made my own little mod to make At gun research give +1 Hardattack, Artillery give +2 Soft attack and the list goes on...
Gargoyle said:Thank you all very much for your responses.
I have a question for Lothos directly if he should return to this thread or anyone else who may know - Is TRP going to be compatable with v1.2? Will it be compatable with higher versions? I will post this on the TRP site at some point, I usually am only on one forum at a time.
Thank you for your time.
Lothos said:Hills where pretty pointless in HoI. There was very little difference between a hill and clear terrain. It had virtually no effect on combat. We replaced it with desert mountains because units should move faster through these mountains because of it being in the desert and still have a realtively hard defense. So mountains are now clearly defined as mountains with trees etc.... and desert mountains are almost like a mountain except the assumption is virtually no trees and faster movement.
What do you mean reveals my age hehe?
khumak said:I just tried DAIM this weekend and so far I like it. I'm playing as Germany again and this time Japan is a real powerhouse early in the game and the US actually has a bigger army than I do by '39. UK even did a decent job defending their home islands (I took them but they had it defended with almost 50 infantry units so it took some work).
mld0806 said:Most will disagree with me, but I don't like the DAIM mod at all. It simply uses exploits just like the player to make the game "harder". This isn't a mod that improves the game, it's a mod that screws with the systems to overcome percieved challenges.
mld0806 said:A better AI would have the beaches defended with reasonable force and fortified, just like the Home Guard was historically.
DAIM simply reorganizes production to introduce numbers where better force composition and deployment would do. The commands are there, it just takes a lot of time and effort to really tell the AI to specifically guard this province, that province, and rework the unit groupings.
Graymane said:Please, can we have some more hyperbole? It denegrates a lot of work that the two people working on DAIM have accomplished while everyone else sits on their butts waiting for 1.2. DAIM does more than just build infantry units. That is something one quick glance or file compare will tell you.
It is not a historical mod nor was it ever claimed to be. Making the rather obvious point that it is not historical is neither profound nor helpful. Outside of modifying unit production, it also adjusts front behavior, garrison behavior, tech research, and various ratios. i.e., DAIM will actually defend coastal hexes instead of letting you conquer Japan with a transport fleet and Germany with 2-3.
To answer the original poster:
I use sexxicolor's map mod, Starfire + DAIM, and SMEP.
khumak said:I agree but when the choice is between the normal AI with it's nearly unguarded homeland or essentially the same AI with narrowly focused priorities that result in better defended home provinces, I'll take the latter. People like to brag about annexing the US in '38 and other similarly ridiculous exploits. I'm sorry but in a game like this, that should be flat out impossible.
If naval combat was a bit more predictable it wouldn't be that big of an issue because both the US and the UK could essentially leave their homelands empty and nobody could squeeze a troop transport through their naval juggernauts. As it is though it's quite possible to take out the UK's entire navy with a relatively small number of subs and/or naval bombers.
Personally, I'd like to see them change naval bombers to be more vulnerable to ship AA and CAGs as well as air superiority fighters. I'd also like to see some change that flat out prevents the AI from making stupidly composed fleets of 1 or 2 cap ships without any escorts or 6 transports with no escorts, or 3 destroyers with no cap ship. Naval retreat needs to be changed as well such that some reasonable interval of combat is REQUIRED before a retreat can take place.
I'd also like to see the chance of combat between opposing fleets in the same zones increased. If the UK can't reliably intercept an amphibious assault with it's navy then it's navy isn't worth much. A successful invasion of the UK, US, or Japan should be nearly impossible without wiping out their entire fleet. And wiping out those fleets should not be possible by just retreating from every naval battle with less than ideal conditions. If you build an all CV/CL navy and meet a fleet of battleships in a storm then it should pretty much be a given that you're going to lose some ships whether you retreat or not.
Stony HSR.Gargoyle said:I'm in a Ger 36 GC, its Oct 43 now. Europe and Asia are mostly mine. It has been a challenge and fun, and there's still more to do. But I think I need the DAIM mod to improve the AI. And I was wondering what mods people use to make the game better.
Gargoyle said:Wow, your making my head spin. :wacko:
I know of Stoney Road and Starfire, but thats all. What is HSR? I'll have to do some hunting to see whats out there. I'm just afraid of scrambling all this stuff together and it being like somebody mixing drugs with acohol! :rofl:
Lothos said:Hills where pretty pointless in HoI. There was very little difference between a hill and clear terrain. It had virtually no effect on combat. We replaced it with desert mountains because units should move faster through these mountains because of it being in the desert and still have a realtively hard defense. So mountains are now clearly defined as mountains with trees etc.... and desert mountains are almost like a mountain except the assumption is virtually no trees and faster movement.
What do you mean reveals my age hehe?
tonhur said:SMEP because it improves and fixes many events and fixes few bugs in other files
Small Enhancement Package (SMEP) by G'Kar
-----------------------------------------
Captain America said:SMEP looks cool for the most part, but there are some bits I don't care for...can you pick and choose which parts to install, or is it an all or nothing proposition?
tonhur said:its a zip file so at least partially you can choose. if you like one modification in a file and dont another one in that same file you need to remove what you dont want by hand tought