They req huge amount minerals and energy now. Unlike before patch. Alsonthey can create deviancy from unemployment.
Unlike hivemind. They didnt have unemployment status.
Unlike hivemind. They didnt have unemployment status.
Except an impending machine rebellion. As long as you don't go for Cybernetic non-synthetic build (Flesh is Weak but without Synthetic Evolution).if you enslave synths, you have no reason to ever make them sapient because non-sapient synths can work all the same jobs slaves can anyway at the same efficiency,
Agreed, the machine empire AI doesn't know how to take advantage of it's bonuses. It seems to use the same AI as everyone else, which is the problem.MEs are weaker. The player howeber can still make then work. I find that the ME AI though never stands a chance.
Exactly what I found in 2.2.4 when I tried ME. You loose ALL of planet POP growth if you don't resettle by hand, compared to losing most of the growth when playing organics (problem with organics is immigration is capped at 5 for any planet, so you could very easily end up loosing a big chunk of POP growth from a planet with disabled or reduced POP growth).I love playing ME but I hate the necessary micro on resettlement.
Also, purging is just way superior to grid assimilation, having to fill entire planets with sentinel posts and barely get by sucks. And the stability penalties are huge.
The ME economy takes a while to get going but by mid game it's awesome. Machine worlds for the win.
Resettlement of pops is the pain tho.
They req huge amount minerals and energy now. Unlike before patch. Alsonthey can create deviancy from unemployment.
Unlike hivemind. They didnt have unemployment status.