Do you think machine empire are weak ?

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hellatze

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They req huge amount minerals and energy now. Unlike before patch. Alsonthey can create deviancy from unemployment.

Unlike hivemind. They didnt have unemployment status.
 

Agedone

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The build speed of the machine pops makes these empires crap now. Which sorta sucks. I like playing a game were all have sides have a chance but with a machine empire you can't even compete with the AI empires at captain level. Any organic race is fine. I have played around with traits with machine empires but still the build speed is so slow the game becomes boring and unwinnable. I regret buying megacorp because I like fighting off all my neighbors until I am large enough to crush all of them and wipe out their pops. Love what they did with the food for machines now but guys you got to balance out the machine empires so they can compete.
 

HorizonTheory

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Determined Exterminator isn't weak. It is still a powerful genocidal build, maybe the DS is stronger but I haven't tested it. You can just snowball with early aggression. The economy will be a bit low, but then it normalizes once you conquer a lot of territory. The machines have a + that they can live everywhere without upkeep penalties and that balances out the upkeep cost for replicators in minerals. Played against 7 AI on Admiral. Also, machines have a free +2 trait - Luxurious. +1 mineral cost per replicator is nothing.
 

Novacat

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I would say machine empires are mostly fine, emphasis on mostly. Here is what I think should be done.

- Robot pops in general should assemble slightly faster.
- Sapient synths should be able to migrate.

However, I do think that sapient synths could use some additional buffs. As it stands, if you enslave synths, you have no reason to ever make them sapient because non-sapient synths can work all the same jobs slaves can anyway at the same efficiency, so making them sapient forces you to give up the 0% consumer good cost, 50% amenity cost, and 50% housing cost for absolutely nothing.

There should be some advantage to making synths sapient even if you enslave them.
 

Chthon

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Base Machine Empires are kind of weak early game, but if you get rolling you can out scale the AI by midgame easily. I'm talking about way out scale even the crisis.

The problem comes if other races war you early, they can set you back decades, and players can use that to their advantage to easy rofl stomp them.
 

HorizonTheory

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if you enslave synths, you have no reason to ever make them sapient because non-sapient synths can work all the same jobs slaves can anyway at the same efficiency,
Except an impending machine rebellion. As long as you don't go for Cybernetic non-synthetic build (Flesh is Weak but without Synthetic Evolution).
 

Black_Shade

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MEs and Rogue Servitors are terrible compared to organics right now. Driven Assimilators are still pretty good, but more in line with organics now than they used to be. The later thing is good, because DA were ridiculously OP pre-2.2. If they ever get around to making the other flavors of machine empires not suck it will be tricky to balance and not end up with DA just destroying everything.

But ME and Rogue Servitors are really, really bad right now. Really bad. You have to do a lot of work and micromanagement when playing them and even then you're still not as good as if you had played an organic empire while facerolling your keyboard.
 

MichaelJanuary

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I love playing ME but I hate the necessary micro on resettlement.

Also, purging is just way superior to grid assimilation, having to fill entire planets with sentinel posts and barely get by sucks. And the stability penalties are huge.

The ME economy takes a while to get going but by mid game it's awesome. Machine worlds for the win.

Resettlement of pops is the pain tho.
 

ShaTiK

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I love playing ME but I hate the necessary micro on resettlement.

Also, purging is just way superior to grid assimilation, having to fill entire planets with sentinel posts and barely get by sucks. And the stability penalties are huge.

The ME economy takes a while to get going but by mid game it's awesome. Machine worlds for the win.

Resettlement of pops is the pain tho.
Exactly what I found in 2.2.4 when I tried ME. You loose ALL of planet POP growth if you don't resettle by hand, compared to losing most of the growth when playing organics (problem with organics is immigration is capped at 5 for any planet, so you could very easily end up loosing a big chunk of POP growth from a planet with disabled or reduced POP growth).
Plus the early game is a bit harsh on money and minerals. And there is a difference in play-style in that ME can't produce trade, so it don't have to this 'filler' building for any regular empire. You could always employ, even slaves, as clerks to produce trade, which is money, which is resources. ME can't have that, so your robots are either extracting natural resources or producing advanced ones, plus a bit of support jobs (soldiers, rulers etc).
I found a very annoying feature for ME in that they can't do sh1t with conquered robot POPS - I can't robomod them, I can't assimilate them or even purge them. And new growth system sometimes pick these robots to assemble instead of my own 'original' robots.
But overall ME are not that bad, they are different - which is good. And a bit bugged, which is sad, but I hope in a few patches they would be fixed.
 

djmatipl

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ME are weak till you get Machine World and sirvive enemy untill unlock MW... i love play them but they show strength after you got 1-2 Machine World. Love play normal ME and most of time before 2320 all my enemy are similar to me or weak.
 

Pat Casey

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They req huge amount minerals and energy now. Unlike before patch. Alsonthey can create deviancy from unemployment.

Unlike hivemind. They didnt have unemployment status.

I think they're objectively weak early game.

My experience with driven assimilators though is that they can massively snowball if you can climb out of the early game hole (which the early cyborg pops already help you with).