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kadrush

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Simples question, I like to build triangular infantry with a single arti brigade as support.

Why? If you research artie techs you are going to realise that a artie brigade has a greater soft attack than a inf bg, but you can just build all artie divisions, you need front line grunts and thats the reason for me to use de 3+1 quadrangular formation as exposed earlier.

Yeah I know, arties use a lot of supplies, but that is not really a issue on the western europe theather, for example.
 

Saluki77

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Artillery is ok, but you have to weigh thier extra damage, against the leadership for researching them. Combined its like 10 techs just to get to 1936, if you don't start out with them. Also adding an extra 100 officers to every division will also add up. Your also increasding the amount of IC and manpower per division. I would rather have more 3x Inf divions, than having 3x Inf, 1x Art and having less of them, even if overall they do more damage. The more divions you have, the easier it is to out-maneuver the enemy.

I think the extra firepwoer is not worth the increased leadership, IC, and manpower.
 

kadrush

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What about 2in + 1 art divs? It takes less MP than 3inf (also less officers I guess) and have a smaller width.

I believe that like Naval bomb, it should be introduced another modifier for land arties being present in a battle, aside the extra dammage
 

krieger11b

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I love artillery, more firepower and no frontage, in some situations that is key, particularly against dug in or units in forts.

Besides it doesn't feel right not giving an infantry unit no artillery.
 

AspiringWarlord

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As envelopments are such an important part of the game, I tend to use smaller 2 inf + 1 art divisions in the game. If I start facing significant armored formations, I will reinforce some of my triangle inf divisions with AT brigades to up their hard attack values.

Off topic, but I have tried DiDay's Unique Units mod. Playing as Germany, I get a kick out of building a ground fallshirmjaeger/SP ART/TD/assault gun division. This combo is pretty fun with 7 kph movement (75% greater than the typical inf outfit) and a combined arms bonus. It makes for a nifty exploitation force. If I research the five brigade doctrine, I even add in an ENG brigade just for the heck of it. :cool:
 

Timmetie

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I usually have 1 line of infantry wit art and at. say 20 divisions a little in the rear as a moving 2nd line of defense.

Besides that my infantry is usually just infantry.. When you tech rush them and use them properly infantry is the best unit out there. It's also useless to go equiping them for specialist missions when they're usually miles away. Not like I'm really moving infantry divisions to counter an armored assault, ill just counter with armor and air. Artillery just slows em down.
 

krieger11b

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I use inf+3arty. Some player may call it gamey but it works wonder. Less MP, more firepower, less research, smaller combat width.

Sounds like the US Army, but replace a lot of artillery with air support or helicopters.

It's been said before: this is *additional* artillery attached at the division level. The regular infantry brigade *has* artillery. Just not as much.

Light artillery, not heavy medium or heavy artillery. What we research for infantry in the game is either mortars or short barreled light field guns.
 

Panzerwerfer

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(2)mech + (2)TD + (1)SP RArt = ultimate Panzergrenadier Division

Sounds like the US Army, but replace a lot of artillery with air support or helicopters.

Haha, yes it does.
 

kigrwik

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Light artillery, not heavy medium or heavy artillery. What we research for infantry in the game is either mortars or short barreled light field guns.

Certainly. But it's still indirect fire. The infantry brigades aren't only armed with rifles and sidearms.

I assume that the dedicated artillery brigades are there to model Kursk-like artillery stacks, with tens of thousands of guns.
 

kadrush

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Certainly. But it's still indirect fire. The infantry brigades aren't only armed with rifles and sidearms.

I assume that the dedicated artillery brigades are there to model Kursk-like artillery stacks, with tens of thousands of guns.

If I had to guess, I would say that an artie brigade has no more tha 100 heavy and medium guns, since is uses 1000 MP, it reasonable to guess that 10 men (5 manning, 5 coordinating fire and bringing up more ammo) per gun is a fine number
 

krieger11b

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(2)mech + (2)TD + (1)SP RArt = ultimate Panzergrenadier Division

I was wondering if the speed drop is worth it? Though it's only 1km an hour if you do not have heavy tanks researched. It sure makes the unit a lot of AT firepower at much less cost than a tank, and you still get the hardness for combined arms.

I am doing a Germany game with only medium tanks I am trying out. I scrapped the light tanks as soon as medium were researched, researching past 1938 to get SP art seems not worth it to me, even then SP rocket artillery will do a lot of damage, though not until mid war.

Also on the mech units, it follows light tank research for engines and armor, but the tech tree doesn't say anything about improving mech unit stats, anyone have any info on what that is all about?
 

quetzilla

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If I can afford it I use Artillery in every infantry division unless I'm making specialized divisions (with AA or Engineers). I only bother researching the soft attack tech for them, or I'll research the second one to unlock rocket artillery, in which case I still only research the soft attack for that.
 

unmerged(56084)

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I was wondering if the speed drop is worth it? Though it's only 1km an hour if you do not have heavy tanks researched. It sure makes the unit a lot of AT firepower at much less cost than a tank, and you still get the hardness for combined arms.

I am doing a Germany game with only medium tanks I am trying out. I scrapped the light tanks as soon as medium were researched, researching past 1938 to get SP art seems not worth it to me, even then SP rocket artillery will do a lot of damage, though not until mid war.

You should have kept the LT's, you could use them as your initial PZ GRP West, while your MT's are used for Barbarossa. Split out the 6 LT brig and create a div: 1LT 2MOT and 1TD...you'll wind up with a 6div (3 crps) reserve for the Western Theatre. Good hunting in the East.
 
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I haven't really played Hoi3 yet, but it sounds like the way I have always treated ART will work well in HoI3. Most of my "assault force" is comprised of mobile units like motor/mech and tanks. I usually have 18 brigades or so of infantry that is meant to follow and defend what has been taken, but also always winds up doing so fighting during the offensive as well.

So I have always only given ART to those 18 or so brigades that will be "up front and fighting with the mobile forces" in order to conserve supplies and other things that are conserved by doing that. Too me ART means those infantry should be up front with the tip of the spear and they are wasted in defense.
 

Charles Louis

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It's been said before: this is *additional* artillery attached at the division level. The regular infantry brigade *has* artillery. Just not as much.

That's why I've edited the teach files and give Infantry, Motorized, and Mechanized about 1/6 of the benefit of the Artillery techs.
 

snoopdogg

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As Germany I use it to help solve the manpower problem. I don't build new inf, just new art and by the time of Barbarossa I'll have almost every inf division as 2 x inf 1x art. Seems to work pretty well as Germany has all the industry you could need but not much mp to spare. I also like to add rocket art to my mountain divs.