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ywhtptgtfo

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I believe it's cause of his raage! thread on EU4, since it was his last thread/posts.
That thread seemed innocent enough. I'd imagine it might have more to do with that other thread about Jews and Judaism, since that's a rather sensitive topic in Europe.

Back on topic, I think the biggest thing that'll throw new people over is attrition, infamy of different CBs and conditions, and alliance cascade.

It would've been nice if WE is listed next to manpower, and a notification like deficient fund telling you which unit is getting hit by attrition.
Yea. The supply limit map mode should really addres

A list of alliances of alliance would be nice or a map mode like diplomacy where green is you selected nation, blue is alliances of green nation, yellow represents alliances of blues nations, and red for alliances of yellow nations.
Showing the number of regiments and big/small ships on DoW window for your target and his allies would've been awesome too, but both of these would probably mean too much work.
That'd be handy. In fact, the mode should allow you to select a nation and show all the guarantees, alliances, sphere (receiving end), allies of allies, and DoF/HRE protection to give an idea about what nations might be called into a defensive/offensive war.
 

Pellaken

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As a side note, anyone know what Iwanow was banned for?
I was wondering this too. I have no idea who the hell is he, but it is very disturbing to look though some interesting threads and see the word "BANNED" a dozen times. Regardless, what "useful tips" could/should be shown? I can create an event that fires whenever you do something 'not recommended'
 

cywang86

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So many speculations on his ban:rofl:

Back on topic, a few event suggestions, one time use only of course:
When your WE reaches 10, an event pops up to warn you about its danger and possible cause, then gets rid of WE?

Or when half an year has passed since game start and the player is still no where near the land force limit, another one time event that either hands out 100 ducats or gives you a couple of free units (like that Byzantine national decision)?

When detecting an uncored province while having more than 8 infamy, a free core or -8 infamy, and an advice on better managing land gains and CB?

At war with a horde....+1 stab or -1 WE?

A free NI slot for the first time gets ducat, or when you start with one as a Muslim, a free idea change? (can you even do the later through an event?)

Your first battle lost, units at capital, or 8(?) star general.

Oh yeah, might want to disable the comet sighted event, that one is super annoying (though amusing at the same time) when I first started the game.
 

cywang86

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Should I skimp on the Cav since they cost so much?
When they start to become terrible compared to the infantry, yes you can reduce their numbers.

But do keep 4 of them around per stack for the flanking bonus.

Flanking happens when you have more regiments than the enemy. If you don't have any cavalry, all your extra infantry regiments are thrown to the back so the frontage will match the number of enemy regiments. But if you do have cavalries, 4 of them can be added to the front and assist in the combat.

Although because the maximum regiment that can perform in an attack phase is 30, flanking would become useless then.

This also brings out cannons to the equation, as when they're at the back, they can exceed the 30 regiment limit by attacking from the back row.
 
Last edited:

ywhtptgtfo

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Heh. That didn't pop up in my little search for his last post. It seems like he really pushed the Mr. Capitalist's buttons. Since several of the posts were deleted, I'd imagine he was calling other people idiots for not being Christian. :p

When they start to become terrible compared to the infantry, yes you can reduce their numbers.
Cavalry are still very powerful until the 1700's. They are great for killing small stacks but are not good for large protracted battles.
 

safferli

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Back to topic, please!
 

Flammehav

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But do keep 4 of them around per stack for the flanking bonus.

Flanking happens when you have more regiments than the enemy. If you don't have any cavalry, all your extra infantry regiments are thrown to the back so the frontage will match the number of enemy regiments. But if you do have cavalries, 4 of them can be added to the front and assist in the combat.

I tought 2 was enough to get a flanking bonus, or do you mean that 4 cav is the highest bonus you can get. If both armies have 10 infantery, but you also have 4 Cav, you will get 14 in the front row, but if you have 6 cav, you will still only get 14 in the front row?
 

Pellaken

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>EVENT "Just a little easier please."
Free Inflation Reduction (-8.3%)
Higher Badboy Limit (+3.3)
Less War Exhaustion (-3.3%)
Added Manpower (+8.3%)
Cheaper Units (-8.3%)
Cheaper Buildings (-8.3%)
Cheaper Merch/Colo (-8.3%)
Less Revolt Risk (-0.33%)
Yearly Magistrates (+0.33)
(Gives you 1/3rd of the advantage of 'easy', without impacting the AI)


>EVENT "A bit easier please."
Free Inflation Reduction (+16.7%)
Higher Badboy Limit (+6.7)
Less War Exhaustion (-6.7%)
Added Manpower (+16.7%)
Cheaper Units (-16.7%)
Cheaper Buildings (-16.7%)
Cheaper Merch/Colo (-16.7%)
Less Revolt Risk (-0.67%)
Yearly Magistrates (+0.67)
(Gives you 2/3rds of the advantage of 'easy', without impacting the AI)



These two events (perhaps combined into a single file along with a "no help this time" option) effectively take the existing 5 difficulty settings and turn it into 15 difficulty settings.



>EVENT "I want to be lucky too!"
Better Compete Chance (10%)
Better Colonist Chance (10%)
Leader Fire (1)
Leader Shock (1)
Missionary Success (+1.5%)
Cheaper Techs (-2%)
Spy Efficiency (+5%)
Stability Cost (-50%)
(Gives you all the advantages of an AI lucky nation)


>EVENT "Other helpers"
Tax Income (+10%)
Free Tradition (5% each)
Turn on Tips*




*And begin work on a "tips" section.

Any other tips I should add?



(I'll also look into creating versions for HTTT and Complete)
 

ywhtptgtfo

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>EVENT "Just a little easier please."
Free Inflation Reduction (-8.3%)
Higher Badboy Limit (+3.3)
Less War Exhaustion (-3.3%)
Added Manpower (+8.3%)
Cheaper Units (-8.3%)
Cheaper Buildings (-8.3%)
Cheaper Merch/Colo (-8.3%)
Less Revolt Risk (-0.33%)
Yearly Magistrates (+0.33)
(Gives you 1/3rd of the advantage of 'easy', without impacting the AI)
I'd say Revolt Risk and Missionary Chance should be increased greatly for easy modes... like -10% revolt risk for very easy and -3% for easy.

By the way, seems like Iwanow's back.