No. The more we yell that we don't like vague abstract meaningless "currencies", the more they try to put them in. Like CK2 they slowly changed from piety and prestige being a measure that is checked to a currency spent on things, which is how CK3 is. Imperator was designed and was only changed after them going through the 5 stages of grief. It's just an easy way to balance things without actually balancing choices.
Stellaris, which I love in a lot of ways...has what I desrcibe as a plinko problem where all the ways to do things all winds up in a similar place despite myriad fine tuning you can implement across myriad layers. The inflection points for modification are so numerous that none of them is especially meaningful but you still have to tune the system for it to work best.
And CK2 is kinda fun in how Tribal uses Prestige to get things done and it can be painful to ween over to Feudalism if you don't check your P's and Q's first.