Pdx most recent games, hoi4, stellaris, and IR, all lack mana, monarch points. Is this a sign that the feature will no longer be implemented in newer games?
Hoi4 experience shouldn't count by that definition since you do control production and can choose to spend fuel/equipment on gaining more through training.If you consider mana as an resource that you can't do much to improve its production, a resource which don't snowball, most of the current grand strategy games still have it:
CK2/CK3 seems to be the only games without such resource.
- Monarch points in EUIV
- Political Influence in Imperator: Rome
- Political Power, experience and command points in HOI4
- Influence in stellaris
If you consider mana as an resource that you can't do much to improve its production, a resource which don't snowball, most of the current grand strategy games still have it:
CK2/CK3 seems to be the only games without such resource.
- Monarch points in EUIV
- Political Influence in Imperator: Rome
- Political Power, experience and command points in HOI4
- Influence in stellaris
In that case prestige and piety of CK2 do count as well. And I personally wouldn't count these.I think mana can also be defined as abstract resources that you can't really picture the use... In ck3 you have to spend "fame" to declare war
I added it in because how much you can gain each day is capped which is similar to the other resources I mentioned.Hoi4 experience shouldn't count by that definition since you do control production and can choose to spend fuel/equipment on gaining more through training.
Yes that seems also to be true.I think mana can also be defined as abstract resources that you can't really picture the use... In ck3 you have to spend "fame" to declare war
No. The more we yell that we don't like vague abstract meaningless "currencies", the more they try to put them in. Like CK2 they slowly changed from piety and prestige being a measure that is checked to a currency spent on things, which is how CK3 is. Imperator was designed and was only changed after them going through the 5 stages of grief. It's just an easy way to balance things without actually balancing choices.Pdx most recent games, hoi4, stellaris, and IR, all lack mana, monarch points. Is this a sign that the feature will no longer be implemented in newer games?
That is more like national focuses in HOI4 (which do cost political Power).Dosent HOI4 have mana in the form of political points? Spend x amount of points on a focus and get free factories instantly
Dosent HOI4 have mana in the form of political points? Spend x amount of points on a focus and get free factories instantly
Paradox shoud make STRATEGY games (complex thinking and planning) and not CLICKING games (click click click my brain is disconnected).
You wait to get admin points and then click stability, or click + stability and wait for the effect. Pretty much the same.
With instant effects you can do stupid stuff like declare no CB war and get to - 3 stab and next day you are up at +3 again. Or get an event that gives +1-2 stab while at 0-1 stab and spend mana to get +1 stab before you get hit by +50% modifier and then take the event to get to +3 stab. Same with war exhaustion, inflation, corruption and the whole absolutism mechanic is as made for using instant mana to get broken results.
In earlier EU titles getting to - 3 stab could actually hurt since it would probably take a few years to get to even 0 stab again and not 3 clicks. Entire mechanic are easily just ignored by instant mana spending. Last 3 WC I did combined I spent probably less than a month total below 0 stab or above 4 WE or above 3 inflation.
In that case prestige and piety of CK2 do count as well. And I personally wouldn't count these.
I think the observation of @Denkt is spot on except for the part @pheonicia already mentioned.