 'WTH' and 'Rebels' and Pirates' threads...!

T
 

Johan

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Booster pack = NA
real Expansion = IN

We sure don'tw ant another NA but another IN.

ironically NA has more features and had far more development time on it.
 

Woody Man

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No one is actually wanting CK style dynastic system, but family trees and ability to make to royal marriages among with individual characters would be welcome. It would eliminate the sheer randomness of the current royal marriage system.

I want an actual CK style dynastic system.
 
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