I am working on a mod for players like me - players who "suck"
How do you know if you "suck"?
The simplest way is this. If you have never had a world conquest - or come close - even if you've used the "annex" cheat code to annex HAB, BOH, SWE, CAS, POR, FRA, and ENG at the start of the game, you may "suck".
In order to help players like me, I am creating a mod that will give your nation a boost, and allow you more fine control than the "Very Easy, Easy, Normal" difficulty settings. What I need to know however is why do you suck?
What do you have the most difficulty with? For me it's tech levels and inflation, especially inflation. So what is it for you? The most popular responses will be put into the mod.
Certain:
Better Compete Chance (10%)
Free Tradition (?)
Cheaper Loan Interest (if possible)
Cheaper Techs (-2%)
Free Inflation Reduction (-10%)
Tax Income (+10%)
Possible:
Added Morale (0.1)
Added Manpower (+10%)
Cheaper Units (10%)
Leader Fire (1)
Leader Shock (1)
Missionary Success (+1.5%)
Spy Efficiency (+5%)
Stability Cost (-50%)
The idea is to put these all as a single event that you can fire using the console. IE "Event 1234567" and then pick the option you want.
If multiple event files are made, I will also be able to do this:
Adjustments to Sliders prior to game-start
Better MTTH on Cultural events
How do you know if you "suck"?
The simplest way is this. If you have never had a world conquest - or come close - even if you've used the "annex" cheat code to annex HAB, BOH, SWE, CAS, POR, FRA, and ENG at the start of the game, you may "suck".
In order to help players like me, I am creating a mod that will give your nation a boost, and allow you more fine control than the "Very Easy, Easy, Normal" difficulty settings. What I need to know however is why do you suck?
What do you have the most difficulty with? For me it's tech levels and inflation, especially inflation. So what is it for you? The most popular responses will be put into the mod.
Certain:
Better Compete Chance (10%)
Free Tradition (?)
Cheaper Loan Interest (if possible)
Cheaper Techs (-2%)
Free Inflation Reduction (-10%)
Tax Income (+10%)
Possible:
Added Morale (0.1)
Added Manpower (+10%)
Cheaper Units (10%)
Leader Fire (1)
Leader Shock (1)
Missionary Success (+1.5%)
Spy Efficiency (+5%)
Stability Cost (-50%)
The idea is to put these all as a single event that you can fire using the console. IE "Event 1234567" and then pick the option you want.
If multiple event files are made, I will also be able to do this:
Adjustments to Sliders prior to game-start
Better MTTH on Cultural events
Last edited: