Do you think the Devs still have a lot of content to show until the release of Overlord?

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Ffc

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Hello everyone,
Major expansions often come with a huge Free update, although, this time I've the feeling that everything is paid content (New vassals, new Megastructures, New enclaves, new origins).
(It's not a thread to complain since I will buy the DLC)
That's why I'm wondering, is there still free stuff to show or all free features have been done in free patches prior to the DLC (for example the Unity/tradition/Edict rework), what do you think?
 
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Xenith_Shadow

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There all this they just mentioned today
"

Selected Other Changes​


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here’s a handful of interesting changes.
  • Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals.
  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
  • The Parliamentary System civic now allows factions to be generated much earlier in the game.
  • You can now nominate other empires to Custodianship, provided they meet the requirements.
  • The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
  • Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
  • Gateways (and Hyper Relays) can now be built in vassal space.
  • The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.

Some improvements have been made to automated migration.

  • "Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
  • Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
  • The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move."

    Additionally they are adding new flag colors, parterns and insignias.

    Potentially there could be less free content in the expansion patch since the custodian team is doing free updates through out the year.
 
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Ffc

Galactic Emperor
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im guessing 2 origins and like 1-3 DDs still?
  • subterranean /AI DD (next week?)
  • progenitor hive / modding-scripting DD?
  • big patch post / other free balance changes (Defense stations etc?)
I considered those two origins as already "revealed"

Yeah I forgot the Defense stations but I think it will mostly be a balance change
I think your guess is correct

There all this they just mentioned today
"

Selected Other Changes​


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here’s a handful of interesting changes.
  • Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals.
  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
  • The Parliamentary System civic now allows factions to be generated much earlier in the game.
  • You can now nominate other empires to Custodianship, provided they meet the requirements.
  • The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
  • Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
  • Gateways (and Hyper Relays) can now be built in vassal space.
  • The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.

Some improvements have been made to automated migration.

  • "Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
  • Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
  • The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move."

    Additionally they are adding new flag colors, parterns and insignias.

    Potentially there could be less free content in the expansion patch since the custodian team is doing free updates through out the year.

Yeah I saw that, it's good but those are still "small changes" rather than huge like the patch which came with Megacorp or the Intel system from the patch with Nemesis for example
 
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MrFreake_PDX

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Yeah I saw that, it's good but those are still "small changes" rather than huge like the patch which came with Megacorp or the Intel system from the patch with Nemesis or example

You're missing the key word. Selected other changes. :D There's no "major" rework in this update, besides deficits and situations. But there are more patch notes than we showed in this week's DD.
 
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Is there a release date set yet? I can’t tell if this is going to be a big expansion with a lot of DDs or a smaller one
 
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MrFreake_PDX

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Although to be fair, situations do sound like a pretty big new feature.

I mean, yes. Situations are a major feature. I wouldn't be shocked to see this system used for more things in the future. :D Situations were initially planned to be included in 3.3 but got cut before release because it wasn't ready.

This is another major advantage of the Custodian Initiative, and the increased release cadence (every 3 months), is that if something isn't ready, we can cut it out very easily and don't have to wait 6+ months to get it out the door. It's a lot less stress on the devs, and I think (especially in this case) results in a better end-product. It's going to be very interesting to see what the Modding Community does with Situations!
 
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MrFreake_PDX

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So - did the military ai improvements make it into the patch, or had they to be cut ?

Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I’ll add a little bit about a fourth Origin at the end.
This is from the last paragraph of this week's DD. :cool:
 

zZander56

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I was happy when I heard about the subject changes and the new Mercenary mechanic. Then PDX just kept going.

A decentralized trade league with semi-independent private sectors and spin-off mercanary contractors.

Just one thing that's now possible. The ability to lobby for private defense is a nice touch as well.

That being said, we probably won't see too much from here on out. A patch can only be so large, and I think there's a decent amount of unrevealed depth in what has been gone over already in previous diaries.